Player Matchup

Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AciDviR
Ymir
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,435 Elo+
Solo
Scylla
Scylla
KillFild-yt
Scylla
Level 40
God Stats
6W - 1L
1,706 SR
Queue Stats
38W - 61L
1,350 Elo+
Solo
Chronos
Chronos
Mubelsjedenn
Chronos
Level 126
God Stats
10W - 7L
1,254 SR
Queue Stats
61W - 44L
1,567 Elo+
Solo
Pele
Pele
PRiMiTivejuLEN
Pele
Level 68
God Stats
38W - 41L
1,495 SR
Queue Stats
207W - 199L
1,437 Elo+
Solo
Team Averages
Level 91
1,491 SR
1,458 Elo+

VS

Team Averages
Level 91
1,357 SR
1,423 Elo+
Hachiman
Hachiman
Chr1sMau1e
Hachiman
Level 69
God Stats
15W - 25L
1,416 SR
Queue Stats
202W - 237L
1,477 Elo+
Solo
Anubis
Anubis
Lotfizuka
Anubis
Level 127
God Stats
3W - 5L
1,489 SR
Queue Stats
57W - 58L
1,429 Elo+
Party 1
Nemesis
Nemesis
Namar-17
Nemesis
Level 34
God Stats
0W - 2L
1,234 SR
Queue Stats
24W - 36L
1,310 Elo+
Solo
Guan Yu
Guan Yu
Rezyl_Azzyr
Guan Yu
Level 159
God Stats
3W - 2L
1,283 SR
Queue Stats
133W - 129L
1,472 Elo+
Party 1
Bacchus
Bacchus
Silmarils34
Bacchus
Level 66
God Stats
1W - 5L
1,363 SR
Queue Stats
13W - 20L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
8 / 0 / 5
10,512
618
14,971
9,778
3,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
AciDviR
Ymir
13
1 / 1 / 12
7,981
469
8,777
10,999
9,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
17
3 / 1 / 3
9,552
562
6,370
8,237
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos
Mubelsjedenn
Chronos
13
1 / 4 / 3
8,121
478
7,374
11,851
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 4 / 4
8,773
516
7,964
16,480
6,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chr1sMau1e
Hachiman
5
0 / 2 / 0
5,483
323
2,026
2,993
621
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
Lotfizuka
Anubis
13
2 / 4 / 3
8,212
483
6,254
10,995
4,400
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Namar-17
Nemesis
13
3 / 4 / 2
7,912
465
8,632
16,343
6,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Rezyl_Azzyr
Guan Yu
14
5 / 3 / 1
9,099
535
10,645
18,049
15,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Silmarils34
Bacchus
10
0 / 4 / 4
7,019
413
4,478
12,459
8,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
16
Kills
10
10
Deaths
17
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
0
5
10.5
W
Ymir
AciDviR
Ymir
1
1
12
7
L
Hachiman
Chr1sMau1e
Hachiman
0
2
0
0
W
Scylla
3
1
3
4.5
L
Anubis
Lotfizuka
Anubis
2
4
3
0.88
W
Chronos
Mubelsjedenn
Chronos
1
4
3
0.63
L
Nemesis
Namar-17
Nemesis
3
4
2
1
W
3
4
4
1.25
L
Guan Yu
Rezyl_Azzyr
Guan Yu
5
3
1
1.83
L
Bacchus
Silmarils34
Bacchus
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,456
Damage
32,035
57,345
Taken
60,839
25,401
Mitigated
34,776
14,785
Healing
12,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
14,971
10,369
0
5,862
9,778
3,920
3,774
1,422
8,356
0
103,048
W
Ymir
AciDviR
Ymir
8,777
951
0
2,301
10,999
9,321
0
2,671
8,328
29,132
0
L
Hachiman
Chr1sMau1e
Hachiman
2,026
1,215
0
885
2,993
621
0
520
2,334
0
11,653
W
Scylla
6,370
745
0
987
8,237
2,796
322
3,314
4,923
76,060
2,014
L
Anubis
Lotfizuka
Anubis
6,254
104
0
3,071
10,995
4,400
0
3,219
7,600
62,090
0
W
Chronos
Mubelsjedenn
Chronos
7,374
1,776
0
1,653
11,851
2,817
528
985
10,866
52,650
1,747
L
Nemesis
Namar-17
Nemesis
8,632
2,766
0
1,236
16,343
6,001
0
5,502
10,592
0
54,627
W
7,964
1,830
0
3,982
16,480
6,547
67
2,450
14,030
0
79,191
L
Guan Yu
Rezyl_Azzyr
Guan Yu
10,645
1,493
509
4,479
18,049
15,198
59
7,092
10,784
0
59,520
L
Bacchus
Silmarils34
Bacchus
4,478
740
0
2,294
12,459
8,556
0
4,745
7,413
19,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,939
Gold Earned
37,725
529
Minions Killed
319
0
Camps Cleared
0
1,596,388
Distance Traveled
1,354,043
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,512
618
155
9
0
305,479
2
W
Ymir
7,981
469
28
2
0
314,207
6
L
Hachiman
5,483
323
16
1
0
74,579
0
W
Scylla
9,552
562
151
9
0
322,392
0
L
Anubis
8,212
483
112
7
0
294,929
2
W
Chronos
8,121
478
88
5
0
314,456
1
L
Nemesis
7,912
465
79
5
0
349,695
0
W
Pele
8,773
516
107
6
0
339,854
0
L
Guan Yu
9,099
535
79
5
0
318,300
2
L
Bacchus
7,019
413
33
2
0
316,540
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role