Player Matchup

Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
ImaginbroN
Ix Chel
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 12L
1,327 Elo+
Party 2
Kuzenbo
Kuzenbo
THE GURU 2323
Kuzenbo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,276 Elo+
Party 2
Neith
Neith
xl-Blank-Ix
Neith
Level 67
God Stats
134W - 123L
1,521 SR
Queue Stats
332W - 342L
1,452 Elo+
Solo
Nemesis
Nemesis
zackattack20107
Nemesis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,413 Elo+
Party 2
Team Averages
Level 78
1,504 SR
1,393 Elo+

VS

Team Averages
Level 104
1,487 SR
1,403 Elo+
Ares
Ares
AlphaBrownieKin
Ares
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 19L
1,226 Elo+
Solo
Zeus
Zeus
GameOver2s2p
Zeus
Level 144
God Stats
47W - 38L
1,546 SR
Queue Stats
201W - 208L
1,427 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Psycotik420
Ah Muzen Cab
Level 159
God Stats
2W - 3L
1,492 SR
Queue Stats
68W - 46L
1,493 Elo+
Solo
Fafnir
Fafnir
lucren522
Fafnir
Level 85
God Stats
3W - 5L
1,532 SR
Queue Stats
118W - 104L
1,454 Elo+
Party 1
Anubis
Anubis
packersfan360
Anubis
Level 69
God Stats
8W - 4L
1,363 SR
Queue Stats
139W - 117L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
1 / 5 / 0
4,824
482
3,262
7,946
4,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
ImaginbroN
Ix Chel
11
0 / 0 / 0
5,502
550
470
2,033
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
6
0 / 3 / 0
4,536
454
1,493
7,643
6,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 2 / 0
4,495
450
1,887
4,985
1,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
4,800
480
2,662
7,642
3,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,595
560
3,682
5,889
3,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 0 / 0
5,618
562
616
2,136
579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Psycotik420
Ah Muzen Cab
10
4 / 0 / 1
5,765
577
6,352
6,479
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
lucren522
Fafnir
11
2 / 0 / 1
6,121
612
1,505
4,869
3,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 1 / 2
6,869
687
5,449
6,530
4,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
12
12
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
0
0.2
W
1
0
4
3
W
0
0
0
0
L
Ix Chel
ImaginbroN
Ix Chel
0
0
0
0
W
Ah Muzen Cab
Psycotik420
Ah Muzen Cab
4
0
1
4.5
L
Kuzenbo
0
3
0
0
W
Fafnir
lucren522
Fafnir
2
0
1
2.5
W
5
1
2
6
L
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,774
Damage
17,604
30,249
Taken
25,903
16,122
Mitigated
14,824
6,246
Healing
10,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,262
804
0
1,176
7,946
4,471
0
4,664
3,282
0
24,764
W
3,682
426
0
1,960
5,889
3,288
375
1,276
4,571
15,102
1,717
W
616
0
0
1,120
2,136
579
0
0
2,136
32,300
1,001
L
Ix Chel
ImaginbroN
Ix Chel
470
162
50
855
2,033
659
0
536
1,497
30,690
0
W
Ah Muzen Cab
Psycotik420
Ah Muzen Cab
6,352
2,734
0
1,642
6,479
2,385
1,878
611
5,868
0
45,531
L
Kuzenbo
1,493
654
0
1,061
7,643
6,573
0
1,849
5,794
6,579
0
W
Fafnir
lucren522
Fafnir
1,505
481
0
3,794
4,869
3,841
0
34
4,835
40,486
691
W
5,449
43
0
2,468
6,530
4,731
92
0
6,147
40,502
1,597
L
1,887
660
0
2,052
4,985
1,391
0
1,658
3,327
0
24,475
L
2,662
1,089
0
1,052
7,642
3,028
0
2,025
5,617
0
36,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,157
Gold Earned
29,968
246
Minions Killed
325
0
Camps Cleared
0
875,036
Distance Traveled
904,503
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,824
482
42
4
0
171,957
0
W
Ares
5,595
560
18
2
0
195,511
2
W
Zeus
5,618
562
77
8
0
147,010
6
L
Ix Chel
5,502
550
78
8
0
186,251
0
W
Ah Muzen Cab
5,765
577
68
7
0
187,381
0
L
Kuzenbo
4,536
454
9
1
0
174,820
0
W
Fafnir
6,121
612
79
8
0
208,007
0
W
Anubis
6,869
687
83
8
0
166,594
0
L
Neith
4,495
450
46
5
0
132,598
0
L
Nemesis
4,800
480
71
7
0
209,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role