Player Matchup

Chang'e
Chang'e
JeTaiEuGinette
Chang'e
Level 158
God Stats
4W - 4L
1,553 SR
Queue Stats
252W - 225L
1,516 Elo+
Solo
Amaterasu
Amaterasu
Jetÿ
Amaterasu
Level 159
God Stats
5W - 1L
1,814 SR
Queue Stats
119W - 94L
1,601 Elo+
Solo
Rama
Rama
Tortu1103
Rama
Level 32
God Stats
3W - 7L
1,246 SR
Queue Stats
42W - 52L
1,370 Elo+
Solo
King Arthur
King Arthur
Warrther
King Arthur
Level 41
God Stats
31W - 29L
1,641 SR
Queue Stats
107W - 99L
1,537 Elo+
Solo
Sylvanus
Sylvanus
lvinal
Sylvanus
Level 123
God Stats
4W - 4L
1,666 SR
Queue Stats
124W - 117L
1,546 Elo+
Solo
Team Averages
Level 103
1,584 SR
1,514 Elo+

VS

Team Averages
Level 135
1,606 SR
1,538 Elo+
Ix Chel
Ix Chel
Ryan_Heissler
Ix Chel
Level 124
God Stats
19W - 6L
1,777 SR
Queue Stats
160W - 155L
1,582 Elo+
Solo
Thor
Thor
VendettαHn
Thor
Level 41
God Stats
11W - 13L
1,610 SR
Queue Stats
105W - 123L
1,562 Elo+
Solo
Zhong Kui
Zhong Kui
fatdoinksonly420
Zhong Kui
Level 148
God Stats
45W - 33L
1,667 SR
Queue Stats
91W - 90L
1,557 Elo+
Solo
Chiron
Chiron
moietplusinc
Chiron
Level 302
God Stats
2W - 2L
1,474 SR
Queue Stats
620W - 620L
1,457 Elo+
Solo
Ares
Ares
tbroda
Ares
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 98L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
3,732
746
1,514
1,968
618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Jetÿ
Amaterasu
6
1 / 1 / 0
3,417
683
511
3,671
1,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
6
0 / 0 / 1
3,664
733
2,318
2,770
908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
Warrther
King Arthur
7
0 / 0 / 0
3,783
757
0
1,266
575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
lvinal
Sylvanus
5
1 / 1 / 0
3,495
699
2,365
4,229
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
7
0 / 1 / 0
3,353
671
1,104
2,098
642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 0 / 0
3,577
715
1,788
2,437
756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
1
0 / 0 / 0
978
196
0
0
0
Chiron
6
1 / 0 / 0
3,174
635
3,090
3,313
879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
tbroda
Ares
5
0 / 1 / 1
3,166
633
1,375
4,557
2,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
2
Kills
2
2
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Amaterasu
Jetÿ
Amaterasu
1
1
0
1
L
Ix Chel
0
1
0
0
W
Rama
0
0
1
0.5
L
1
0
0
1
W
King Arthur
Warrther
King Arthur
0
0
0
0
L
Zhong Kui
0
0
0
0
W
Sylvanus
lvinal
Sylvanus
1
1
0
1
L
Chiron
1
0
0
1
L
Ares
tbroda
Ares
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,708
Damage
7,357
13,904
Taken
12,405
5,731
Mitigated
5,093
6,708
Healing
3,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,514
86
80
844
1,968
618
0
718
1,250
19,066
466
W
Amaterasu
Jetÿ
Amaterasu
511
244
0
2,199
3,671
1,431
0
386
3,285
0
11,684
L
Ix Chel
1,104
387
0
463
2,098
642
0
921
971
19,200
0
W
Rama
2,318
2,077
0
944
2,770
908
0
710
2,060
0
19,029
L
1,788
871
0
1,357
2,437
756
0
284
2,121
0
15,078
W
King Arthur
Warrther
King Arthur
0
0
0
72
1,266
575
0
0
1,266
0
17,979
L
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
lvinal
Sylvanus
2,365
1,177
505
2,064
4,229
2,199
0
665
3,564
9,902
6,625
L
Chiron
3,090
1,464
168
767
3,313
879
0
569
2,744
0
17,303
L
Ares
tbroda
Ares
1,375
158
0
1,038
4,557
2,816
0
1,502
3,055
6,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,091
Gold Earned
14,248
164
Minions Killed
104
0
Camps Cleared
0
525,037
Distance Traveled
394,764
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
3,732
746
32
6
0
101,003
0
W
Amaterasu
3,417
683
36
7
0
119,125
0
L
Ix Chel
3,353
671
33
7
0
95,408
1
W
Rama
3,664
733
27
5
0
99,650
0
L
Thor
3,577
715
39
8
0
84,786
0
W
King Arthur
3,783
757
48
10
0
103,110
0
L
Zhong Kui
978
196
0
0
0
0
0
W
Sylvanus
3,495
699
21
4
0
102,149
0
L
Chiron
3,174
635
23
5
0
107,918
4
L
Ares
3,166
633
9
2
0
106,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role