Player Matchup

Artio
Artio
Gold IV
 
Artio
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Gold II
JANDRIU
Ix Chel
Gold II
Level 48
God Stats
1W - 1L
1,287 SR
Queue Stats
81W - 74L
1,681 MMR
Party 1
Fenrir
Fenrir
Gold III
KnG-_Facu
Fenrir
Gold III
Level 84
God Stats
1W - 4L
1,376 SR
Queue Stats
220W - 214L
1,489 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 86
1,388 SR
1,556 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,532 SR
1,526 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold III
 
Ah Muzen Cab
Gold III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver III
StopStepBro
Chaac
Silver III
Level 69
God Stats
4W - 4L
1,424 SR
Queue Stats
16W - 20L
1,522 MMR
Solo
Nemesis
Nemesis
Gold II
xoNemesis
Nemesis
Gold II
Level 159
God Stats
50W - 36L
1,673 SR
Queue Stats
82W - 103L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
3 / 0 / 4
7,771
777
4,337
9,720
8,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
JANDRIU
Ix Chel
14
3 / 0 / 4
8,137
814
7,380
5,243
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
KnG-_Facu
Fenrir
13
1 / 0 / 5
7,475
748
9,732
9,251
6,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AthenaAchillesKuzenboAtlasCthulhu

VS

Bans
Ne ZhaVulcanThothAo KuangSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
0 / 1 / 0
7,514
751
6,505
5,544
2,220
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 0
6,833
683
5,259
10,815
9,484
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
xoNemesis
Nemesis
8
0 / 2 / 0
5,945
595
3,838
8,729
4,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
7
Kills
0
0
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
0
4
5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
1
0
0
W
Ix Chel
JANDRIU
Ix Chel
3
0
4
5
W
Fenrir
KnG-_Facu
Fenrir
1
0
5
3.5
L
0
4
0
0
L
Nemesis
xoNemesis
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,449
Damage
15,602
24,214
Taken
25,088
17,080
Mitigated
15,735
10,442
Healing
4,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,337
388
747
3,640
9,720
8,045
52
15
9,508
17,483
0
L
Ah Muzen Cab
 
Ah Muzen Cab
6,505
1,546
0
927
5,544
2,220
0
2,418
2,960
0
47,475
W
Ix Chel
JANDRIU
Ix Chel
7,380
942
1,591
2,637
5,243
2,370
320
15
5,139
35,894
0
W
Fenrir
KnG-_Facu
Fenrir
9,732
1,580
0
1,827
9,251
6,665
0
21
8,897
0
28,499
L
5,259
665
0
1,052
10,815
9,484
0
4,642
5,845
0
16,842
L
Nemesis
xoNemesis
Nemesis
3,838
1,161
0
2,059
8,729
4,031
0
3,952
4,447
0
10,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,383
Gold Earned
20,292
156
Minions Killed
137
0
Camps Cleared
0
656,781
Distance Traveled
556,151
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,771
777
24
2
0
224,551
3
L
Ah Muzen Cab
7,514
751
90
9
0
209,100
0
W
Ix Chel
8,137
814
88
9
0
202,883
0
W
Fenrir
7,475
748
44
4
0
229,347
2
L
Chaac
6,833
683
29
3
0
198,877
0
L
Nemesis
5,945
595
18
2
0
148,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role