Player Matchup

Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold IV
DrillYaCheeks
Guan Yu
Gold IV
Level 138
God Stats
6W - 4L
1,738 SR
Queue Stats
73W - 77L
1,425 MMR
Solo
Olorun
Olorun
Bronze III
HeyImOmen
Olorun
Bronze III
Level 68
God Stats
1W - 1L
1,585 SR
Queue Stats
1W - 3L
1,400 MMR
Party 1
Artio
Artio
Silver III
Intim1dator
Artio
Silver III
Level 153
God Stats
10W - 12L
1,240 SR
Queue Stats
71W - 76L
1,400 MMR
Solo
Ullr
Ullr
Bronze III
UncleHunty
Ullr
Bronze III
Level 152
God Stats
1W - 0L
1,183 SR
Queue Stats
2W - 3L
1,462 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,449 SR
1,437 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,531 SR
1,426 MMR
Morgan Le Fay
Morgan Le Fay
Gold IV
McPixel91
Morgan Le Fay
Gold IV
Level 158
God Stats
4W - 4L
1,370 SR
Queue Stats
75W - 85L
1,489 MMR
Party 2
Nu Wa
Nu Wa
Silver II
R2D2_ACDC
Nu Wa
Silver II
Level 52
God Stats
4W - 4L
1,906 SR
Queue Stats
20W - 32L
1,425 MMR
Solo
Medusa
Medusa
Gold V
SULCLDALTURTLE
Medusa
Gold V
Level 128
God Stats
12W - 14L
1,487 SR
Queue Stats
87W - 95L
1,406 MMR
Solo
Bellona
Bellona
Silver III
blackham_7600
Bellona
Silver III
Level 117
God Stats
1W - 1L
1,285 SR
Queue Stats
39W - 51L
1,411 MMR
Solo
Vamana
Vamana
Gold IV
extremespartan6
Vamana
Gold IV
Level 153
God Stats
6W - 5L
1,607 SR
Queue Stats
87W - 93L
1,401 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
8 / 1 / 3
7,350
668
8,639
8,401
3,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Guan Yu
12
4 / 0 / 1
7,461
678
8,912
11,426
9,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
HeyImOmen
Olorun
11
3 / 1 / 3
6,423
584
6,397
5,253
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
1 / 0 / 5
6,057
551
4,049
9,843
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 0 / 6
6,731
612
4,832
5,379
2,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
FafnirNeithThothLancelot

VS

Bans
ArachneZeusBacchusKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
McPixel91
Morgan Le Fay
13
1 / 2 / 0
6,707
610
4,023
6,112
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nu Wa
R2D2_ACDC
Nu Wa
9
1 / 4 / 0
5,747
522
5,570
10,698
6,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 1
5,229
475
4,806
9,260
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
11
0 / 3 / 1
5,582
507
2,936
11,635
6,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 4 / 0
5,949
541
6,327
12,105
5,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
18
Kills
2
2
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
1
3
9.5
W
Guan Yu
4
0
1
4.5
W
Olorun
HeyImOmen
Olorun
3
1
3
4.5
W
1
0
5
3.5
L
Morgan Le Fay
McPixel91
Morgan Le Fay
1
2
0
0.5
L
Nu Wa
R2D2_ACDC
Nu Wa
1
4
0
0.25
L
0
5
1
0.1
W
2
0
6
5
L
Bellona
0
3
1
0.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,829
Damage
23,662
40,302
Taken
49,810
24,031
Mitigated
22,893
20,013
Healing
10,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,639
734
0
4,898
8,401
3,712
0
1,314
7,042
59,427
1,049
W
Guan Yu
8,912
1,867
303
6,887
11,426
9,425
0
360
10,305
0
49,172
W
Olorun
HeyImOmen
Olorun
6,397
2,948
180
1,486
5,253
2,178
0
1,833
3,420
46,261
4,099
W
4,049
567
451
3,870
9,843
6,644
0
3,649
6,194
21,814
486
L
Morgan Le Fay
McPixel91
Morgan Le Fay
4,023
299
0
587
6,112
2,175
0
2,490
3,622
44,302
716
L
Nu Wa
R2D2_ACDC
Nu Wa
5,570
2,583
136
2,529
10,698
6,011
0
6,854
3,844
25,950
3,080
L
4,806
1,682
0
940
9,260
2,629
0
5,897
3,363
0
33,327
W
4,832
1,445
0
1,938
5,379
2,072
0
2,224
3,155
0
49,469
L
Bellona
2,936
1,457
0
3,959
11,635
6,114
0
3,052
8,547
0
46,986
L
6,327
2,381
0
2,680
12,105
5,964
0
452
10,817
0
42,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,022
Gold Earned
29,214
370
Minions Killed
336
0
Camps Cleared
0
1,137,386
Distance Traveled
1,101,322
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,350
668
99
9
0
239,306
0
W
Guan Yu
7,461
678
83
8
0
242,236
1
W
Olorun
6,423
584
84
8
0
201,249
0
W
Artio
6,057
551
27
2
0
228,012
3
L
Morgan Le Fay
6,707
610
91
8
0
228,642
3
L
Nu Wa
5,747
522
28
3
0
175,497
1
L
Medusa
5,229
475
50
5
0
227,008
2
W
Ullr
6,731
612
77
7
0
226,583
0
L
Bellona
5,582
507
93
8
0
267,061
0
L
Vamana
5,949
541
74
7
0
203,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role