Player Matchup

Loki
Loki
Alex_Phantom2
Loki
Level 154
God Stats
8W - 6L
1,356 SR
Queue Stats
81W - 86L
1,527 Elo+
Solo
Jing Wei
Jing Wei
Appa999
Jing Wei
Level 121
God Stats
4W - 6L
1,625 SR
Queue Stats
110W - 128L
1,481 Elo+
Party 1
Kuzenbo
Kuzenbo
KappaBighead
Kuzenbo
Level 86
God Stats
3W - 4L
1,581 SR
Queue Stats
150W - 154L
1,536 Elo+
Party 1
Cu Chulainn
Cu Chulainn
dialektike
Cu Chulainn
Level 198
God Stats
12W - 11L
1,526 SR
Queue Stats
358W - 392L
1,574 Elo+
Party 1
Vulcan
Vulcan
jchoice123
Vulcan
Level 127
God Stats
5W - 4L
1,852 SR
Queue Stats
115W - 94L
1,541 Elo+
Solo
Team Averages
Level 137
1,588 SR
1,532 Elo+

VS

Team Averages
Level 131
1,488 SR
1,509 Elo+
Awilix
Awilix
AquaNep
Awilix
Level 147
God Stats
10W - 9L
1,572 SR
Queue Stats
53W - 42L
1,568 Elo+
Solo
Nike
Nike
NotoriusLegend
Nike
Level 127
God Stats
10W - 4L
1,726 SR
Queue Stats
82W - 76L
1,513 Elo+
Solo
Merlin
Merlin
SxFxlcon
Merlin
Level 128
God Stats
17W - 20L
1,539 SR
Queue Stats
127W - 133L
1,532 Elo+
Solo
Anhur
Anhur
UwU_Tickler
Anhur
Level 129
God Stats
3W - 3L
1,443 SR
Queue Stats
155W - 126L
1,492 Elo+
Solo
Athena
Athena
hungryboiii
Athena
Level 126
God Stats
2W - 2L
1,162 SR
Queue Stats
67W - 68L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,542
503
2,073
9,773
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Appa999
Jing Wei
11
0 / 3 / 1
6,372
490
3,912
6,293
1,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
KappaBighead
Kuzenbo
11
0 / 5 / 0
6,564
505
3,630
12,077
10,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cu Chulainn
dialektike
Cu Chulainn
13
1 / 6 / 1
7,597
584
7,544
14,349
13,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
jchoice123
Vulcan
13
2 / 4 / 0
8,129
625
5,320
8,551
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AquaNep
Awilix
15
11 / 1 / 3
8,836
680
11,638
9,457
4,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
2 / 3 / 7
7,676
590
6,828
12,721
11,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
SxFxlcon
Merlin
13
0 / 1 / 1
7,488
576
1,887
5,413
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
6 / 0 / 3
8,192
630
10,502
9,056
3,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
14
3 / 1 / 7
8,321
640
3,159
7,822
7,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
6
Kills
22
22
Deaths
6
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Jing Wei
Appa999
Jing Wei
0
3
1
0.17
W
Awilix
AquaNep
Awilix
11
1
3
12.5
L
Kuzenbo
KappaBighead
Kuzenbo
0
5
0
0
W
2
3
7
1.83
W
Merlin
SxFxlcon
Merlin
0
1
1
0.5
W
6
0
3
7.5
L
Cu Chulainn
dialektike
Cu Chulainn
1
6
1
0.25
W
Athena
3
1
7
6.5
L
Vulcan
jchoice123
Vulcan
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,479
Damage
34,014
51,043
Taken
44,469
31,383
Mitigated
27,797
7,967
Healing
9,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,073
463
0
2,887
9,773
3,097
0
409
9,325
0
41,467
L
Jing Wei
Appa999
Jing Wei
3,912
3,161
0
839
6,293
1,575
648
786
5,507
0
46,694
W
Awilix
AquaNep
Awilix
11,638
4,805
0
864
9,457
4,365
640
2,663
6,794
0
58,945
L
Kuzenbo
KappaBighead
Kuzenbo
3,630
1,734
0
2,358
12,077
10,454
318
1,682
10,395
27,723
1,525
W
6,828
858
0
2,271
12,721
11,098
0
256
12,465
0
47,516
W
Merlin
SxFxlcon
Merlin
1,887
65
0
651
5,413
1,560
587
2,824
2,589
57,240
1,150
W
10,502
6,076
0
4,025
9,056
3,590
477
1,251
7,805
0
61,283
L
Cu Chulainn
dialektike
Cu Chulainn
7,544
1,094
0
973
14,349
13,207
0
282
13,339
948
59,465
W
Athena
3,159
357
0
2,098
7,822
7,184
585
2,386
5,436
32,336
0
L
Vulcan
jchoice123
Vulcan
5,320
52
0
910
8,551
3,050
0
1,780
6,722
50,086
970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,204
Gold Earned
40,513
376
Minions Killed
410
0
Camps Cleared
0
1,188,328
Distance Traveled
1,320,032
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,542
503
69
5
0
260,571
0
L
Jing Wei
6,372
490
74
6
0
231,335
0
W
Awilix
8,836
680
88
7
0
328,993
0
L
Kuzenbo
6,564
505
36
3
0
244,278
0
W
Nike
7,676
590
75
6
0
247,999
1
W
Merlin
7,488
576
105
8
0
241,299
0
W
Anhur
8,192
630
101
8
0
215,452
1
L
Cu Chulainn
7,597
584
92
7
0
197,390
0
W
Athena
8,321
640
41
3
0
286,289
4
L
Vulcan
8,129
625
105
8
0
254,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role