Player Matchup

Ra
Ra
JulsEmma7
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,340 Elo+
Solo
Mulan
Mulan
NaCl Player
Mulan
Level 145
God Stats
1W - 0L
1,195 SR
Queue Stats
50W - 58L
1,549 Elo+
Party 2
Nemesis
Nemesis
PrinceVegeta590
Nemesis
Level 109
God Stats
1W - 1L
1,200 SR
Queue Stats
138W - 125L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
SmArtiEs420
Cthulhu
Level 103
God Stats
7W - 1L
1,854 SR
Queue Stats
70W - 91L
1,420 Elo+
Party 3
Danzaburou
Danzaburou
THE SNOZE
Danzaburou
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 65L
1,418 Elo+
Party 3
Team Averages
Level 99
1,450 SR
1,455 Elo+

VS

Team Averages
Level 123
1,527 SR
1,469 Elo+
Freya
Freya
 
Freya
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Atlas
Atlas
CMDRMitch27
Atlas
Level 99
God Stats
1W - 1L
1,715 SR
Queue Stats
68W - 81L
1,491 Elo+
Party 1
Tiamat
Tiamat
Mystagon0708
Tiamat
Level 83
God Stats
1W - 1L
1,694 SR
Queue Stats
164W - 168L
1,376 Elo+
Party 4
Chang'e
Chang'e
Serelinity
Chang'e
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 267L
1,460 Elo+
Solo
Chernobog
Chernobog
jackofsnipers
Chernobog
Level 123
God Stats
3W - 2L
1,224 SR
Queue Stats
229W - 267L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 11
9,784
815
9,091
13,838
7,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

17
9 / 4 / 8
10,932
911
15,705
19,692
20,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 3 / 17
10,012
834
8,799
17,481
15,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
SmArtiEs420
Cthulhu
15
1 / 4 / 19
9,471
789
8,769
16,944
20,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
THE SNOZE
Danzaburou
18
8 / 2 / 8
11,209
934
15,139
12,611
7,194
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
4 / 8 / 5
8,718
727
13,332
16,701
7,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 4 / 7
9,988
832
16,530
18,468
21,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
15
1 / 6 / 9
8,158
680
9,726
13,438
9,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Serelinity
Chang'e
3
0 / 0 / 1
3,339
278
0
118
26
Chernobog
jackofsnipers
Chernobog
17
6 / 6 / 6
9,372
781
12,731
16,944
8,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
45
24
Kills
17
17
Deaths
24
63
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
4
8
5
0.81
L
6
4
7
2.38
W
3
4
11
2.13
L
Tiamat
1
6
9
0.92
W
9
4
8
3.25
W
3
3
17
3.83
L
Chang'e
Serelinity
Chang'e
0
0
1
0.5
W
Cthulhu
SmArtiEs420
Cthulhu
1
4
19
2.63
W
Danzaburou
THE SNOZE
Danzaburou
8
2
8
6
L
Chernobog
jackofsnipers
Chernobog
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,503
Damage
52,319
80,566
Taken
65,669
69,847
Mitigated
47,109
33,467
Healing
18,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
13,332
4,243
1,285
4,154
16,701
7,692
198
5,147
10,996
21,194
0
L
16,530
6,526
1,965
4,165
18,468
21,164
20
3,845
14,161
27,980
2,457
W
9,091
1,126
7,561
5,936
13,838
7,299
1,852
9,413
4,425
25,174
0
L
Tiamat
9,726
978
966
2,101
13,438
9,674
0
3,217
9,983
19,959
0
W
15,705
1,622
1,188
4,737
19,692
20,027
847
8,688
11,004
0
25,737
W
8,799
2,824
1,351
3,834
17,481
15,284
2,303
7,508
9,973
365
19,577
L
Chang'e
Serelinity
Chang'e
0
0
0
0
118
26
0
0
118
0
0
W
Cthulhu
SmArtiEs420
Cthulhu
8,769
464
3,152
2,214
16,944
20,043
124
6,864
10,080
18,481
1,049
W
Danzaburou
THE SNOZE
Danzaburou
15,139
6,319
247
3,247
12,611
7,194
3,014
5,511
7,100
0
28,739
L
Chernobog
jackofsnipers
Chernobog
12,731
5,919
675
3,560
16,944
8,553
551
3,436
13,235
0
27,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,408
Gold Earned
39,575
124
Minions Killed
94
0
Camps Cleared
0
1,155,437
Distance Traveled
760,584
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,718
727
17
1
0
183,034
0
L
Atlas
9,988
832
26
2
0
199,983
0
W
Ra
9,784
815
48
4
0
231,278
0
L
Tiamat
8,158
680
18
2
0
183,906
0
W
Mulan
10,932
911
16
1
0
239,777
0
W
Nemesis
10,012
834
16
1
0
241,405
0
L
Chang'e
3,339
278
0
0
0
0
0
W
Cthulhu
9,471
789
27
2
0
235,548
0
W
Danzaburou
11,209
934
17
1
0
207,429
0
L
Chernobog
9,372
781
33
3
0
193,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role