Player Matchup

Poseidon
Poseidon
DeadlyHunter20
Poseidon
Level 120
God Stats
11W - 7L
1,861 SR
Queue Stats
75W - 68L
1,623 Elo+
Party 1
Chaac
Chaac
EZIOODST
Chaac
Level 6
God Stats
0W - 6L
1,500 SR
Queue Stats
13W - 23L
1,534 Elo+
Party 1
Odin
Odin
LosiSmiterina
Odin
Level 29
God Stats
18W - 11L
1,828 SR
Queue Stats
65W - 55L
1,623 Elo+
Party 1
Team Averages
Level 52
1,729 SR
1,593 Elo+

VS

Team Averages
Level 98
1,604 SR
1,596 Elo+
Nu Wa
Nu Wa
AToastedNerd
Nu Wa
Level 69
God Stats
18W - 15L
1,559 SR
Queue Stats
249W - 232L
1,483 Elo+
Party 2
Arachne
Arachne
AsianArmada
Arachne
Level 142
God Stats
3W - 0L
1,823 SR
Queue Stats
43W - 16L
1,768 Elo+
Solo
King Arthur
King Arthur
StrawHatJmo
King Arthur
Level 83
God Stats
3W - 2L
1,431 SR
Queue Stats
199W - 183L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
15
2 / 6 / 3
10,239
731
10,254
13,307
4,010
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
EZIOODST
Chaac
12
0 / 6 / 3
8,499
607
6,369
13,923
7,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

17
4 / 1 / 1
10,070
719
5,683
14,797
12,564
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 10
11,112
794
15,182
7,169
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
AsianArmada
Arachne
16
2 / 0 / 11
10,526
752
11,038
13,852
14,501
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

King Arthur
StrawHatJmo
King Arthur
16
8 / 5 / 5
11,233
802
12,487
17,483
12,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
6
Kills
13
13
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Arachne
AsianArmada
Arachne
2
0
11
7.5
L
Poseidon
2
6
3
0.58
L
Chaac
EZIOODST
Chaac
0
6
3
0.25
L
4
1
1
4.5
W
King Arthur
StrawHatJmo
King Arthur
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,306
Damage
38,707
42,027
Taken
38,504
23,771
Mitigated
29,874
2,399
Healing
13,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,182
3,473
0
2,388
7,169
2,896
1,372
1,635
5,492
61,385
593
W
Arachne
AsianArmada
Arachne
11,038
6,829
272
7,860
13,852
14,501
864
3,460
10,299
0
48,893
L
Poseidon
10,254
1,861
0
250
13,307
4,010
0
3,979
8,530
63,501
0
L
Chaac
EZIOODST
Chaac
6,369
866
0
1,510
13,923
7,197
0
5,051
7,987
0
22,131
L
5,683
743
0
639
14,797
12,564
0
5,943
7,981
0
32,196
W
King Arthur
StrawHatJmo
King Arthur
12,487
1,793
0
2,783
17,483
12,477
325
5,285
11,906
1,619
34,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,808
Gold Earned
32,871
191
Minions Killed
199
0
Camps Cleared
0
684,948
Distance Traveled
764,994
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,112
794
99
7
0
245,055
6
W
Arachne
10,526
752
55
4
0
254,681
0
L
Poseidon
10,239
731
111
8
0
221,330
0
L
Chaac
8,499
607
39
3
0
188,509
0
L
Odin
10,070
719
41
3
0
275,109
6
W
King Arthur
11,233
802
45
3
0
265,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role