Player Matchup

Cthulhu
Cthulhu
Animatrix
Cthulhu
Level 154
God Stats
41W - 24L
1,672 SR
Queue Stats
88W - 74L
1,601 Elo+
Party 1
Ravana
Ravana
Dmaniac___
Ravana
Level 107
God Stats
3W - 5L
1,455 SR
Queue Stats
61W - 53L
1,608 Elo+
Party 3
Hera
Hera
Gairfrede
Hera
Level 143
God Stats
2W - 2L
1,658 SR
Queue Stats
120W - 111L
1,567 Elo+
Party 1
Zhong Kui
Zhong Kui
PalmTopTigerX
Zhong Kui
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,733 Elo+
Party 3
Surtr
Surtr
Zatiltax
Surtr
Level 125
God Stats
6W - 8L
1,378 SR
Queue Stats
40W - 32L
1,572 Elo+
Party 1
Team Averages
Level 134
1,533 SR
1,616 Elo+

VS

Team Averages
Level 92
1,537 SR
1,566 Elo+
Bacchus
Bacchus
Eggwindogbinbob
Bacchus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 98L
1,512 Elo+
Party 4
Gilgamesh
Gilgamesh
HittingLizardKc
Gilgamesh
Level 68
God Stats
83W - 61L
1,629 SR
Queue Stats
584W - 526L
1,588 Elo+
Party 4
Achilles
Achilles
RockSniffler
Achilles
Level 125
God Stats
1W - 1L
1,750 SR
Queue Stats
25W - 22L
1,525 Elo+
Solo
Discordia
Discordia
Tvadict
Discordia
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 67L
1,541 Elo+
Party 2
Heimdallr
Heimdallr
josephfactor14
Heimdallr
Level 117
God Stats
0W - 2L
1,304 SR
Queue Stats
16W - 13L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Animatrix
Cthulhu
13
2 / 4 / 14
8,872
555
11,058
16,231
15,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
Dmaniac___
Ravana
14
1 / 1 / 7
8,185
512
9,141
11,300
5,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
14
3 / 5 / 6
8,239
515
8,747
8,221
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
PalmTopTigerX
Zhong Kui
17
9 / 0 / 7
10,615
663
12,764
13,119
11,757
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
Zatiltax
Surtr
17
7 / 3 / 3
10,977
686
15,473
19,528
17,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 4
7,840
490
6,660
15,593
17,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
HittingLizardKc
Gilgamesh
15
1 / 4 / 4
8,161
510
9,346
23,393
26,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
RockSniffler
Achilles
15
7 / 4 / 1
8,321
520
10,460
18,139
13,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Tvadict
Discordia
12
0 / 5 / 2
7,219
451
4,184
9,280
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
josephfactor14
Heimdallr
14
2 / 4 / 1
8,271
517
7,046
9,352
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
24
22
Kills
12
13
Deaths
22
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Animatrix
Cthulhu
2
4
14
2.25
W
Ravana
Dmaniac___
Ravana
1
1
7
4.5
L
2
5
4
0.8
W
Hera
3
5
6
1.2
L
Gilgamesh
HittingLizardKc
Gilgamesh
1
4
4
0.75
W
Zhong Kui
PalmTopTigerX
Zhong Kui
9
0
7
12.5
L
Achilles
RockSniffler
Achilles
7
4
1
1.88
L
Discordia
Tvadict
Discordia
0
5
2
0.2
W
Surtr
Zatiltax
Surtr
7
3
3
2.83
L
Heimdallr
josephfactor14
Heimdallr
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,183
Damage
37,696
68,399
Taken
75,757
53,092
Mitigated
65,168
25,539
Healing
13,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Animatrix
Cthulhu
11,058
915
1,837
2,536
16,231
15,005
0
2,892
13,339
36,471
2,122
W
Ravana
Dmaniac___
Ravana
9,141
2,451
0
3,461
11,300
5,644
192
3,202
8,098
0
66,578
L
6,660
1,198
0
3,138
15,593
17,712
0
7,693
7,616
31,254
962
W
Hera
8,747
3,240
9
949
8,221
2,852
178
1,910
6,311
54,972
0
L
Gilgamesh
HittingLizardKc
Gilgamesh
9,346
3,449
0
4,245
23,393
26,346
0
3,447
18,683
0
79,938
W
Zhong Kui
PalmTopTigerX
Zhong Kui
12,764
2,575
0
9,751
13,119
11,757
419
2,071
11,048
88,294
1,108
L
Achilles
RockSniffler
Achilles
10,460
3,978
0
2,961
18,139
13,618
0
9,441
8,538
0
55,819
L
Discordia
Tvadict
Discordia
4,184
235
0
513
9,280
3,493
0
6,216
2,958
50,373
0
W
Surtr
Zatiltax
Surtr
15,473
6,698
0
6,996
19,528
17,834
614
548
18,980
1,328
83,156
L
Heimdallr
josephfactor14
Heimdallr
7,046
3,120
0
2,677
9,352
3,999
0
5,714
3,506
0
68,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,888
Gold Earned
39,812
521
Minions Killed
443
0
Camps Cleared
0
1,748,498
Distance Traveled
1,575,378
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,872
555
49
3
0
350,602
5
W
Ravana
8,185
512
97
6
0
383,791
0
L
Bacchus
7,840
490
49
3
0
328,601
0
W
Hera
8,239
515
94
6
0
340,400
2
L
Gilgamesh
8,161
510
133
8
0
296,583
0
W
Zhong Kui
10,615
663
133
8
0
359,727
0
L
Achilles
8,321
520
70
4
0
344,384
0
L
Discordia
7,219
451
86
5
0
311,740
0
W
Surtr
10,977
686
148
9
0
313,978
0
L
Heimdallr
8,271
517
105
7
0
294,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role