Player Matchup

Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Audrey12guyet
Anubis
Level 58
God Stats
75W - 62L
1,489 SR
Queue Stats
115W - 128L
1,396 Elo+
Solo
Hun Batz
Hun Batz
KCduKeF
Hun Batz
Level 66
God Stats
13W - 8L
1,609 SR
Queue Stats
50W - 35L
1,517 Elo+
Solo
Agni
Agni
TRUNKA
Agni
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 49L
1,454 Elo+
Solo
Chiron
Chiron
Xenia24062017
Chiron
Level 138
God Stats
5W - 7L
1,341 SR
Queue Stats
210W - 192L
1,475 Elo+
Party 1
Team Averages
Level 105
1,488 SR
1,468 Elo+

VS

Team Averages
Level 85
1,449 SR
1,372 Elo+
Izanami
Izanami
BaertigeAlte
Izanami
Level 69
God Stats
6W - 9L
1,306 SR
Queue Stats
236W - 246L
1,383 Elo+
Solo
Ymir
Ymir
Nadass23
Ymir
Level 68
God Stats
36W - 30L
1,580 SR
Queue Stats
59W - 75L
1,393 Elo+
Solo
Merlin
Merlin
bladzior420
Merlin
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
176W - 222L
1,292 Elo+
Solo
Thor
Thor
jkabz
Thor
Level 123
God Stats
16W - 28L
1,414 SR
Queue Stats
398W - 379L
1,386 Elo+
Solo
Skadi
Skadi
tesselated
Skadi
Level 128
God Stats
29W - 33L
1,446 SR
Queue Stats
29W - 33L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 1 / 1
7,252
604
5,140
7,365
2,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 1 / 1
5,199
433
1,940
3,257
1,345
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hun Batz
KCduKeF
Hun Batz
10
0 / 1 / 4
5,981
498
4,812
8,693
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
TRUNKA
Agni
11
4 / 1 / 0
6,655
555
5,919
4,672
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 0
7,428
619
1,795
5,299
1,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaertigeAlte
Izanami
12
1 / 0 / 2
6,651
554
4,597
6,649
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
10
2 / 2 / 2
6,808
567
2,739
9,301
7,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
10
1 / 3 / 1
5,376
448
2,954
7,311
2,380
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
jkabz
Thor
12
1 / 0 / 2
6,095
508
3,070
7,139
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
7
0 / 0 / 0
5,211
434
1,854
2,576
698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
5
Kills
5
5
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
1
1.5
W
0
1
1
0.5
L
Izanami
BaertigeAlte
Izanami
1
0
2
2
W
Hun Batz
KCduKeF
Hun Batz
0
1
4
2
L
Ymir
2
2
2
1.5
W
Agni
TRUNKA
Agni
4
1
0
4
W
0
1
0
0
L
Merlin
1
3
1
0.5
L
Thor
jkabz
Thor
1
0
2
2
L
Skadi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,606
Damage
15,214
29,286
Taken
32,976
10,980
Mitigated
16,817
10,876
Healing
7,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,140
1,225
0
2,949
7,365
2,788
0
724
6,641
0
62,757
W
1,940
0
0
1,141
3,257
1,345
0
1,173
2,084
23,173
0
L
Izanami
BaertigeAlte
Izanami
4,597
2,230
0
2,633
6,649
2,469
234
432
6,217
0
52,415
W
Hun Batz
KCduKeF
Hun Batz
4,812
1,322
0
3,398
8,693
3,318
339
2,047
6,646
0
42,823
L
Ymir
2,739
293
0
2,242
9,301
7,957
0
3,282
6,019
26,713
0
W
Agni
TRUNKA
Agni
5,919
157
0
1,250
4,672
1,688
120
1,742
2,930
35,753
2,101
W
1,795
0
0
2,138
5,299
1,841
990
0
5,299
0
57,266
L
Merlin
2,954
345
0
1,122
7,311
2,380
0
3,526
3,785
28,662
1,154
L
Thor
jkabz
Thor
3,070
319
0
432
7,139
3,313
0
489
6,650
0
45,146
L
Skadi
1,854
529
0
756
2,576
698
0
0
2,576
0
23,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,515
Gold Earned
30,141
373
Minions Killed
287
0
Camps Cleared
0
1,161,776
Distance Traveled
1,053,080
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,252
604
108
9
0
266,997
0
W
Anubis
5,199
433
38
3
0
173,615
0
L
Izanami
6,651
554
88
7
0
229,625
0
W
Hun Batz
5,981
498
68
6
0
285,593
0
L
Ymir
6,808
567
33
3
0
244,604
0
W
Agni
6,655
555
56
5
0
248,484
0
W
Chiron
7,428
619
103
9
0
187,087
0
L
Merlin
5,376
448
54
5
0
228,041
0
L
Thor
6,095
508
60
5
0
258,533
1
L
Skadi
5,211
434
52
4
0
92,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role