Player Matchup

Agni
Agni
Platinum IV
CadetCaligula
Agni
Platinum IV
Level 129
God Stats
4W - 6L
1,560 SR
Queue Stats
74W - 65L
1,798 MMR
Solo
Anhur
Anhur
Platinum II
L3aybi1
Anhur
Platinum II
Level 126
God Stats
14W - 13L
1,602 SR
Queue Stats
432W - 430L
1,852 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
NiftyMig
Cu Chulainn
Platinum I
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 104L
1,731 MMR
Solo
Arachne
Arachne
Platinum III
Varania95
Arachne
Platinum III
Level 197
God Stats
7W - 5L
1,796 SR
Queue Stats
89W - 87L
1,710 MMR
Solo
Olorun
Olorun
Platinum V
horrificc
Olorun
Platinum V
Level 159
God Stats
0W - 1L
1,587 SR
Queue Stats
31W - 21L
1,774 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,609 SR
1,773 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 175
1,597 SR
1,716 MMR
Chronos
Chronos
Gold I
 
Chronos
Gold I
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond IV
ChromaXI
King Arthur
Diamond IV
Level 156
God Stats
4W - 6L
1,691 SR
Queue Stats
89W - 69L
1,796 MMR
Solo
Heimdallr
Heimdallr
Platinum V
pajdam45
Heimdallr
Platinum V
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 172L
1,752 MMR
Solo
Bacchus
Bacchus
Platinum I
seshful
Bacchus
Platinum I
Level 158
God Stats
8W - 8L
1,486 SR
Queue Stats
222W - 212L
1,758 MMR
Solo
Osiris
Osiris
Gold I
wabux
Osiris
Gold I
Level 198
God Stats
2W - 0L
1,807 SR
Queue Stats
24W - 12L
1,774 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
6,966
536
8,889
8,129
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
L3aybi1
Anhur
10
0 / 3 / 2
6,377
491
4,075
11,211
6,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
NiftyMig
Cu Chulainn
11
1 / 6 / 1
6,472
498
6,813
14,581
13,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Varania95
Arachne
6
1 / 2 / 1
5,341
411
1,263
5,418
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
horrificc
Olorun
13
0 / 2 / 0
7,109
547
3,398
7,008
2,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
AphroditeAthenaCharon

VS

Bans
BastetThorBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
3 / 1 / 4
8,385
645
6,436
11,078
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

King Arthur
ChromaXI
King Arthur
15
3 / 1 / 5
8,901
685
8,503
10,811
10,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Heimdallr
pajdam45
Heimdallr
15
1 / 0 / 4
8,532
656
4,280
6,888
3,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
seshful
Bacchus
11
0 / 0 / 6
7,135
549
2,900
11,603
10,967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
wabux
Osiris
16
11 / 3 / 4
9,282
714
10,930
15,108
10,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
18
18
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
1
4
5
L
3
5
1
0.7
W
King Arthur
ChromaXI
King Arthur
3
1
5
5.5
L
Anhur
L3aybi1
Anhur
0
3
2
0.33
L
Cu Chulainn
NiftyMig
Cu Chulainn
1
6
1
0.25
L
Arachne
Varania95
Arachne
1
2
1
0.75
L
Olorun
horrificc
Olorun
0
2
0
0
W
Heimdallr
pajdam45
Heimdallr
1
0
4
3
W
Bacchus
seshful
Bacchus
0
0
6
3
W
Osiris
wabux
Osiris
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,438
Damage
33,049
46,347
Taken
55,488
27,292
Mitigated
38,397
9,113
Healing
14,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,436
2,167
0
2,907
11,078
3,893
742
3,320
7,183
67,244
940
L
8,889
1,216
0
595
8,129
2,959
0
2,946
5,023
46,472
673
W
King Arthur
ChromaXI
King Arthur
8,503
1,193
0
1,096
10,811
10,079
0
952
9,333
0
71,008
L
Anhur
L3aybi1
Anhur
4,075
1,888
0
2,060
11,211
6,633
0
3,768
7,219
0
23,925
L
Cu Chulainn
NiftyMig
Cu Chulainn
6,813
440
0
2,723
14,581
13,318
0
703
13,798
4,192
30,921
L
Arachne
Varania95
Arachne
1,263
515
0
1,732
5,418
1,657
0
865
4,527
0
15,175
L
Olorun
horrificc
Olorun
3,398
1,599
60
1,943
7,008
2,725
0
456
6,552
61,912
4,225
W
Heimdallr
pajdam45
Heimdallr
4,280
1,974
0
2,759
6,888
3,067
422
2,708
4,170
0
77,407
W
Bacchus
seshful
Bacchus
2,900
238
0
4,003
11,603
10,967
0
3,687
7,582
19,774
0
W
Osiris
wabux
Osiris
10,930
5,417
0
3,742
15,108
10,391
385
2,581
12,083
0
72,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,265
Gold Earned
42,235
330
Minions Killed
475
0
Camps Cleared
0
1,092,452
Distance Traveled
1,371,557
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,385
645
118
9
0
232,220
2
L
Agni
6,966
536
81
6
0
243,095
2
W
King Arthur
8,901
685
121
9
0
268,804
0
L
Anhur
6,377
491
50
4
0
237,519
3
L
Cu Chulainn
6,472
498
52
4
0
219,352
0
L
Arachne
5,341
411
26
2
0
138,518
0
L
Olorun
7,109
547
121
9
0
253,968
4
W
Heimdallr
8,532
656
116
9
0
275,750
4
W
Bacchus
7,135
549
20
2
0
289,201
4
W
Osiris
9,282
714
100
8
0
305,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role