Player Matchup

Chang'e
Chang'e
AdinaBeast222
Chang'e
Level 83
God Stats
8W - 8L
1,510 SR
Queue Stats
293W - 285L
1,469 Elo+
Solo
Erlang Shen
Erlang Shen
K1 ken
Erlang Shen
Level 128
God Stats
1W - 2L
1,199 SR
Queue Stats
30W - 26L
1,554 Elo+
Solo
Sylvanus
Sylvanus
Vandalyze
Sylvanus
Level 96
God Stats
6W - 1L
1,500 SR
Queue Stats
13W - 11L
1,404 Elo+
Solo
Sun Wukong
Sun Wukong
altarixQC
Sun Wukong
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,751 Elo+
Solo
Chiron
Chiron
zorro2814
Chiron
Level 102
God Stats
2W - 1L
1,496 SR
Queue Stats
70W - 69L
1,419 Elo+
Solo
Team Averages
Level 109
1,441 SR
1,519 Elo+

VS

Team Averages
Level 119
1,509 SR
1,476 Elo+
Arachne
Arachne
HHQ44
Arachne
Level 145
God Stats
45W - 47L
1,504 SR
Queue Stats
262W - 287L
1,448 Elo+
Party 1
Baron Samedi
Baron Samedi
HUSSQ8_
Baron Samedi
Level 157
God Stats
2W - 2L
1,576 SR
Queue Stats
210W - 238L
1,503 Elo+
Party 1
Anubis
Anubis
annewu
Anubis
Level 102
God Stats
42W - 27L
1,557 SR
Queue Stats
91W - 78L
1,435 Elo+
Solo
Achilles
Achilles
nacho45905
Achilles
Level 45
God Stats
0W - 4L
1,155 SR
Queue Stats
55W - 57L
1,483 Elo+
Solo
Hun Batz
Hun Batz
sonnicruwan
Hun Batz
Level 146
God Stats
2W - 2L
1,750 SR
Queue Stats
137W - 138L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
3 / 3 / 5
11,468
499
10,637
14,804
5,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
K1 ken
Erlang Shen
17
2 / 2 / 7
10,639
463
11,978
22,924
12,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Sylvanus
Vandalyze
Sylvanus
17
3 / 4 / 15
10,731
467
15,798
25,770
26,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
altarixQC
Sun Wukong
19
5 / 1 / 5
12,684
551
17,939
17,736
17,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Chiron
zorro2814
Chiron
19
9 / 3 / 2
12,048
524
15,238
17,444
7,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HHQ44
Arachne
17
5 / 2 / 2
10,203
444
12,657
24,849
10,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
HUSSQ8_
Baron Samedi
15
0 / 8 / 6
9,167
399
17,145
21,402
9,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Anubis
annewu
Anubis
17
3 / 5 / 3
11,020
479
14,272
16,245
8,708
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
nacho45905
Achilles
16
1 / 3 / 1
9,548
415
6,972
20,469
20,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
sonnicruwan
Hun Batz
17
4 / 4 / 4
10,240
445
10,112
19,569
8,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
22
Kills
13
13
Deaths
22
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
3
3
5
1.83
L
Arachne
HHQ44
Arachne
5
2
2
3
L
Baron Samedi
HUSSQ8_
Baron Samedi
0
8
6
0.38
W
Erlang Shen
K1 ken
Erlang Shen
2
2
7
2.75
W
Sylvanus
Vandalyze
Sylvanus
3
4
15
2.63
W
Sun Wukong
altarixQC
Sun Wukong
5
1
5
7.5
L
Anubis
annewu
Anubis
3
5
3
0.9
L
Achilles
nacho45905
Achilles
1
3
1
0.5
L
Hun Batz
sonnicruwan
Hun Batz
4
4
4
1.5
W
Chiron
zorro2814
Chiron
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,590
Damage
61,158
98,678
Taken
102,534
69,998
Mitigated
57,639
34,166
Healing
35,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
10,637
174
1,794
6,889
14,804
5,077
0
7,969
6,784
79,197
0
L
Arachne
HHQ44
Arachne
12,657
8,164
0
9,855
24,849
10,645
0
6,037
18,792
0
54,835
L
Baron Samedi
HUSSQ8_
Baron Samedi
17,145
1,172
1,084
5,723
21,402
9,867
0
7,079
14,183
80,267
0
W
Erlang Shen
K1 ken
Erlang Shen
11,978
6,476
0
7,860
22,924
12,952
217
7,344
15,495
0
94,104
W
Sylvanus
Vandalyze
Sylvanus
15,798
5,006
2,294
5,085
25,770
26,316
161
8,708
16,959
40,937
10,025
W
Sun Wukong
altarixQC
Sun Wukong
17,939
3,091
0
5,647
17,736
17,701
82
1,482
15,504
0
116,574
L
Anubis
annewu
Anubis
14,272
743
0
7,079
16,245
8,708
51
6,554
8,974
87,257
1,709
L
Achilles
nacho45905
Achilles
6,972
944
0
5,010
20,469
20,044
0
1,397
18,952
0
68,713
L
Hun Batz
sonnicruwan
Hun Batz
10,112
2,269
0
6,312
19,569
8,375
0
3,190
16,133
0
87,083
W
Chiron
zorro2814
Chiron
15,238
4,433
864
3,733
17,444
7,952
0
8,546
8,898
0
95,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,570
Gold Earned
50,178
629
Minions Killed
538
0
Camps Cleared
0
2,173,092
Distance Traveled
2,046,643
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,468
499
149
6
0
495,593
0
L
Arachne
10,203
444
75
3
0
468,343
4
L
Baron Samedi
9,167
399
92
4
0
379,563
1
W
Erlang Shen
10,639
463
117
5
0
491,392
7
W
Sylvanus
10,731
467
66
3
0
404,599
6
W
Sun Wukong
12,684
551
153
7
0
408,237
4
L
Anubis
11,020
479
155
7
0
365,216
0
L
Achilles
9,548
415
89
4
0
362,218
0
L
Hun Batz
10,240
445
127
6
0
471,303
0
W
Chiron
12,048
524
144
6
0
373,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role