Player Matchup

Sun Wukong
Sun Wukong
Bauti008
Sun Wukong
Level 120
God Stats
6W - 5L
1,523 SR
Queue Stats
52W - 35L
1,644 Elo+
Solo
Anubis
Anubis
FidelARG
Anubis
Level 43
God Stats
1W - 4L
1,460 SR
Queue Stats
61W - 56L
1,570 Elo+
Party 1
Hachiman
Hachiman
NoneNarrow
Hachiman
Level 160
God Stats
0W - 3L
1,610 SR
Queue Stats
117W - 73L
1,652 Elo+
Party 1
Team Averages
Level 108
1,531 SR
1,622 Elo+

VS

Team Averages
Level 198
1,757 SR
1,803 Elo+
Mulan
Mulan
CannabisPiperson
Mulan
Level 192
God Stats
50W - 9L
1,635 SR
Queue Stats
228W - 80L
1,752 Elo+
Party 2
Medusa
Medusa
xOlimpiano
Medusa
Level 263
God Stats
112W - 26L
1,857 SR
Queue Stats
858W - 370L
1,797 Elo+
Party 2
Ix Chel
Ix Chel
zRue
Ix Chel
Level 140
God Stats
7W - 3L
1,778 SR
Queue Stats
151W - 37L
1,858 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bauti008
Sun Wukong
13
1 / 4 / 6
8,216
747
8,029
16,677
17,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
FidelARG
Anubis
12
3 / 8 / 3
8,406
764
7,259
10,529
5,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
NoneNarrow
Hachiman
14
4 / 6 / 2
8,868
806
8,797
14,663
6,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 12
9,387
853
12,398
15,847
14,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Medusa
xOlimpiano
Medusa
15
8 / 3 / 6
9,862
897
13,309
10,255
3,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
zRue
Ix Chel
14
6 / 3 / 8
9,382
853
12,988
10,754
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
8
Kills
18
18
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bauti008
Sun Wukong
1
4
6
1
W
4
2
12
5
L
Anubis
FidelARG
Anubis
3
8
3
0.56
L
Hachiman
NoneNarrow
Hachiman
4
6
2
0.83
W
Medusa
xOlimpiano
Medusa
8
3
6
3.67
W
Ix Chel
zRue
Ix Chel
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,085
Damage
38,695
41,869
Taken
36,856
29,143
Mitigated
22,011
3,714
Healing
13,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bauti008
Sun Wukong
8,029
524
0
822
16,677
17,616
0
6,579
9,718
0
22,472
W
12,398
1,083
0
5,306
15,847
14,317
152
2,452
12,905
0
25,400
L
Anubis
FidelARG
Anubis
7,259
128
0
892
10,529
5,353
0
1,668
8,462
19,905
0
L
Hachiman
NoneNarrow
Hachiman
8,797
5,181
0
2,000
14,663
6,174
0
4,780
9,230
0
35,344
W
Medusa
xOlimpiano
Medusa
13,309
4,302
0
347
10,255
3,585
943
2,302
7,579
0
47,316
W
Ix Chel
zRue
Ix Chel
12,988
1,851
2,877
4,540
10,754
4,109
848
1,483
9,063
37,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,490
Gold Earned
28,631
111
Minions Killed
155
0
Camps Cleared
0
574,504
Distance Traveled
566,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,216
747
27
2
0
217,558
0
W
Mulan
9,387
853
32
3
0
174,338
0
L
Anubis
8,406
764
45
4
0
171,555
0
L
Hachiman
8,868
806
39
4
0
185,391
0
W
Medusa
9,862
897
76
7
0
203,014
0
W
Ix Chel
9,382
853
47
4
0
189,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role