Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold I
JiuJitsusGay
Morgan Le Fay
Gold I
Level 120
God Stats
1W - 1L
1,906 SR
Queue Stats
39W - 39L
1,615 MMR
Party 1
Hou Yi
Hou Yi
Gold II
Rektaphobia
Hou Yi
Gold II
Level 159
God Stats
0W - 1L
1,503 SR
Queue Stats
29W - 25L
1,628 MMR
Party 1
Shiva
Shiva
Gold IV
Veariel
Shiva
Gold IV
Level 33
God Stats
0W - 1L
1,543 SR
Queue Stats
4W - 2L
1,731 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,651 SR
1,658 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 153
1,666 SR
1,584 MMR
Vulcan
Vulcan
Bronze IV
GrillSergeant
Vulcan
Bronze IV
Level 148
God Stats
1W - 0L
1,851 SR
Queue Stats
2W - 0L
1,584 MMR
Party 2
Bacchus
Bacchus
Bronze IV
KingChxrles98
Bacchus
Bronze IV
Level 155
God Stats
1W - 0L
1,523 SR
Queue Stats
2W - 0L
1,584 MMR
Party 2
Tsukuyomi
Tsukuyomi
Bronze IV
TsunxmiPapi
Tsukuyomi
Bronze IV
Level 157
God Stats
1W - 0L
1,624 SR
Queue Stats
2W - 0L
1,584 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JiuJitsusGay
Morgan Le Fay
14
2 / 4 / 3
8,926
687
8,198
11,239
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
14
3 / 3 / 2
9,119
701
7,448
11,740
4,453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
Veariel
Shiva
14
1 / 4 / 5
9,001
692
10,270
17,635
18,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bans
CharonAh Muzen CabKuzenboAresThoth

VS

Bans
AgniPersephoneAchillesHeraBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 4
10,575
813
16,240
8,227
3,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
15
0 / 2 / 7
9,159
705
7,565
11,778
12,597
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
TsunxmiPapi
Tsukuyomi
16
6 / 2 / 1
10,521
809
11,523
12,168
5,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
6
Kills
11
11
Deaths
6
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
L
Morgan Le Fay
JiuJitsusGay
Morgan Le Fay
2
4
3
0.88
W
Bacchus
0
2
7
1.75
L
Hou Yi
3
3
2
1.33
W
Tsukuyomi
TsunxmiPapi
Tsukuyomi
6
2
1
3.25
L
Shiva
Veariel
Shiva
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,916
Damage
35,328
40,614
Taken
32,173
27,239
Mitigated
21,448
6,436
Healing
4,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,240
452
0
750
8,227
3,648
1,409
1,964
5,725
54,070
1,009
L
Morgan Le Fay
JiuJitsusGay
Morgan Le Fay
8,198
661
70
1,710
11,239
4,750
0
6,470
4,186
31,082
0
W
Bacchus
7,565
654
233
2,909
11,778
12,597
278
2,150
8,892
24,427
762
L
Hou Yi
7,448
2,559
0
1,697
11,740
4,453
0
7,409
3,756
0
35,179
W
Tsukuyomi
TsunxmiPapi
Tsukuyomi
11,523
1,681
0
895
12,168
5,203
661
3,105
8,435
0
51,673
L
Shiva
Veariel
Shiva
10,270
1,424
578
2,381
17,635
18,036
0
7,680
8,886
0
36,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,046
Gold Earned
30,255
177
Minions Killed
184
0
Camps Cleared
0
738,271
Distance Traveled
898,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,575
813
89
7
0
292,542
0
L
Morgan Le Fay
8,926
687
73
6
0
221,523
0
W
Bacchus
9,159
705
27
2
0
280,479
0
L
Hou Yi
9,119
701
67
5
0
244,334
0
W
Tsukuyomi
10,521
809
68
5
0
325,817
0
L
Shiva
9,001
692
37
3
0
272,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role