Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AshWolfCat7
Ares
Level 29
God Stats
7W - 4L
1,475 SR
Queue Stats
44W - 51L
1,327 Elo+
Party 1
Arachne
Arachne
Lindday
Arachne
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 207L
1,282 Elo+
Solo
Anubis
Anubis
MoldyM1lk
Anubis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,642 Elo+
Solo
Ra
Ra
hellslastson5095
Ra
Level 125
God Stats
2W - 7L
1,500 SR
Queue Stats
276W - 277L
1,454 Elo+
Party 1
Team Averages
Level 69
1,495 SR
1,441 Elo+

VS

Team Averages
Level 86
1,574 SR
1,423 Elo+
King Arthur
King Arthur
GREEDYxINFIDEL
King Arthur
Level 125
God Stats
182W - 174L
1,554 SR
Queue Stats
379W - 383L
1,470 Elo+
Solo
Anhur
Anhur
IMJOKER29
Anhur
Level 135
God Stats
6W - 3L
1,934 SR
Queue Stats
99W - 94L
1,476 Elo+
Solo
He Bo
He Bo
Kuyjio
He Bo
Level 61
God Stats
1W - 0L
1,791 SR
Queue Stats
56W - 63L
1,383 Elo+
Party 2
Kuzenbo
Kuzenbo
smrih
Kuzenbo
Level 82
God Stats
6W - 2L
1,405 SR
Queue Stats
84W - 91L
1,438 Elo+
Party 2
Loki
Loki
xCrispykingx
Loki
Level 27
God Stats
5W - 7L
1,188 SR
Queue Stats
23W - 33L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
2
0 / 0 / 0
4,453
297
844
673
130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 2 / 1
6,776
452
3,056
11,953
8,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Arachne
Lindday
Arachne
11
0 / 6 / 0
6,722
448
2,692
10,745
3,743
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anubis
MoldyM1lk
Anubis
14
7 / 1 / 0
8,324
555
12,200
10,660
5,381
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 3
7,349
490
5,399
12,920
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GREEDYxINFIDEL
King Arthur
15
2 / 0 / 1
8,058
537
8,902
9,786
7,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
IMJOKER29
Anhur
17
5 / 0 / 2
9,447
630
7,090
6,849
2,911
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Kuyjio
He Bo
11
0 / 4 / 1
6,083
406
3,978
10,143
4,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
smrih
Kuzenbo
11
4 / 0 / 5
7,516
501
5,492
10,014
10,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 0
5,819
388
2,681
10,426
3,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
7
Kills
11
11
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
0
0
0
L
0
2
1
0.25
W
King Arthur
GREEDYxINFIDEL
King Arthur
2
0
1
2.5
W
Anhur
IMJOKER29
Anhur
5
0
2
6
W
He Bo
Kuyjio
He Bo
0
4
1
0.13
L
Arachne
Lindday
Arachne
0
6
0
0
L
Anubis
MoldyM1lk
Anubis
7
1
0
7
L
0
2
3
0.75
W
Kuzenbo
smrih
Kuzenbo
4
0
5
6.5
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,191
Damage
28,143
46,951
Taken
47,218
23,609
Mitigated
28,209
17,970
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
844
595
0
269
673
130
0
0
673
0
5,663
L
3,056
933
0
2,713
11,953
8,190
0
432
11,521
26,647
0
W
King Arthur
GREEDYxINFIDEL
King Arthur
8,902
702
0
2,493
9,786
7,802
0
3,194
6,592
0
62,410
W
Anhur
IMJOKER29
Anhur
7,090
3,791
0
964
6,849
2,911
1,064
1,446
5,403
0
99,992
W
He Bo
Kuyjio
He Bo
3,978
241
193
2,007
10,143
4,107
135
6,934
3,141
31,047
0
L
Arachne
Lindday
Arachne
2,692
1,759
0
442
10,745
3,743
0
1,838
8,601
0
34,857
L
Anubis
MoldyM1lk
Anubis
12,200
381
0
6,584
10,660
5,381
0
4,408
6,077
58,647
3,013
L
5,399
162
1,100
6,862
12,920
6,165
0
2,140
10,609
69,786
0
W
Kuzenbo
smrih
Kuzenbo
5,492
2,006
0
3,225
10,014
10,093
270
3,188
6,756
24,419
0
W
2,681
461
0
2,221
10,426
3,296
0
5,493
4,863
0
33,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,624
Gold Earned
36,923
307
Minions Killed
377
0
Camps Cleared
0
1,053,120
Distance Traveled
1,407,890
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,453
297
9
1
0
28,905
0
L
Ares
6,776
452
31
2
0
234,067
0
W
King Arthur
8,058
537
81
5
0
271,847
1
W
Anhur
9,447
630
177
12
0
236,610
2
W
He Bo
6,083
406
33
2
0
255,583
5
L
Arachne
6,722
448
62
4
0
266,516
0
L
Anubis
8,324
555
95
6
0
269,446
0
L
Ra
7,349
490
110
7
0
254,186
0
W
Kuzenbo
7,516
501
27
2
0
306,362
2
W
Loki
5,819
388
59
4
0
337,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role