Player Matchup

Athena
Athena
Anti_Social_uwu_
Athena
Level 148
God Stats
3W - 1L
1,520 SR
Queue Stats
217W - 247L
1,533 Elo+
Solo
Achilles
Achilles
FramedTax64858
Achilles
Level 121
God Stats
4W - 0L
1,500 SR
Queue Stats
189W - 183L
1,579 Elo+
Solo
He Bo
He Bo
JoshTheDad13
He Bo
Level 68
God Stats
1W - 2L
1,271 SR
Queue Stats
91W - 99L
1,420 Elo+
Solo
Cthulhu
Cthulhu
MaDDenGOD318
Cthulhu
Level 127
God Stats
2W - 1L
1,286 SR
Queue Stats
93W - 85L
1,481 Elo+
Solo
Hera
Hera
ghosted559
Hera
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
397W - 273L
1,503 Elo+
Solo
Team Averages
Level 109
1,415 SR
1,503 Elo+

VS

Team Averages
Level 106
1,529 SR
1,401 Elo+
Jormungandr
Jormungandr
DvzLion-O
Jormungandr
Level 86
God Stats
0W - 2L
1,268 SR
Queue Stats
12W - 34L
1,298 Elo+
Solo
Janus
Janus
NACHO 1235
Janus
Level 159
God Stats
1W - 3L
1,339 SR
Queue Stats
195W - 198L
1,513 Elo+
Solo
Raijin
Raijin
oOUnholyDJOo
Raijin
Level 67
God Stats
4W - 2L
1,905 SR
Queue Stats
260W - 233L
1,577 Elo+
Solo
Zhong Kui
Zhong Kui
woodscience
Zhong Kui
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
148W - 235L
1,176 Elo+
Solo
Heimdallr
Heimdallr
younghavic11
Heimdallr
Level 196
God Stats
6W - 5L
1,634 SR
Queue Stats
416W - 446L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 13
7,935
992
6,917
17,801
14,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
14
6 / 1 / 9
8,047
1,006
6,734
7,147
7,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 2 / 12
7,992
999
10,376
5,333
2,417
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
MaDDenGOD318
Cthulhu
15
2 / 0 / 14
8,768
1,096
9,471
6,141
5,063
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

15
3 / 0 / 12
8,098
1,012
8,581
5,975
2,739
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DvzLion-O
Jormungandr
13
1 / 3 / 5
7,158
895
4,628
11,683
9,941
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
14
2 / 3 / 2
7,378
922
11,337
7,574
2,999
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
10
1 / 4 / 1
6,095
762
4,820
6,791
2,551
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
woodscience
Zhong Kui
11
0 / 4 / 0
5,895
737
5,415
8,446
6,728
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
younghavic11
Heimdallr
12
1 / 5 / 3
6,678
835
6,345
9,421
3,590
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
16
19
Kills
5
6
Deaths
19
60
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
3
13
3.17
L
Jormungandr
DvzLion-O
Jormungandr
1
3
5
1.17
W
Achilles
6
1
9
10.5
W
5
2
12
5.5
W
Cthulhu
MaDDenGOD318
Cthulhu
2
0
14
9
L
Janus
2
3
2
1
W
3
0
12
9
L
Raijin
1
4
1
0.38
L
Zhong Kui
woodscience
Zhong Kui
0
4
0
0
L
Heimdallr
younghavic11
Heimdallr
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,079
Damage
32,545
42,397
Taken
43,915
32,012
Mitigated
25,809
20,541
Healing
9,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,917
1,741
2,557
5,660
17,801
14,526
110
9,610
8,079
9,787
499
L
Jormungandr
DvzLion-O
Jormungandr
4,628
973
719
814
11,683
9,941
0
8,685
2,308
9,274
253
W
Achilles
6,734
1,022
321
1,087
7,147
7,267
0
4,654
2,417
88
10,074
W
10,376
236
1,069
948
5,333
2,417
232
3,476
1,827
16,203
668
W
Cthulhu
MaDDenGOD318
Cthulhu
9,471
86
1,157
1,828
6,141
5,063
340
2,885
3,159
27,799
341
L
Janus
11,337
948
1,264
1,976
7,574
2,999
0
5,848
1,303
25,760
512
W
8,581
1,931
2,888
3,026
5,975
2,739
690
4,477
1,460
16,750
191
L
Raijin
4,820
314
376
404
6,791
2,551
0
5,573
933
9,508
0
L
Zhong Kui
woodscience
Zhong Kui
5,415
779
335
1,904
8,446
6,728
0
6,732
1,315
8,891
376
L
Heimdallr
younghavic11
Heimdallr
6,345
1,927
711
951
9,421
3,590
0
6,496
2,602
0
14,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,840
Gold Earned
33,204
103
Minions Killed
87
0
Camps Cleared
0
920,968
Distance Traveled
714,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,935
992
14
2
0
213,879
0
L
Jormungandr
7,158
895
25
3
0
164,564
0
W
Achilles
8,047
1,006
6
1
0
184,673
0
W
He Bo
7,992
999
19
2
0
158,584
0
W
Cthulhu
8,768
1,096
47
6
0
173,948
0
L
Janus
7,378
922
30
4
0
147,701
0
W
Hera
8,098
1,012
17
2
0
189,884
0
L
Raijin
6,095
762
6
1
0
104,206
0
L
Zhong Kui
5,895
737
7
1
0
144,964
0
L
Heimdallr
6,678
835
19
2
0
153,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role