Player Matchup

Sol
Sol
 
Sol
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Catputx000
Mulan
Level 87
God Stats
36W - 29L
1,505 SR
Queue Stats
63W - 60L
1,396 Elo+
Solo
Artemis
Artemis
KevzBergz69
Artemis
Level 29
God Stats
13W - 10L
1,378 SR
Queue Stats
27W - 20L
1,021 Elo+
Party 2
Guan Yu
Guan Yu
M1dgetSpinna
Guan Yu
Level 69
God Stats
2W - 2L
1,763 SR
Queue Stats
220W - 217L
1,376 Elo+
Solo
Fafnir
Fafnir
xalexvse
Fafnir
Level 82
God Stats
5W - 5L
1,500 SR
Queue Stats
115W - 95L
957 Elo+
Party 2
Team Averages
Level 79
1,529 SR
1,250 Elo+

VS

Team Averages
Level 71
1,471 SR
1,399 Elo+
Izanami
Izanami
BaertigeAlte
Izanami
Level 69
God Stats
6W - 9L
1,149 SR
Queue Stats
236W - 246L
1,377 Elo+
Solo
Shiva
Shiva
CorkChunkninja
Shiva
Level 104
God Stats
17W - 10L
1,640 SR
Queue Stats
81W - 86L
1,389 Elo+
Party 1
Persephone
Persephone
FunKyZzData_
Persephone
Level 48
God Stats
15W - 8L
1,565 SR
Queue Stats
248W - 256L
1,442 Elo+
Solo
Mercury
Mercury
Jackmcwhinnie03
Mercury
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 77L
1,344 Elo+
Party 1
Cthulhu
Cthulhu
KyleGarvie
Cthulhu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 143L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 1 / 1
5,400
540
2,154
5,806
1,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
2
0 / 1 / 0
3,638
364
445
1,647
647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
KevzBergz69
Artemis
7
1 / 0 / 1
4,365
437
3,676
3,369
1,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Guan Yu
M1dgetSpinna
Guan Yu
8
2 / 0 / 1
4,938
494
1,426
5,578
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fafnir
xalexvse
Fafnir
7
0 / 1 / 2
4,976
498
1,606
7,397
7,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaertigeAlte
Izanami
10
1 / 0 / 0
5,308
531
3,864
3,716
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 0
7,212
721
2,709
4,115
3,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Persephone
FunKyZzData_
Persephone
11
0 / 0 / 1
5,902
590
2,522
4,059
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 1
5,405
541
880
7,467
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
KyleGarvie
Cthulhu
9
0 / 2 / 1
5,601
560
2,179
5,931
4,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
3
Kills
3
3
Deaths
4
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
1
0.5
W
Izanami
BaertigeAlte
Izanami
1
0
0
1
L
Mulan
0
1
0
0
W
1
0
0
1
W
Persephone
FunKyZzData_
Persephone
0
0
1
0.5
W
1
2
1
0.75
L
Artemis
KevzBergz69
Artemis
1
0
1
1.5
W
Cthulhu
KyleGarvie
Cthulhu
0
2
1
0.25
L
Guan Yu
M1dgetSpinna
Guan Yu
2
0
1
2.5
L
Fafnir
xalexvse
Fafnir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,307
Damage
12,154
23,797
Taken
25,288
13,066
Mitigated
12,054
10,575
Healing
7,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,154
321
0
2,990
5,806
1,778
0
2,394
3,412
35,996
4,150
W
Izanami
BaertigeAlte
Izanami
3,864
2,619
0
1,990
3,716
1,195
458
461
3,255
0
39,055
L
Mulan
445
78
0
250
1,647
647
0
0
1,647
0
3,831
W
2,709
972
0
698
4,115
3,002
0
470
3,645
237
46,839
W
Persephone
FunKyZzData_
Persephone
2,522
0
0
1,349
4,059
1,384
105
1,508
2,551
34,669
955
W
880
243
0
1,696
7,467
2,436
0
172
7,295
0
29,405
L
Artemis
KevzBergz69
Artemis
3,676
1,651
0
460
3,369
1,054
102
911
2,458
0
16,735
W
Cthulhu
KyleGarvie
Cthulhu
2,179
237
0
1,625
5,931
4,037
0
926
5,005
19,410
0
L
Guan Yu
M1dgetSpinna
Guan Yu
1,426
233
336
3,372
5,578
2,462
0
549
5,029
0
23,676
L
Fafnir
xalexvse
Fafnir
1,606
600
0
3,167
7,397
7,125
60
907
6,490
12,363
2,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,317
Gold Earned
29,428
186
Minions Killed
295
0
Camps Cleared
0
753,372
Distance Traveled
1,016,553
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,400
540
78
8
0
171,414
2
W
Izanami
5,308
531
59
6
0
183,911
0
L
Mulan
3,638
364
7
1
0
27,276
0
W
Shiva
7,212
721
97
10
0
188,519
0
W
Persephone
5,902
590
60
6
0
199,206
0
W
Mercury
5,405
541
46
5
0
224,038
0
L
Artemis
4,365
437
34
3
0
132,512
0
W
Cthulhu
5,601
560
33
3
0
220,879
0
L
Guan Yu
4,938
494
49
5
0
241,335
0
L
Fafnir
4,976
498
18
2
0
180,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role