Player Matchup

Danzaburou
Danzaburou
Gold I
Yost-in-time_PR
Danzaburou
Gold I
Level 195
God Stats
38W - 33L
1,582 SR
Queue Stats
294W - 279L
1,758 MMR
Solo
Janus
Janus
Platinum I
airmendo
Janus
Platinum I
Level 158
God Stats
17W - 10L
1,650 SR
Queue Stats
200W - 186L
1,750 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
playersh2345
Kumbhakarna
Platinum II
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
216W - 198L
1,743 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
quepasohija
Ao Kuang
Platinum V
Level 156
God Stats
48W - 42L
1,631 SR
Queue Stats
348W - 336L
1,664 MMR
Solo
Jormungandr
Jormungandr
Gold I
swagman2can
Jormungandr
Gold I
Level 138
God Stats
15W - 8L
1,817 SR
Queue Stats
469W - 460L
1,680 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 161
1,636 SR
1,719 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,605 SR
1,719 MMR
Nu Wa
Nu Wa
Platinum V
DawnxSephora
Nu Wa
Platinum V
Level 202
God Stats
125W - 116L
1,588 SR
Queue Stats
622W - 621L
1,658 MMR
Solo
Charybdis
Charybdis
Platinum I
TROLLSOLO
Charybdis
Platinum I
Level 85
God Stats
4W - 6L
1,340 SR
Queue Stats
143W - 129L
1,780 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
Trollerinno
Erlang Shen
Gold I
Level 146
God Stats
7W - 2L
1,827 SR
Queue Stats
32W - 18L
1,809 MMR
Solo
Bacchus
Bacchus
Gold I
pajdam45
Bacchus
Gold I
Level 169
God Stats
21W - 10L
1,773 SR
Queue Stats
262W - 253L
1,662 MMR
Solo
Chaac
Chaac
Gold II
wabux
Chaac
Gold II
Level 198
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Yost-in-time_PR
Danzaburou
13
3 / 5 / 1
8,434
496
9,147
15,014
6,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
airmendo
Janus
16
0 / 2 / 2
8,855
521
8,503
10,510
4,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
playersh2345
Kumbhakarna
12
1 / 3 / 4
7,756
456
5,209
16,968
15,464
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
quepasohija
Ao Kuang
14
4 / 4 / 3
8,171
481
8,245
21,161
8,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jormungandr
swagman2can
Jormungandr
15
1 / 1 / 0
8,776
516
7,517
14,987
14,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BellonaAnhurMercuryThoth

VS

Bans
AgniThorKukulkanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 6
9,831
578
13,763
6,016
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
TROLLSOLO
Charybdis
17
4 / 3 / 1
10,449
615
7,576
10,584
4,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
Trollerinno
Erlang Shen
18
5 / 0 / 7
10,346
609
12,913
21,175
12,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
pajdam45
Bacchus
12
0 / 4 / 5
8,369
492
9,712
17,704
19,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
wabux
Chaac
17
4 / 1 / 3
11,225
660
15,747
16,664
16,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
9
Kills
15
15
Deaths
9
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
Charybdis
TROLLSOLO
Charybdis
4
3
1
1.5
W
Erlang Shen
Trollerinno
Erlang Shen
5
0
7
8.5
L
Danzaburou
Yost-in-time_PR
Danzaburou
3
5
1
0.7
L
Janus
airmendo
Janus
0
2
2
0.5
W
Bacchus
pajdam45
Bacchus
0
4
5
0.63
L
Kumbhakarna
playersh2345
Kumbhakarna
1
3
4
1
L
Ao Kuang
quepasohija
Ao Kuang
4
4
3
1.38
L
Jormungandr
swagman2can
Jormungandr
1
1
0
1
W
Chaac
wabux
Chaac
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,621
Damage
59,711
78,640
Taken
72,143
50,368
Mitigated
55,844
19,340
Healing
26,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,763
2,528
0
677
6,016
2,323
0
3,877
1,905
79,316
3,052
W
Charybdis
TROLLSOLO
Charybdis
7,576
3,238
0
3,230
10,584
4,329
401
2,422
8,110
0
92,969
W
Erlang Shen
Trollerinno
Erlang Shen
12,913
6,549
0
13,705
21,175
12,609
0
6,787
14,205
0
106,867
L
Danzaburou
Yost-in-time_PR
Danzaburou
9,147
1,787
0
2,065
15,014
6,890
0
3,193
11,716
0
63,511
L
Janus
airmendo
Janus
8,503
603
0
1,000
10,510
4,509
0
5,703
4,385
97,205
0
W
Bacchus
pajdam45
Bacchus
9,712
1,534
0
2,682
17,704
19,981
0
6,990
10,513
29,797
0
L
Kumbhakarna
playersh2345
Kumbhakarna
5,209
462
0
4,627
16,968
15,464
0
8,053
8,434
24,050
2,983
L
Ao Kuang
quepasohija
Ao Kuang
8,245
1,886
0
7,329
21,161
8,724
0
4,091
16,861
75,205
0
L
Jormungandr
swagman2can
Jormungandr
7,517
2,439
0
4,319
14,987
14,781
0
1,193
13,712
68,760
6,893
W
Chaac
wabux
Chaac
15,747
3,419
0
6,680
16,664
16,602
698
8,175
8,489
3,344
93,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,992
Gold Earned
50,220
560
Minions Killed
597
0
Camps Cleared
0
1,730,640
Distance Traveled
1,808,510
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,831
578
152
9
0
342,130
2
W
Charybdis
10,449
615
137
8
0
306,261
0
W
Erlang Shen
10,346
609
125
7
0
470,561
2
L
Danzaburou
8,434
496
108
6
0
308,169
0
L
Janus
8,855
521
192
11
0
367,709
3
W
Bacchus
8,369
492
29
2
0
332,843
7
L
Kumbhakarna
7,756
456
34
2
0
346,001
9
L
Ao Kuang
8,171
481
96
6
0
396,852
0
L
Jormungandr
8,776
516
130
8
0
311,909
0
W
Chaac
11,225
660
154
9
0
356,715
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role