Player Matchup

Kuzenbo
Kuzenbo
CrunchyCho
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,239 Elo+
Party 2
Raijin
Raijin
ZandaClaus
Raijin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 43L
1,442 Elo+
Party 2
Camazotz
Camazotz
w0nd3r1ngSt0n3r
Camazotz
Level 134
God Stats
7W - 7L
1,544 SR
Queue Stats
99W - 122L
1,558 Elo+
Solo
Team Averages
Level 81
1,515 SR
1,413 Elo+

VS

Team Averages
Level 145
1,906 SR
1,983 Elo+
Janus
Janus
JaiThePie
Janus
Level 144
God Stats
34W - 4L
1,965 SR
Queue Stats
324W - 47L
1,961 Elo+
Party 1
Artio
Artio
SethyPrime
Artio
Level 145
God Stats
9W - 2L
1,923 SR
Queue Stats
320W - 46L
1,958 Elo+
Party 1
Thor
Thor
xSH4D0VVST4LK3Rx
Thor
Level 145
God Stats
7W - 2L
1,831 SR
Queue Stats
282W - 39L
2,029 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CrunchyCho
Kuzenbo
14
0 / 2 / 1
7,310
562
4,174
13,531
16,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Raijin
ZandaClaus
Raijin
13
1 / 4 / 0
7,960
612
7,715
9,553
3,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
13
0 / 3 / 1
7,880
606
6,705
15,635
6,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JaiThePie
Janus
16
2 / 1 / 6
9,486
730
12,710
3,621
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artio
15
3 / 0 / 6
8,992
692
9,303
14,597
15,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 0 / 5
9,382
722
11,455
9,007
4,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
9
9
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
CrunchyCho
Kuzenbo
0
2
1
0.25
W
Janus
JaiThePie
Janus
2
1
6
5
W
Artio
3
0
6
6
L
Raijin
ZandaClaus
Raijin
1
4
0
0.25
L
Camazotz
0
3
1
0.17
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,594
Damage
33,468
38,719
Taken
27,225
26,725
Mitigated
21,138
7,842
Healing
6,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
CrunchyCho
Kuzenbo
4,174
810
0
2,093
13,531
16,699
0
7,725
5,200
15,467
1,075
W
Janus
JaiThePie
Janus
12,710
672
0
497
3,621
1,418
68
1,625
1,611
53,463
1,052
W
Artio
9,303
468
508
5,055
14,597
15,706
54
4,521
8,962
14,568
1,664
L
Raijin
ZandaClaus
Raijin
7,715
892
0
1,500
9,553
3,762
0
4,558
4,796
24,998
0
L
Camazotz
6,705
491
0
4,249
15,635
6,264
0
7,359
7,776
0
39,831
W
11,455
1,268
0
913
9,007
4,014
0
3,642
4,770
0
47,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,150
Gold Earned
27,860
141
Minions Killed
191
0
Camps Cleared
0
701,024
Distance Traveled
807,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,310
562
25
2
0
243,234
0
W
Janus
9,486
730
107
8
0
266,421
0
W
Artio
8,992
692
16
1
0
283,919
0
L
Raijin
7,960
612
46
4
0
208,272
0
L
Camazotz
7,880
606
70
5
0
249,518
0
W
Thor
9,382
722
68
5
0
256,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role