Player Matchup

Ix Chel
Ix Chel
Gold IV
BouncingPandas
Ix Chel
Gold IV
Level 169
God Stats
10W - 16L
1,586 SR
Queue Stats
31W - 41L
1,435 MMR
Solo
Thanatos
Thanatos
Gold III
DeadPumpkill
Thanatos
Gold III
Level 113
God Stats
12W - 7L
1,588 SR
Queue Stats
179W - 187L
1,412 MMR
Solo
Sol
Sol
Gold IV
Keanstar
Sol
Gold IV
Level 108
God Stats
3W - 2L
1,276 SR
Queue Stats
68W - 61L
1,440 MMR
Solo
Cthulhu
Cthulhu
Gold IV
itsallme1234
Cthulhu
Gold IV
Level 156
God Stats
7W - 4L
1,645 SR
Queue Stats
144W - 149L
1,429 MMR
Solo
Bacchus
Bacchus
Gold IV
whelad6797
Bacchus
Gold IV
Level 122
God Stats
12W - 15L
1,452 SR
Queue Stats
122W - 132L
1,452 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,509 SR
1,434 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,533 SR
1,450 MMR
Geb
Geb
Silver IV
 
Geb
Silver IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
EyalPerets
Nu Wa
Bronze III
Level 33
God Stats
3W - 5L
1,814 SR
Queue Stats
7W - 8L
1,600 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
Spartanec95
Jormungandr
Gold IV
Level 65
God Stats
1W - 6L
1,525 SR
Queue Stats
135W - 131L
1,453 MMR
Solo
Neith
Neith
Silver II
itsLumina
Neith
Silver II
Level 126
God Stats
5W - 11L
1,516 SR
Queue Stats
43W - 56L
1,253 MMR
Party 1
Da Ji
Da Ji
Bronze III
weMou19
Da Ji
Bronze III
Level 94
God Stats
0W - 5L
1,311 SR
Queue Stats
8W - 10L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
7,236
557
6,271
7,001
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
DeadPumpkill
Thanatos
14
5 / 1 / 1
7,924
610
2,630
10,410
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 1 / 2
9,106
700
7,534
7,415
2,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
itsallme1234
Cthulhu
12
0 / 1 / 3
7,106
547
6,723
10,172
6,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
whelad6797
Bacchus
12
1 / 2 / 6
7,670
590
4,590
11,024
10,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ArachneLokiThothThor

VS

Bans
HachimanAthenaAo KuangOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
4
0 / 2 / 0
4,830
372
972
4,275
2,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
12
0 / 4 / 2
6,943
534
6,075
6,918
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Spartanec95
Jormungandr
12
0 / 3 / 3
7,513
578
6,308
11,668
8,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Neith
itsLumina
Neith
10
1 / 2 / 1
6,282
483
3,014
6,696
2,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
weMou19
Da Ji
13
5 / 2 / 0
7,512
578
6,636
11,281
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
13
Kills
6
6
Deaths
13
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
0
0
W
2
1
5
4.5
W
Thanatos
DeadPumpkill
Thanatos
5
1
1
5.5
L
Nu Wa
0
4
2
0.25
W
5
1
2
6
L
Jormungandr
Spartanec95
Jormungandr
0
3
3
0.5
L
Neith
itsLumina
Neith
1
2
1
0.75
W
Cthulhu
itsallme1234
Cthulhu
0
1
3
1.5
L
Da Ji
weMou19
Da Ji
5
2
0
2.5
W
Bacchus
whelad6797
Bacchus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,748
Damage
23,005
46,022
Taken
40,838
27,206
Mitigated
20,300
22,094
Healing
12,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
972
129
115
953
4,275
2,568
0
2,858
1,417
4,299
0
W
6,271
631
1,785
2,423
7,001
2,467
0
1,460
5,321
53,064
0
W
Thanatos
DeadPumpkill
Thanatos
2,630
618
0
8,097
10,410
4,769
0
1,197
9,045
0
68,150
L
Nu Wa
6,075
867
0
460
6,918
2,201
0
4,377
2,541
46,377
1,587
W
7,534
3,467
0
3,446
7,415
2,481
3,648
1,984
5,323
67,786
11,981
L
Jormungandr
Spartanec95
Jormungandr
6,308
2,717
0
4,977
11,668
8,929
146
6,962
4,706
53,957
3,307
L
Neith
itsLumina
Neith
3,014
1,146
0
1,707
6,696
2,343
0
5,396
1,300
0
40,535
W
Cthulhu
itsallme1234
Cthulhu
6,723
706
135
3,698
10,172
6,664
0
5,298
4,796
49,903
1,815
L
Da Ji
weMou19
Da Ji
6,636
1,411
0
4,454
11,281
4,259
0
4,471
6,810
0
50,058
W
Bacchus
whelad6797
Bacchus
4,590
887
0
2,510
11,024
10,825
56
3,094
7,790
19,570
2,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,042
Gold Earned
33,080
450
Minions Killed
344
0
Camps Cleared
0
1,355,860
Distance Traveled
1,053,566
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,830
372
3
0
0
94,723
0
W
Ix Chel
7,236
557
100
8
0
253,343
1
W
Thanatos
7,924
610
96
7
0
319,151
4
L
Nu Wa
6,943
534
100
8
0
248,834
0
W
Sol
9,106
700
129
10
0
242,772
3
L
Jormungandr
7,513
578
112
9
0
219,341
0
L
Neith
6,282
483
56
4
0
205,098
0
W
Cthulhu
7,106
547
91
7
0
264,986
2
L
Da Ji
7,512
578
73
6
0
285,570
0
W
Bacchus
7,670
590
34
3
0
275,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role