Player Matchup

Janus
Janus
Aleryt
Janus
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 35L
1,440 Elo+
Solo
Mercury
Mercury
Najaro87
Mercury
Level 159
God Stats
5W - 2L
1,488 SR
Queue Stats
491W - 449L
1,517 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ShootinDXcloud
Cu Chulainn
Level 184
God Stats
4W - 7L
2,019 SR
Queue Stats
282W - 255L
1,481 Elo+
Party 2
Neith
Neith
Snow_Goon64
Neith
Level 49
God Stats
3W - 3L
1,752 SR
Queue Stats
18W - 17L
1,537 Elo+
Solo
Ganesha
Ganesha
wiitigo_
Ganesha
Level 146
God Stats
4W - 7L
1,477 SR
Queue Stats
156W - 151L
1,437 Elo+
Solo
Team Averages
Level 123
1,647 SR
1,483 Elo+

VS

Team Averages
Level 146
1,469 SR
1,494 Elo+
King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AZAEL9991091
Ah Muzen Cab
Level 126
God Stats
6W - 3L
1,461 SR
Queue Stats
142W - 123L
1,543 Elo+
Solo
Tsukuyomi
Tsukuyomi
Scxrface4
Tsukuyomi
Level 162
God Stats
35W - 29L
1,613 SR
Queue Stats
670W - 625L
1,521 Elo+
Solo
Chang'e
Chang'e
Silverback994
Chang'e
Level 145
God Stats
5W - 11L
1,231 SR
Queue Stats
304W - 290L
1,458 Elo+
Party 1
Bacchus
Bacchus
leviatanpapurri
Bacchus
Level 136
God Stats
25W - 26L
1,541 SR
Queue Stats
241W - 232L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aleryt
Janus
13
1 / 3 / 0
7,374
527
4,206
8,360
3,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Najaro87
Mercury
13
0 / 2 / 2
6,677
477
3,188
11,303
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
ShootinDXcloud
Cu Chulainn
13
1 / 6 / 0
7,839
560
8,700
17,735
12,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 2 / 0
6,557
468
6,299
8,121
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ganesha
wiitigo_
Ganesha
12
0 / 3 / 1
6,233
445
4,156
12,606
9,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
5 / 1 / 2
8,750
625
10,421
15,150
16,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Muzen Cab
AZAEL9991091
Ah Muzen Cab
15
3 / 1 / 0
8,170
584
6,224
8,115
3,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Tsukuyomi
Scxrface4
Tsukuyomi
16
5 / 0 / 2
8,645
618
9,837
10,509
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
13
3 / 1 / 0
7,175
513
3,340
7,197
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 5
7,351
525
5,699
9,417
9,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
16
16
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
1
2
6
W
Ah Muzen Cab
AZAEL9991091
Ah Muzen Cab
3
1
0
3
L
Janus
Aleryt
Janus
1
3
0
0.33
L
Mercury
Najaro87
Mercury
0
2
2
0.5
W
Tsukuyomi
Scxrface4
Tsukuyomi
5
0
2
6
L
Cu Chulainn
ShootinDXcloud
Cu Chulainn
1
6
0
0.17
W
Chang'e
3
1
0
3
L
1
2
0
0.5
W
0
0
5
2.5
L
Ganesha
wiitigo_
Ganesha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,549
Damage
35,521
58,125
Taken
50,388
33,412
Mitigated
36,404
9,236
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,421
1,196
0
2,826
15,150
16,274
0
0
15,150
3,332
64,609
W
Ah Muzen Cab
AZAEL9991091
Ah Muzen Cab
6,224
2,729
0
1,151
8,115
3,268
824
1,192
6,764
0
83,133
L
Janus
Aleryt
Janus
4,206
218
0
506
8,360
3,268
0
1,657
6,703
59,542
620
L
Mercury
Najaro87
Mercury
3,188
1,542
0
405
11,303
5,200
0
1,179
10,124
0
61,342
W
Tsukuyomi
Scxrface4
Tsukuyomi
9,837
2,611
0
4,271
10,509
4,390
19
2,337
7,874
0
83,151
L
Cu Chulainn
ShootinDXcloud
Cu Chulainn
8,700
1,612
0
3,033
17,735
12,589
0
1,140
16,595
0
60,703
W
Chang'e
3,340
96
800
2,895
7,197
2,610
531
1,987
4,990
41,530
0
L
6,299
3,331
0
2,663
8,121
3,089
0
3,174
4,947
0
48,327
W
5,699
960
81
2,901
9,417
9,862
0
1,608
7,443
22,746
3,566
L
Ganesha
wiitigo_
Ganesha
4,156
504
159
2,470
12,606
9,266
0
2,963
9,643
36,853
945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,680
Gold Earned
40,091
472
Minions Killed
469
0
Camps Cleared
0
1,389,807
Distance Traveled
1,482,563
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,750
625
100
7
0
271,301
0
W
Ah Muzen Cab
8,170
584
128
9
0
295,659
0
L
Janus
7,374
527
110
8
0
255,887
2
L
Mercury
6,677
477
100
7
0
344,171
0
W
Tsukuyomi
8,645
618
132
9
0
356,621
0
L
Cu Chulainn
7,839
560
114
8
0
250,777
0
W
Chang'e
7,175
513
80
6
0
303,542
1
L
Neith
6,557
468
108
8
0
256,262
0
W
Bacchus
7,351
525
29
2
0
255,440
3
L
Ganesha
6,233
445
40
3
0
282,710
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role