Player Matchup

Fenrir
Fenrir
Archer186
Fenrir
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 20L
1,414 Elo+
Party 2
Sun Wukong
Sun Wukong
IrishCard125
Sun Wukong
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,458 Elo+
Party 2
Poseidon
Poseidon
SaarmGoblin_2000
Poseidon
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
293W - 275L
1,508 Elo+
Party 1
Artemis
Artemis
SaggyChickens
Artemis
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,416 Elo+
Party 2
Bacchus
Bacchus
jojothetireman
Bacchus
Level 69
God Stats
43W - 36L
1,611 SR
Queue Stats
97W - 91L
1,513 Elo+
Party 1
Team Averages
Level 88
1,522 SR
1,462 Elo+

VS

Team Averages
Level 99
1,559 SR
1,479 Elo+
Merlin
Merlin
Arronex
Merlin
Level 132
God Stats
4W - 3L
1,705 SR
Queue Stats
324W - 314L
1,453 Elo+
Solo
Loki
Loki
BotheredJoker60
Loki
Level 125
God Stats
6W - 6L
1,534 SR
Queue Stats
67W - 56L
1,453 Elo+
Party 3
Charybdis
Charybdis
LittleSkittle07
Charybdis
Level 93
God Stats
8W - 12L
1,453 SR
Queue Stats
66W - 51L
1,500 Elo+
Solo
Surtr
Surtr
SrDooSs
Surtr
Level 89
God Stats
8W - 3L
1,601 SR
Queue Stats
36W - 31L
1,457 Elo+
Party 3
Cthulhu
Cthulhu
kingrein
Cthulhu
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Archer186
Fenrir
8
1 / 0 / 0
4,724
472
2,429
6,309
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
IrishCard125
Sun Wukong
9
0 / 0 / 0
4,724
472
3,075
6,595
3,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 2
5,650
565
3,177
5,322
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
8
0 / 4 / 0
4,416
442
1,229
5,540
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 2 / 1
4,671
467
1,749
6,189
4,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arronex
Merlin
10
0 / 2 / 1
5,312
531
3,849
5,190
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 0 / 1
5,151
515
1,749
5,060
1,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
LittleSkittle07
Charybdis
10
3 / 0 / 2
5,892
589
3,916
5,546
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
SrDooSs
Surtr
10
0 / 0 / 0
5,960
596
4,425
7,463
4,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
kingrein
Cthulhu
9
2 / 0 / 2
5,879
588
4,039
6,325
3,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
6
6
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Archer186
Fenrir
1
0
0
1
W
Merlin
Arronex
Merlin
0
2
1
0.25
W
1
0
1
1.5
L
Sun Wukong
IrishCard125
Sun Wukong
0
0
0
0
W
Charybdis
LittleSkittle07
Charybdis
3
0
2
4
L
0
0
2
1
L
Artemis
0
4
0
0
W
Surtr
SrDooSs
Surtr
0
0
0
0
L
1
2
1
0.75
W
Cthulhu
kingrein
Cthulhu
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,659
Damage
17,978
29,955
Taken
29,584
14,100
Mitigated
12,948
7,907
Healing
12,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Archer186
Fenrir
2,429
756
0
2,877
6,309
2,310
0
472
5,815
0
25,640
W
Merlin
Arronex
Merlin
3,849
106
0
1,124
5,190
1,780
0
2,550
2,640
33,578
0
W
1,749
493
0
3,106
5,060
1,591
0
596
4,464
0
31,860
L
Sun Wukong
IrishCard125
Sun Wukong
3,075
100
0
1,899
6,595
3,865
0
153
6,442
0
26,306
W
Charybdis
LittleSkittle07
Charybdis
3,916
1,654
0
2,512
5,546
1,722
952
606
4,940
0
37,555
L
3,177
958
0
1,339
5,322
1,746
0
2,555
2,302
53,714
0
L
Artemis
1,229
507
0
440
5,540
1,831
0
1,490
4,050
0
16,630
W
Surtr
SrDooSs
Surtr
4,425
1,161
0
2,929
7,463
4,089
0
34
7,429
913
40,322
L
1,749
216
0
1,352
6,189
4,348
0
2,664
3,305
6,788
426
W
Cthulhu
kingrein
Cthulhu
4,039
162
886
1,992
6,325
3,766
0
930
5,395
26,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,185
Gold Earned
28,194
241
Minions Killed
293
0
Camps Cleared
0
986,842
Distance Traveled
993,161
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,724
472
42
4
0
237,889
0
W
Merlin
5,312
531
72
7
0
189,871
1
W
Loki
5,151
515
56
6
0
240,868
4
L
Sun Wukong
4,724
472
56
6
0
173,978
0
W
Charybdis
5,892
589
63
6
0
174,029
0
L
Poseidon
5,650
565
107
11
0
203,833
0
L
Artemis
4,416
442
24
2
0
181,847
1
W
Surtr
5,960
596
72
7
0
203,326
4
L
Bacchus
4,671
467
12
1
0
189,295
1
W
Cthulhu
5,879
588
30
3
0
185,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role