Player Matchup

Ne Zha
Ne Zha
Diamond V
 
Ne Zha
Diamond V
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold II
DwiftQueen
Sobek
Gold II
Level 109
God Stats
4W - 3L
1,643 SR
Queue Stats
50W - 52L
1,670 MMR
Party 2
Bacchus
Bacchus
Platinum III
PandaTrueno
Bacchus
Platinum III
Level 169
God Stats
1W - 3L
1,532 SR
Queue Stats
91W - 87L
1,779 MMR
Party 2
Mulan
Mulan
Platinum V
THsloth
Mulan
Platinum V
Level 146
God Stats
10W - 9L
1,781 SR
Queue Stats
99W - 96L
1,750 MMR
Solo
Sol
Sol
Platinum III
froemoe
Sol
Platinum III
Level 187
God Stats
2W - 3L
1,315 SR
Queue Stats
167W - 148L
1,742 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 157
1,554 SR
1,688 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,638 SR
1,724 MMR
Hou Yi
Hou Yi
Platinum III
CyaL8rG8r
Hou Yi
Platinum III
Level 142
God Stats
4W - 1L
1,672 SR
Queue Stats
96W - 88L
1,784 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Flaming_Knuckles
Cthulhu
Platinum V
Level 169
God Stats
22W - 13L
1,718 SR
Queue Stats
56W - 43L
1,682 MMR
Party 1
Awilix
Awilix
Gold I
IssaLobster
Awilix
Gold I
Level 106
God Stats
6W - 3L
1,601 SR
Queue Stats
61W - 58L
1,550 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
MAM3YTH0R MX
Sun Wukong
Platinum III
Level 160
God Stats
96W - 76L
1,611 SR
Queue Stats
235W - 225L
1,776 MMR
Solo
Thoth
Thoth
Platinum II
Paganini24
Thoth
Platinum II
Level 183
God Stats
26W - 28L
1,590 SR
Queue Stats
201W - 182L
1,831 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
2 / 0 / 0
3,826
765
1,252
3,734
1,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
5
0 / 0 / 3
3,583
717
1,466
4,350
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
PandaTrueno
Bacchus
5
0 / 2 / 0
3,077
615
1,108
4,166
1,905
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
THsloth
Mulan
3
0 / 2 / 0
2,810
562
1,158
4,071
1,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sol
5
1 / 2 / 1
3,317
663
3,470
2,967
759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThanatosBellonaAthenaYmir

VS

Bans
BastetUllrAgniJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CyaL8rG8r
Hou Yi
6
0 / 2 / 1
3,252
650
765
3,747
1,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
2 / 0 / 0
3,962
792
2,498
3,927
2,019
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
6
0 / 1 / 2
3,444
689
973
3,372
1,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
MAM3YTH0R MX
Sun Wukong
8
2 / 0 / 0
4,951
990
2,383
3,950
1,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
8
2 / 0 / 0
4,431
886
3,773
1,892
482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
3
Kills
6
6
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
0
0
2
W
Hou Yi
CyaL8rG8r
Hou Yi
0
2
1
0.25
L
Sobek
0
0
3
1.5
W
2
0
0
2
W
Awilix
0
1
2
1
W
Sun Wukong
MAM3YTH0R MX
Sun Wukong
2
0
0
2
W
Thoth
2
0
0
2
L
Bacchus
PandaTrueno
Bacchus
0
2
0
0
L
Mulan
THsloth
Mulan
0
2
0
0
L
Sol
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,454
Damage
10,392
19,288
Taken
16,888
8,185
Mitigated
6,456
4,823
Healing
4,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,252
199
0
1,028
3,734
1,385
0
1,070
2,664
0
19,916
W
Hou Yi
CyaL8rG8r
Hou Yi
765
562
0
923
3,747
1,161
0
2,162
1,585
0
13,306
L
Sobek
1,466
126
0
1,708
4,350
2,828
0
1,199
3,101
6,537
1,373
W
2,498
374
565
1,610
3,927
2,019
0
1,701
2,226
13,072
0
W
Awilix
973
497
0
205
3,372
1,139
0
632
2,740
0
13,965
W
Sun Wukong
MAM3YTH0R MX
Sun Wukong
2,383
878
0
1,000
3,950
1,655
246
0
3,950
0
32,630
W
Thoth
3,773
370
0
666
1,892
482
0
1,108
784
24,628
0
L
Bacchus
PandaTrueno
Bacchus
1,108
155
0
548
4,166
1,905
0
2,934
820
11,922
0
L
Mulan
THsloth
Mulan
1,158
346
0
524
4,071
1,308
0
0
4,071
0
9,115
L
Sol
3,470
1,901
0
1,015
2,967
759
0
606
2,361
15,895
4,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,613
Gold Earned
20,040
122
Minions Killed
174
0
Camps Cleared
0
526,725
Distance Traveled
572,524
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,826
765
41
8
0
123,435
0
W
Hou Yi
3,252
650
28
6
0
101,863
0
L
Sobek
3,583
717
10
2
0
126,733
2
W
Cthulhu
3,962
792
17
3
0
115,136
0
W
Awilix
3,444
689
22
4
0
124,775
1
W
Sun Wukong
4,951
990
54
11
0
110,297
1
W
Thoth
4,431
886
53
11
0
120,453
2
L
Bacchus
3,077
615
25
5
0
107,774
0
L
Mulan
2,810
562
14
3
0
63,115
0
L
Sol
3,317
663
32
6
0
105,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role