Player Matchup

Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold II
Nelson300397
Osiris
Gold II
Level 145
God Stats
3W - 0L
1,669 SR
Queue Stats
44W - 47L
1,496 MMR
Solo
Chronos
Chronos
Gold I
Sütab
Chronos
Gold I
Level 208
God Stats
2W - 3L
1,402 SR
Queue Stats
144W - 139L
1,664 MMR
Party 2
Anhur
Anhur
Silver IV
janjer_
Anhur
Silver IV
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,355 MMR
Solo
Chiron
Chiron
Gold V
ΨØCßΨ
Chiron
Gold V
Level 84
God Stats
1W - 1L
1,270 SR
Queue Stats
59W - 58L
1,358 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,468 SR
1,475 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,521 SR
1,489 MMR
Sol
Sol
Silver I
 
Sol
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
Lorenzoby55
Scylla
Gold V
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,505 MMR
Solo
Mulan
Mulan
Gold III
Makhulú
Mulan
Gold III
Level 159
God Stats
18W - 11L
1,804 SR
Queue Stats
515W - 529L
1,534 MMR
Solo
Ymir
Ymir
Silver I
NewtonLawss
Ymir
Silver I
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,429 MMR
Party 1
Loki
Loki
Silver I
TatiGol
Loki
Silver I
Level 132
God Stats
0W - 1L
1,299 SR
Queue Stats
10W - 12L
1,478 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
0 / 2 / 8
9,800
544
4,082
14,354
13,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
19
3 / 1 / 4
12,940
719
5,487
14,047
15,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
Sütab
Chronos
19
8 / 1 / 5
12,186
677
14,761
12,799
5,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
janjer_
Anhur
14
7 / 5 / 2
10,508
584
7,096
15,306
5,915
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chiron
ΨØCßΨ
Chiron
16
8 / 0 / 6
11,766
654
11,131
11,388
4,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebAthenaAgniAo Kuang

VS

Bans
AchillesJormungandrMorgan Le FayThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 1 / 1
8,056
448
8,522
8,134
2,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
8
0 / 18 / 0
6,192
344
294
17,144
3,299
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Makhulú
Mulan
5
1 / 2 / 0
6,069
337
1,121
6,232
1,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 5 / 6
7,985
444
3,657
14,854
9,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
TatiGol
Loki
18
1 / 3 / 2
10,342
575
7,890
15,396
5,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
26
Kills
9
9
Deaths
29
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
8
2
L
Sol
 
Sol
6
1
1
6.5
L
Scylla
0
18
0
0
L
Mulan
Makhulú
Mulan
1
2
0
0.5
W
Osiris
3
1
4
5
L
1
5
6
0.8
W
Chronos
Sütab
Chronos
8
1
5
10.5
L
Loki
TatiGol
Loki
1
3
2
0.67
W
Anhur
janjer_
Anhur
7
5
2
1.6
W
Chiron
ΨØCßΨ
Chiron
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,557
Damage
21,484
67,894
Taken
61,760
44,435
Mitigated
22,053
23,264
Healing
6,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,082
503
0
3,344
14,354
13,139
544
4,296
10,058
20,132
0
L
Sol
 
Sol
8,522
4,642
0
3,920
8,134
2,123
593
2,408
5,726
31,387
0
L
Scylla
294
157
0
483
17,144
3,299
0
3,580
13,523
9,386
213
L
Mulan
Makhulú
Mulan
1,121
355
0
735
6,232
1,103
0
1,574
4,524
0
7,604
W
Osiris
5,487
1,379
0
8,456
14,047
15,034
3,357
0
13,911
0
110,818
L
3,657
1,073
0
1,552
14,854
9,827
74
7,871
6,983
40,937
716
W
Chronos
Sütab
Chronos
14,761
5,971
0
4,877
12,799
5,656
2,808
1,875
10,924
116,322
1,128
L
Loki
TatiGol
Loki
7,890
1,617
0
128
15,396
5,701
0
3,224
11,602
0
92,870
W
Anhur
janjer_
Anhur
7,096
5,407
0
3,746
15,306
5,915
4,755
6,465
8,841
0
68,875
W
Chiron
ΨØCßΨ
Chiron
11,131
4,729
541
2,300
11,388
4,691
5,215
1,051
10,337
0
93,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,200
Gold Earned
38,644
578
Minions Killed
303
0
Camps Cleared
0
1,817,538
Distance Traveled
1,267,903
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,800
544
22
1
0
368,976
8
L
Sol
8,056
448
53
3
0
214,498
0
L
Scylla
6,192
344
23
1
0
265,673
0
L
Mulan
6,069
337
13
1
0
34,919
0
W
Osiris
12,940
719
167
9
0
358,089
5
L
Ymir
7,985
444
65
4
0
327,858
0
W
Chronos
12,186
677
170
9
0
371,859
0
L
Loki
10,342
575
149
8
0
424,955
3
W
Anhur
10,508
584
93
5
0
344,921
2
W
Chiron
11,766
654
126
7
0
373,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role