Player Matchup

Vulcan
Vulcan
Bronze III
TheFrenchΣmpress
Vulcan
Bronze III
Level 120
God Stats
1W - 0L
1,712 SR
Queue Stats
16W - 3L
1,531 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
V_a_N-G_o_G
Kuzenbo
Gold IV
Level 159
God Stats
20W - 24L
1,541 SR
Queue Stats
278W - 334L
1,454 MMR
Solo
Fenrir
Fenrir
Gold V
Σxødia
Fenrir
Gold V
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 8L
1,606 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,585 SR
1,531 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,532 SR
1,562 MMR
Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
REZEMPROAR
Anubis
Gold IV
Level 146
God Stats
8W - 6L
1,597 SR
Queue Stats
33W - 36L
1,692 MMR
Solo
Bacchus
Bacchus
Gold I
Theolmai
Bacchus
Gold I
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 126L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 3
9,716
810
10,581
4,142
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
V_a_N-G_o_G
Kuzenbo
15
3 / 0 / 3
9,144
762
5,067
10,034
12,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
Σxødia
Fenrir
15
0 / 0 / 5
8,686
724
7,443
11,787
8,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
ThothCharonTerraDiscordiaAphrodite

VS

Bans
PersephoneMedusaHou YiAh Muzen CabXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
0 / 1 / 0
7,226
602
6,366
9,019
4,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
REZEMPROAR
Anubis
13
0 / 4 / 0
7,523
627
4,648
8,891
4,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Theolmai
Bacchus
11
0 / 1 / 0
6,808
567
1,793
9,718
8,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
6
Kills
0
0
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
0
0
L
Anubis
REZEMPROAR
Anubis
0
4
0
0
W
3
0
3
4.5
L
Bacchus
Theolmai
Bacchus
0
1
0
0
W
Kuzenbo
V_a_N-G_o_G
Kuzenbo
3
0
3
4.5
W
Fenrir
Σxødia
Fenrir
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,091
Damage
12,807
25,963
Taken
27,628
22,597
Mitigated
18,152
10,349
Healing
2,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,366
1,439
0
779
9,019
4,462
0
4,147
4,285
0
23,654
L
Anubis
REZEMPROAR
Anubis
4,648
123
0
773
8,891
4,808
0
4,381
4,180
35,082
0
W
10,581
553
0
2,105
4,142
1,884
853
1,223
2,883
66,155
1,218
L
Bacchus
Theolmai
Bacchus
1,793
346
0
1,154
9,718
8,882
0
5,426
3,672
10,115
32
W
Kuzenbo
V_a_N-G_o_G
Kuzenbo
5,067
2,147
0
3,098
10,034
12,445
655
2,080
7,823
20,075
1,048
W
Fenrir
Σxødia
Fenrir
7,443
2,314
0
5,146
11,787
8,268
1,250
3,170
8,406
0
40,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
21,557
193
Minions Killed
142
0
Camps Cleared
0
763,048
Distance Traveled
659,123
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,226
602
47
4
0
258,239
0
L
Anubis
7,523
627
76
6
0
213,074
5
W
Vulcan
9,716
810
115
10
0
270,764
0
L
Bacchus
6,808
567
19
2
0
187,810
0
W
Kuzenbo
9,144
762
25
2
0
254,581
0
W
Fenrir
8,686
724
53
4
0
237,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role