Player Matchup

Skadi
Skadi
BinkiiHetto
Skadi
Level 166
God Stats
1W - 2L
1,505 SR
Queue Stats
49W - 53L
1,540 Elo+
Solo
Charon
Charon
GuilityCrown
Charon
Level 147
God Stats
10W - 7L
1,623 SR
Queue Stats
385W - 477L
1,488 Elo+
Solo
Pele
Pele
GumGuzzler_
Pele
Level 146
God Stats
3W - 6L
1,513 SR
Queue Stats
149W - 154L
1,546 Elo+
Solo
Discordia
Discordia
Jinxly
Discordia
Level 128
God Stats
3W - 2L
1,729 SR
Queue Stats
175W - 143L
1,579 Elo+
Solo
Tyr
Tyr
LijiTower
Tyr
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 102L
1,559 Elo+
Solo
Team Averages
Level 144
1,574 SR
1,543 Elo+

VS

Team Averages
Level 139
1,538 SR
1,506 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
D3SoL4te_Proph3t
King Arthur
Level 107
God Stats
7W - 8L
1,714 SR
Queue Stats
614W - 580L
1,560 Elo+
Solo
Anhur
Anhur
Droughns
Anhur
Level 198
God Stats
5W - 6L
1,374 SR
Queue Stats
614W - 668L
1,480 Elo+
Solo
Agni
Agni
ItIzDimitri
Agni
Level 88
God Stats
7W - 4L
1,600 SR
Queue Stats
249W - 260L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,140
682
4,191
5,114
2,918
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
12
0 / 0 / 2
6,855
762
4,308
11,517
7,740
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

13
2 / 2 / 0
7,112
790
3,729
7,294
7,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
Jinxly
Discordia
12
0 / 2 / 2
6,560
729
7,619
4,949
2,560
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 0
6,191
688
2,389
8,466
10,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
4 / 0 / 4
8,506
945
9,459
8,047
9,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Khepri
 
Khepri
12
0 / 1 / 7
7,544
838
2,368
7,026
6,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
D3SoL4te_Proph3t
King Arthur
13
3 / 1 / 5
7,472
830
10,465
9,285
9,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Droughns
Anhur
14
1 / 0 / 7
7,747
861
5,309
5,196
3,070
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
1 / 0 / 8
7,373
819
7,471
4,155
2,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
2
Kills
9
9
Deaths
2
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
4
6
W
Khepri
 
Khepri
0
1
7
3.5
L
0
2
0
0
W
King Arthur
D3SoL4te_Proph3t
King Arthur
3
1
5
5.5
W
Anhur
Droughns
Anhur
1
0
7
4.5
L
Charon
0
0
2
1
L
2
2
0
1
W
1
0
8
5
L
Discordia
Jinxly
Discordia
0
2
2
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,236
Damage
35,072
37,340
Taken
33,709
31,303
Mitigated
30,890
15,114
Healing
12,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,459
26
1,979
1,671
8,047
9,049
0
2,419
5,376
18,388
0
W
Khepri
 
Khepri
2,368
107
2,865
1,504
7,026
6,671
103
2,034
4,824
6,772
1,376
L
4,191
1,022
960
867
5,114
2,918
0
3,242
1,872
0
14,504
W
King Arthur
D3SoL4te_Proph3t
King Arthur
10,465
818
124
476
9,285
9,483
250
3,926
5,220
0
17,138
W
Anhur
Droughns
Anhur
5,309
2,569
798
1,414
5,196
3,070
924
1,539
3,525
0
16,942
L
Charon
4,308
395
673
6,687
11,517
7,740
0
5,591
5,926
9,378
178
L
3,729
92
382
1,776
7,294
7,245
0
2,881
4,413
0
13,758
W
7,471
198
680
762
4,155
2,617
184
1,912
2,110
19,152
343
L
Discordia
Jinxly
Discordia
7,619
331
624
231
4,949
2,560
0
2,788
2,161
16,905
0
L
2,389
268
1,070
1,844
8,466
10,840
0
4,713
3,753
0
4,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,858
Gold Earned
38,642
93
Minions Killed
108
0
Camps Cleared
0
781,064
Distance Traveled
924,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,506
945
15
2
0
211,796
0
W
Khepri
7,544
838
11
1
0
180,960
0
L
Skadi
6,140
682
26
3
0
111,935
0
W
King Arthur
7,472
830
23
3
0
192,444
0
W
Anhur
7,747
861
41
5
0
151,736
0
L
Charon
6,855
762
7
1
0
128,772
0
L
Pele
7,112
790
24
3
0
188,239
0
W
Agni
7,373
819
18
2
0
187,620
0
L
Discordia
6,560
729
34
4
0
173,215
0
L
Tyr
6,191
688
2
0
0
178,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role