Player Matchup

Agni
Agni
BlueLeoSMT
Agni
Level 127
God Stats
5W - 9L
1,624 SR
Queue Stats
99W - 118L
1,470 Elo+
Solo
Tiamat
Tiamat
Da ting g0
Tiamat
Level 96
God Stats
4W - 5L
1,557 SR
Queue Stats
59W - 55L
1,548 Elo+
Solo
Geb
Geb
GenetixMycology
Geb
Level 125
God Stats
12W - 9L
1,667 SR
Queue Stats
136W - 119L
1,519 Elo+
Solo
Vamana
Vamana
Lan2117
Vamana
Level 183
God Stats
11W - 11L
1,274 SR
Queue Stats
234W - 220L
1,434 Elo+
Solo
Medusa
Medusa
whg101422
Medusa
Level 42
God Stats
32W - 48L
1,282 SR
Queue Stats
115W - 223L
1,324 Elo+
Solo
Team Averages
Level 115
1,481 SR
1,459 Elo+

VS

Team Averages
Level 111
1,558 SR
1,383 Elo+
Ah Muzen Cab
Ah Muzen Cab
CoachPaxy
Ah Muzen Cab
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,212 Elo+
Solo
Mercury
Mercury
ProjectReload
Mercury
Level 125
God Stats
25W - 41L
1,406 SR
Queue Stats
378W - 366L
1,352 Elo+
Solo
Neith
Neith
ashley4r4n
Neith
Level 93
God Stats
13W - 14L
1,699 SR
Queue Stats
244W - 241L
1,452 Elo+
Party 1
Osiris
Osiris
opt1muspr1m3r1b
Osiris
Level 150
God Stats
6W - 5L
1,675 SR
Queue Stats
116W - 132L
1,439 Elo+
Solo
Kuzenbo
Kuzenbo
yasserbaubooa
Kuzenbo
Level 141
God Stats
20W - 23L
1,512 SR
Queue Stats
444W - 430L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 1
5,714
571
7,286
6,970
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Da ting g0
Tiamat
8
0 / 1 / 1
4,973
497
1,483
6,915
4,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 1
4,834
483
2,123
8,955
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
Lan2117
Vamana
11
0 / 1 / 0
5,776
578
3,571
8,535
6,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
whg101422
Medusa
8
0 / 1 / 0
4,065
407
1,585
4,341
1,422

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CoachPaxy
Ah Muzen Cab
10
3 / 2 / 0
5,665
567
4,993
7,082
2,164
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
12
1 / 0 / 1
5,839
584
1,818
6,583
2,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Neith
9
0 / 1 / 1
5,160
516
2,418
4,210
1,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 0
6,889
689
6,176
7,647
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Kuzenbo
9
1 / 1 / 1
5,030
503
3,245
4,391
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
6
6
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Ah Muzen Cab
CoachPaxy
Ah Muzen Cab
3
2
0
1.5
L
Tiamat
Da ting g0
Tiamat
0
1
1
0.5
L
1
0
1
1.5
L
Vamana
Lan2117
Vamana
0
1
0
0
W
Mercury
1
0
1
1.5
W
Neith
0
1
1
0.5
W
1
0
0
1
L
Medusa
whg101422
Medusa
0
1
0
0
W
Kuzenbo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,048
Damage
18,650
35,716
Taken
29,913
18,132
Mitigated
13,279
10,035
Healing
10,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,286
1,123
0
1,414
6,970
2,284
0
235
6,735
36,038
1,576
W
Ah Muzen Cab
CoachPaxy
Ah Muzen Cab
4,993
1,954
0
1,182
7,082
2,164
0
5,437
1,645
0
33,728
L
Tiamat
Da ting g0
Tiamat
1,483
108
50
2,648
6,915
4,067
0
2,109
4,806
17,052
0
L
2,123
373
0
3,777
8,955
3,589
0
0
8,955
26,596
573
L
Vamana
Lan2117
Vamana
3,571
1,884
0
2,146
8,535
6,770
0
0
8,535
0
44,123
W
Mercury
1,818
817
0
4,239
6,583
2,400
0
520
6,063
0
42,768
W
Neith
2,418
364
0
1,398
4,210
1,257
249
2,057
2,153
0
26,171
W
6,176
2,506
0
3,590
7,647
4,396
0
622
7,025
0
53,599
L
Medusa
whg101422
Medusa
1,585
345
0
0
4,341
1,422
0
680
3,661
0
16,670
W
Kuzenbo
3,245
1,147
12
121
4,391
3,062
469
1,982
2,409
21,672
1,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,362
Gold Earned
28,583
249
Minions Killed
311
0
Camps Cleared
0
898,164
Distance Traveled
993,864
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,714
571
79
8
0
171,471
0
W
Ah Muzen Cab
5,665
567
57
6
0
191,769
0
L
Tiamat
4,973
497
28
3
0
165,453
0
L
Geb
4,834
483
41
4
0
214,836
0
L
Vamana
5,776
578
80
8
0
168,935
2
W
Mercury
5,839
584
79
8
0
240,277
0
W
Neith
5,160
516
47
5
0
173,924
0
W
Osiris
6,889
689
93
9
0
185,917
0
L
Medusa
4,065
407
21
2
0
177,469
0
W
Kuzenbo
5,030
503
35
4
0
201,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role