Player Matchup

Hel
Hel
 
Hel
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Kadennnn
Baron Samedi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 21L
991 Elo+
Party 1
Neith
Neith
captainploo
Neith
Level 25
God Stats
2W - 12L
1,121 SR
Queue Stats
2W - 14L
1,009 Elo+
Party 1
Surtr
Surtr
e3p1c9am3r
Surtr
Level 25
God Stats
1W - 9L
1,180 SR
Queue Stats
1W - 15L
1,139 Elo+
Party 1
Da Ji
Da Ji
kirbyizsleepy
Da Ji
Level 29
God Stats
3W - 22L
1,008 SR
Queue Stats
9W - 36L
991 Elo+
Party 1
Team Averages
Level 27
1,262 SR
1,126 Elo+

VS

Team Averages
Level 48
1,501 SR
1,449 Elo+
Osiris
Osiris
Erick_Baptista25
Osiris
Level 45
God Stats
5W - 6L
1,427 SR
Queue Stats
100W - 132L
1,434 Elo+
Solo
Arachne
Arachne
Keyboarddiff
Arachne
Level 41
God Stats
9W - 1L
1,823 SR
Queue Stats
84W - 77L
1,577 Elo+
Solo
Anubis
Anubis
PackSmoker
Anubis
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,361 Elo+
Solo
Zhong Kui
Zhong Kui
alcoholiczac
Zhong Kui
Level 108
God Stats
6W - 4L
1,549 SR
Queue Stats
234W - 212L
1,422 Elo+
Party 2
Bellona
Bellona
childcleaner
Bellona
Level 7
God Stats
1W - 2L
1,205 SR
Queue Stats
14W - 11L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
0 / 2 / 1
4,887
489
4,063
8,231
3,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Kadennnn
Baron Samedi
9
2 / 5 / 0
5,062
506
3,606
7,705
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 3 / 0
3,958
396
2,687
8,753
2,902
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Surtr
9
3 / 2 / 0
5,793
579
7,575
10,259
6,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 2 / 1
5,020
502
2,843
7,114
2,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,718
572
5,543
12,526
12,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Keyboarddiff
Arachne
13
5 / 0 / 2
6,443
644
5,544
9,785
4,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
PackSmoker
Anubis
11
3 / 2 / 3
6,566
657
6,055
5,354
2,510
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
alcoholiczac
Zhong Kui
9
3 / 0 / 2
5,539
554
7,636
4,917
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
childcleaner
Bellona
9
2 / 1 / 3
5,211
521
5,341
9,629
6,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
6
Kills
14
14
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
1
0.25
W
1
3
1
0.5
L
Baron Samedi
Kadennnn
Baron Samedi
2
5
0
0.4
W
Arachne
Keyboarddiff
Arachne
5
0
2
6
W
Anubis
PackSmoker
Anubis
3
2
3
2.25
W
Zhong Kui
alcoholiczac
Zhong Kui
3
0
2
4
L
0
3
0
0
W
Bellona
childcleaner
Bellona
2
1
3
3.5
L
Surtr
3
2
0
1.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,774
Damage
30,119
42,062
Taken
42,211
18,567
Mitigated
29,143
8,145
Healing
18,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,063
718
1,224
3,265
8,231
3,517
0
3,971
4,260
25,122
0
W
5,543
2,637
0
4,265
12,526
12,005
0
476
12,050
0
39,773
L
Baron Samedi
Kadennnn
Baron Samedi
3,606
389
0
1,049
7,705
2,991
0
3,460
4,245
25,507
1,015
W
Arachne
Keyboarddiff
Arachne
5,544
3,552
0
7,032
9,785
4,128
0
1,398
8,387
0
53,132
W
Anubis
PackSmoker
Anubis
6,055
183
0
2,222
5,354
2,510
0
2,633
2,721
42,652
1,402
W
Zhong Kui
alcoholiczac
Zhong Kui
7,636
2,381
59
1,305
4,917
3,605
2,079
1,076
3,841
32,543
6,321
L
2,687
1,433
0
236
8,753
2,902
0
3,735
5,018
0
14,581
W
Bellona
childcleaner
Bellona
5,341
916
0
3,286
9,629
6,895
0
2,554
7,075
0
21,338
L
Surtr
7,575
4,222
0
1,684
10,259
6,185
0
1,079
9,180
1,022
31,457
L
2,843
495
0
687
7,114
2,972
0
840
6,274
0
27,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,720
Gold Earned
29,477
195
Minions Killed
296
0
Camps Cleared
0
921,504
Distance Traveled
984,769
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,887
489
37
4
0
178,644
1
W
Osiris
5,718
572
56
6
0
191,866
0
L
Baron Samedi
5,062
506
40
4
0
164,278
0
W
Arachne
6,443
644
89
9
0
213,827
0
W
Anubis
6,566
657
72
7
0
178,816
0
W
Zhong Kui
5,539
554
60
6
0
194,004
0
L
Neith
3,958
396
19
2
0
146,364
0
W
Bellona
5,211
521
19
2
0
206,256
0
L
Surtr
5,793
579
46
5
0
195,969
0
L
Da Ji
5,020
502
53
5
0
236,249
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role