Player Matchup

Mulan
Mulan
 
Mulan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DrPeanutClan
Sol
Level 135
God Stats
23W - 17L
1,521 SR
Queue Stats
128W - 110L
1,577 Elo+
Party 1
Ganesha
Ganesha
HRimuru
Ganesha
Level 83
God Stats
14W - 20L
1,392 SR
Queue Stats
235W - 227L
1,496 Elo+
Solo
Serqet
Serqet
MoniLand
Serqet
Level 116
God Stats
8W - 3L
1,673 SR
Queue Stats
80W - 77L
1,480 Elo+
Party 2
Ix Chel
Ix Chel
NARGH2
Ix Chel
Level 230
God Stats
9W - 6L
1,549 SR
Queue Stats
104W - 83L
1,676 Elo+
Party 1
Team Averages
Level 137
1,527 SR
1,546 Elo+

VS

Team Averages
Level 128
1,581 SR
1,496 Elo+
Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GamieJamieyus
Nu Wa
Level 130
God Stats
2W - 2L
1,831 SR
Queue Stats
5W - 5L
1,541 Elo+
Solo
Medusa
Medusa
MilkIsCowSauce
Medusa
Level 122
God Stats
2W - 3L
1,729 SR
Queue Stats
44W - 44L
1,523 Elo+
Solo
Cthulhu
Cthulhu
Mr DarkRaven1
Cthulhu
Level 116
God Stats
14W - 8L
1,652 SR
Queue Stats
205W - 196L
1,472 Elo+
Solo
Thanatos
Thanatos
SugarDs
Thanatos
Level 124
God Stats
1W - 2L
1,193 SR
Queue Stats
62W - 66L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 0 / 2
5,231
581
5,541
9,636
6,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 0 / 0
5,173
575
3,324
4,258
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
HRimuru
Ganesha
9
0 / 1 / 2
5,035
559
1,069
6,335
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
MoniLand
Serqet
10
5 / 1 / 3
5,737
637
2,839
6,559
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
NARGH2
Ix Chel
11
2 / 0 / 2
5,923
658
2,679
4,666
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
5
0 / 4 / 1
3,897
433
1,181
4,509
2,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

8
0 / 0 / 0
4,821
536
3,343
3,807
1,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 1 / 0
5,004
556
3,888
5,010
1,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
9
0 / 2 / 0
5,165
574
5,929
7,598
6,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
SugarDs
Thanatos
9
1 / 4 / 0
5,060
562
3,022
8,807
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
10
Kills
1
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
0
2
2
L
Anubis
 
Anubis
0
4
1
0.13
W
2
0
0
2
L
0
0
0
0
W
Ganesha
HRimuru
Ganesha
0
1
2
1
L
0
1
0
0
W
Serqet
MoniLand
Serqet
5
1
3
6.5
L
Cthulhu
0
2
0
0
W
Ix Chel
NARGH2
Ix Chel
2
0
2
3
L
Thanatos
SugarDs
Thanatos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,452
Damage
17,363
31,454
Taken
29,731
15,260
Mitigated
14,510
12,878
Healing
10,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,541
598
0
3,398
9,636
6,005
0
4,062
4,926
0
31,730
L
Anubis
 
Anubis
1,181
0
11
323
4,509
2,503
0
1,654
2,601
12,492
0
W
3,324
574
0
2,309
4,258
1,540
0
961
3,297
40,164
5,036
L
3,343
1,598
778
823
3,807
1,083
256
1,722
2,085
21,860
1,103
W
Ganesha
HRimuru
Ganesha
1,069
0
119
1,948
6,335
4,158
0
1,851
4,484
11,820
0
L
3,888
1,362
0
957
5,010
1,697
414
2,034
2,976
0
39,993
W
Serqet
MoniLand
Serqet
2,839
692
0
1,442
6,559
2,170
119
1,178
5,263
0
25,589
L
Cthulhu
5,929
513
90
2,090
7,598
6,022
0
0
7,259
26,007
1,933
W
Ix Chel
NARGH2
Ix Chel
2,679
237
722
2,940
4,666
1,387
0
1,261
3,405
44,760
2,290
L
Thanatos
SugarDs
Thanatos
3,022
801
0
5,296
8,807
3,205
0
1,035
7,680
0
29,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,099
Gold Earned
23,947
289
Minions Killed
232
0
Camps Cleared
0
929,270
Distance Traveled
779,136
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,231
581
50
6
0
173,161
0
L
Anubis
3,897
433
24
3
0
99,365
0
W
Sol
5,173
575
109
12
0
166,910
0
L
Nu Wa
4,821
536
26
3
0
164,926
0
W
Ganesha
5,035
559
0
0
0
176,214
4
L
Medusa
5,004
556
69
8
0
174,588
0
W
Serqet
5,737
637
46
5
0
227,962
0
L
Cthulhu
5,165
574
63
7
0
156,944
0
W
Ix Chel
5,923
658
84
9
0
185,023
3
L
Thanatos
5,060
562
50
6
0
183,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role