Player Matchup

Surtr
Surtr
Bronze III
BigRichTTV
Surtr
Bronze III
Level 109
God Stats
1W - 1L
1,775 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
Carnage343434
Sylvanus
Bronze III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,500 MMR
Solo
Sol
Sol
Bronze III
Ghoul-39
Sol
Bronze III
Level 152
God Stats
1W - 0L
1,610 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Bastet
Bastet
Gold IV
IV ShockZz VI
Bastet
Gold IV
Level 129
God Stats
20W - 17L
1,622 SR
Queue Stats
28W - 29L
1,502 MMR
Party 2
Skadi
Skadi
Gold IV
WetHarmonica18
Skadi
Gold IV
Level 109
God Stats
14W - 13L
1,601 SR
Queue Stats
22W - 24L
1,593 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,622 SR
1,519 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 163
1,500 SR
1,491 MMR
Raijin
Raijin
Gold III
 
Raijin
Gold III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Khepri
Khepri
Bronze III
ByJuanito02
Khepri
Bronze III
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,500 MMR
Solo
Mercury
Mercury
Gold II
LeoViBe
Mercury
Gold II
Level 247
God Stats
18W - 22L
1,499 SR
Queue Stats
301W - 303L
1,594 MMR
Party 4
Cernunnos
Cernunnos
Gold V
ProProdigy817
Cernunnos
Gold V
Level 82
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 65L
1,360 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
3 / 5 / 1
7,764
597
8,353
12,665
10,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Carnage343434
Sylvanus
12
3 / 2 / 7
7,997
615
6,370
15,948
14,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 0 / 0
8,169
628
3,897
5,478
1,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 3
7,839
603
7,638
11,989
5,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 2
7,813
601
7,943
7,240
3,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
AwilixThothArachneAgniOsiris

VS

Bans
VamanaThanatosBakasuraThorLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
1 / 1 / 3
6,929
533
5,271
7,697
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tyr
 
Tyr
10
4 / 2 / 0
6,862
528
4,390
8,634
7,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
9
0 / 3 / 3
5,820
448
2,542
10,313
8,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
LeoViBe
Mercury
13
4 / 2 / 2
7,249
558
5,850
14,001
5,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
ProProdigy817
Cernunnos
11
2 / 4 / 1
6,257
481
6,384
8,388
3,189
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
12
Kills
11
11
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
1
3
2.5
L
Tyr
 
Tyr
4
2
0
2
W
Surtr
3
5
1
0.7
L
Khepri
0
3
3
0.5
W
Sylvanus
Carnage343434
Sylvanus
3
2
7
3.25
W
1
0
0
1
W
3
2
3
2.25
L
Mercury
LeoViBe
Mercury
4
2
2
2.5
L
Cernunnos
ProProdigy817
Cernunnos
2
4
1
0.63
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,201
Damage
24,437
53,320
Taken
49,033
34,852
Mitigated
27,789
19,721
Healing
11,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,271
642
0
625
7,697
2,856
0
1,530
6,167
47,754
0
L
Tyr
 
Tyr
4,390
742
0
3,660
8,634
7,368
0
264
8,370
0
37,920
W
Surtr
8,353
3,765
0
2,609
12,665
10,044
656
421
12,244
1,308
48,931
L
Khepri
2,542
480
0
1,549
10,313
8,872
0
3,842
6,471
19,124
0
W
Sylvanus
Carnage343434
Sylvanus
6,370
1,711
1,530
6,345
15,948
14,170
0
3,419
12,529
29,564
1,866
W
3,897
2,258
0
2,775
5,478
1,761
2,312
274
5,204
60,650
551
W
7,638
1,617
0
5,205
11,989
5,466
0
2,271
9,718
0
64,578
L
Mercury
LeoViBe
Mercury
5,850
2,731
0
4,217
14,001
5,504
0
846
13,155
0
51,220
L
Cernunnos
ProProdigy817
Cernunnos
6,384
2,716
0
1,565
8,388
3,189
0
4,026
4,362
0
39,481
W
7,943
1,781
0
1,257
7,240
3,411
937
1,655
5,585
0
64,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,582
Gold Earned
33,117
430
Minions Killed
328
0
Camps Cleared
0
1,299,842
Distance Traveled
1,231,298
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,929
533
96
7
0
263,523
2
L
Tyr
6,862
528
69
5
0
176,067
0
W
Surtr
7,764
597
78
6
0
243,887
4
L
Khepri
5,820
448
19
1
0
240,870
0
W
Sylvanus
7,997
615
24
2
0
232,330
0
W
Sol
8,169
628
118
9
0
256,055
4
W
Bastet
7,839
603
100
8
0
304,701
0
L
Mercury
7,249
558
78
6
0
315,140
0
L
Cernunnos
6,257
481
66
5
0
235,698
1
W
Skadi
7,813
601
110
8
0
262,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role