Player Matchup

Cerberus
Cerberus
KungFuWorm
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,156 Elo+
Party 1
Mercury
Mercury
banana-king266
Mercury
Level 110
God Stats
0W - 2L
1,292 SR
Queue Stats
11W - 15L
1,336 Elo+
Party 1
Sun Wukong
Sun Wukong
iAndro-
Sun Wukong
Level 104
God Stats
0W - 2L
1,242 SR
Queue Stats
9W - 16L
1,265 Elo+
Party 1
Team Averages
Level 76
1,345 SR
1,252 Elo+

VS

Team Averages
Level 83
1,594 SR
1,435 Elo+
Kukulkan
Kukulkan
Axelea14
Kukulkan
Level 67
God Stats
14W - 4L
1,730 SR
Queue Stats
199W - 209L
1,470 Elo+
Solo
Neith
Neith
Skyler553300
Neith
Level 89
God Stats
187W - 172L
1,519 SR
Queue Stats
267W - 255L
1,404 Elo+
Solo
Ymir
Ymir
ringiku777
Ymir
Level 92
God Stats
24W - 19L
1,534 SR
Queue Stats
942W - 962L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KungFuWorm
Cerberus
11
0 / 4 / 2
8,032
574
1,691
10,712
9,415
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
2 / 2 / 5
9,894
707
6,995
14,016
5,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
iAndro-
Sun Wukong
15
6 / 1 / 2
10,522
752
13,393
16,623
15,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Axelea14
Kukulkan
16
3 / 3 / 2
10,510
751
11,788
6,922
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
4 / 3 / 3
10,090
721
14,019
11,367
5,260
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 2 / 7
8,877
634
4,350
13,754
13,578
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
8
Kills
7
7
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Axelea14
Kukulkan
3
3
2
1.33
L
Cerberus
KungFuWorm
Cerberus
0
4
2
0.25
W
4
3
3
1.83
L
2
2
5
2.25
L
Sun Wukong
iAndro-
Sun Wukong
6
1
2
7
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,079
Damage
30,157
41,351
Taken
32,043
30,612
Mitigated
22,149
5,955
Healing
2,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Axelea14
Kukulkan
11,788
1,112
0
298
6,922
3,311
502
63
6,853
65,469
0
L
Cerberus
KungFuWorm
Cerberus
1,691
171
0
626
10,712
9,415
155
2,981
7,700
8,640
180
W
14,019
6,264
0
2,464
11,367
5,260
1,917
510
10,845
0
44,183
L
6,995
2,069
0
2,601
14,016
5,737
849
4,377
9,621
0
40,270
L
Sun Wukong
iAndro-
Sun Wukong
13,393
2,000
0
2,728
16,623
15,460
405
8,896
7,698
0
46,447
W
4,350
1,408
0
0
13,754
13,578
70
1,193
12,549
10,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,448
Gold Earned
29,477
145
Minions Killed
170
0
Camps Cleared
0
683,579
Distance Traveled
750,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,510
751
112
8
0
255,360
0
L
Cerberus
8,032
574
15
1
0
167,961
0
W
Neith
10,090
721
52
4
0
237,687
0
L
Mercury
9,894
707
60
4
0
246,878
0
L
Sun Wukong
10,522
752
70
5
0
268,740
0
W
Ymir
8,877
634
6
0
0
257,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role