Player Matchup

Bacchus
Bacchus
CelestialCRL
Bacchus
Level 121
God Stats
6W - 9L
1,576 SR
Queue Stats
419W - 512L
1,529 Elo+
Party 1
Skadi
Skadi
Etowng
Skadi
Level 109
God Stats
0W - 1L
1,602 SR
Queue Stats
38W - 52L
1,526 Elo+
Party 1
Artio
Artio
SAA666
Artio
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 104L
1,601 Elo+
Party 1
Lancelot
Lancelot
Sw1ftshade
Lancelot
Level 147
God Stats
3W - 4L
1,483 SR
Queue Stats
177W - 135L
1,590 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheUltimateBM
Morgan Le Fay
Level 129
God Stats
1W - 8L
1,316 SR
Queue Stats
95W - 122L
1,582 Elo+
Party 1
Team Averages
Level 130
1,496 SR
1,566 Elo+

VS

Team Averages
Level 137
1,668 SR
1,595 Elo+
Morgan Le Fay
Morgan Le Fay
I23-cry
Morgan Le Fay
Level 137
God Stats
148W - 140L
1,622 SR
Queue Stats
699W - 644L
1,524 Elo+
Solo
Chronos
Chronos
Jetÿ
Chronos
Level 159
God Stats
4W - 1L
1,839 SR
Queue Stats
119W - 94L
1,609 Elo+
Solo
Achilles
Achilles
Jpexx
Achilles
Level 86
God Stats
51W - 36L
1,676 SR
Queue Stats
387W - 345L
1,661 Elo+
Solo
Jormungandr
Jormungandr
ViscidZero
Jormungandr
Level 156
God Stats
12W - 9L
1,757 SR
Queue Stats
201W - 166L
1,594 Elo+
Solo
Ravana
Ravana
itstheUwUOwO
Ravana
Level 149
God Stats
14W - 9L
1,448 SR
Queue Stats
212W - 192L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CelestialCRL
Bacchus
11
0 / 4 / 2
7,594
447
3,310
12,242
11,372
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Etowng
Skadi
15
0 / 6 / 2
8,038
473
8,707
12,988
4,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
SAA666
Artio
13
0 / 4 / 1
7,719
454
8,111
18,575
14,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Sw1ftshade
Lancelot
16
6 / 1 / 0
9,291
547
11,313
15,381
7,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
TheUltimateBM
Morgan Le Fay
13
0 / 4 / 2
7,853
462
9,853
10,845
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
I23-cry
Morgan Le Fay
17
2 / 0 / 6
9,710
571
10,267
6,736
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
Jetÿ
Chronos
17
1 / 2 / 5
9,950
585
10,180
14,089
5,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Jpexx
Achilles
16
6 / 1 / 7
10,291
605
9,085
16,207
18,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
ViscidZero
Jormungandr
15
3 / 3 / 1
9,588
564
12,632
17,960
13,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
17
7 / 0 / 5
9,497
559
9,153
10,737
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
6
Kills
19
19
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CelestialCRL
Bacchus
0
4
2
0.25
L
Skadi
Etowng
Skadi
0
6
2
0.17
W
Morgan Le Fay
I23-cry
Morgan Le Fay
2
0
6
5
W
Chronos
Jetÿ
Chronos
1
2
5
1.75
W
Achilles
Jpexx
Achilles
6
1
7
9.5
L
Artio
SAA666
Artio
0
4
1
0.13
L
Lancelot
Sw1ftshade
Lancelot
6
1
0
6
L
Morgan Le Fay
TheUltimateBM
Morgan Le Fay
0
4
2
0.25
W
Jormungandr
ViscidZero
Jormungandr
3
3
1
1.17
W
Ravana
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,294
Damage
51,317
70,031
Taken
65,729
42,690
Mitigated
45,528
18,490
Healing
23,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CelestialCRL
Bacchus
3,310
314
0
2,113
12,242
11,372
0
4,516
7,535
14,151
0
L
Skadi
Etowng
Skadi
8,707
3,174
0
704
12,988
4,648
0
5,638
6,961
0
85,897
W
Morgan Le Fay
I23-cry
Morgan Le Fay
10,267
827
0
2,596
6,736
2,639
834
2,487
4,249
85,985
555
W
Chronos
Jetÿ
Chronos
10,180
3,299
0
3,222
14,089
5,904
481
1,292
12,797
89,911
4,359
W
Achilles
Jpexx
Achilles
9,085
1,100
0
4,564
16,207
18,253
401
5,652
10,514
0
26,310
L
Artio
SAA666
Artio
8,111
612
101
7,106
18,575
14,785
0
9,586
8,989
51,437
1,836
L
Lancelot
Sw1ftshade
Lancelot
11,313
2,687
0
6,758
15,381
7,636
0
5,785
9,534
0
84,748
L
Morgan Le Fay
TheUltimateBM
Morgan Le Fay
9,853
824
0
1,708
10,845
4,249
0
6,156
4,689
63,068
713
W
Jormungandr
ViscidZero
Jormungandr
12,632
4,835
0
7,289
17,960
13,206
517
7,456
10,084
69,114
1,417
W
Ravana
9,153
1,646
0
5,365
10,737
5,526
269
3,929
6,729
0
79,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,495
Gold Earned
49,036
478
Minions Killed
539
0
Camps Cleared
0
1,748,296
Distance Traveled
1,834,432
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,594
447
17
1
0
343,965
0
L
Skadi
8,038
473
131
8
0
307,845
2
W
Morgan Le Fay
9,710
571
124
7
0
373,417
6
W
Chronos
9,950
585
155
9
0
358,127
0
W
Achilles
10,291
605
37
2
0
382,895
7
L
Artio
7,719
454
94
6
0
306,677
3
L
Lancelot
9,291
547
122
7
0
433,404
2
L
Morgan Le Fay
7,853
462
114
7
0
356,405
0
W
Jormungandr
9,588
564
106
6
0
302,849
0
W
Ravana
9,497
559
117
7
0
417,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role