Player Matchup

Charon
Charon
 
Charon
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
LopesA1
Ares
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,502 Elo+
Party 1
Loki
Loki
Phøsky
Loki
Level 139
God Stats
1W - 3L
1,525 SR
Queue Stats
91W - 70L
1,539 Elo+
Solo
Terra
Terra
Yakius
Terra
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,400 Elo+
Party 1
Team Averages
Level 139
1,505 SR
1,488 Elo+

VS

Team Averages
Level 166
1,591 SR
1,535 Elo+
Hercules
Hercules
 
Hercules
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Alvarojm
Da Ji
Level 213
God Stats
3W - 0L
1,795 SR
Queue Stats
201W - 115L
1,718 Elo+
Party 2
Zhong Kui
Zhong Kui
ViiRukKin
Zhong Kui
Level 211
God Stats
7W - 5L
1,658 SR
Queue Stats
335W - 359L
1,518 Elo+
Party 2
Hera
Hera
rafaelalexandreg
Hera
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
270W - 275L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 2 / 2
4,963
993
3,541
5,302
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
 
He Bo
9
0 / 2 / 1
4,718
944
3,646
2,644
1,248
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
LopesA1
Ares
12
2 / 0 / 0
5,137
1,027
1,656
3,288
3,424
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Loki
Phøsky
Loki
5
0 / 0 / 0
4,280
856
0
0
0
Terra
Yakius
Terra
9
0 / 2 / 1
4,867
973
2,430
4,092
3,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 0 / 6
5,723
1,145
3,060
4,520
3,969
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Guan Yu
 
Guan Yu
9
2 / 1 / 2
5,662
1,132
952
3,929
3,268
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Da Ji
Alvarojm
Da Ji
9
1 / 0 / 4
5,565
1,113
2,565
3,185
1,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
ViiRukKin
Zhong Kui
11
2 / 1 / 3
6,416
1,283
4,461
2,929
2,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 3
6,327
1,265
2,521
2,869
1,545
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
6
6
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
2
0.5
L
He Bo
 
He Bo
0
2
1
0.25
W
Hercules
 
Hercules
0
0
6
3
W
Guan Yu
 
Guan Yu
2
1
2
3
W
Da Ji
Alvarojm
Da Ji
1
0
4
3
L
Ares
LopesA1
Ares
2
0
0
2
L
Loki
Phøsky
Loki
0
0
0
0
W
Zhong Kui
ViiRukKin
Zhong Kui
2
1
3
3.5
L
Terra
Yakius
Terra
0
2
1
0.25
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,273
Damage
13,559
15,326
Taken
17,432
11,125
Mitigated
13,270
5,081
Healing
9,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,541
322
0
1,178
5,302
2,971
0
1,895
3,280
13,605
411
L
He Bo
 
He Bo
3,646
202
25
235
2,644
1,248
0
1,320
1,282
8,323
0
W
Hercules
 
Hercules
3,060
484
844
3,019
4,520
3,969
0
2,074
2,446
0
6,319
W
Guan Yu
 
Guan Yu
952
165
1,480
901
3,929
3,268
196
2,513
1,416
0
2,339
W
Da Ji
Alvarojm
Da Ji
2,565
300
398
1,147
3,185
1,833
205
2,567
618
0
3,518
L
Ares
LopesA1
Ares
1,656
158
0
315
3,288
3,424
0
1,741
1,464
2,492
0
L
Loki
Phøsky
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
ViiRukKin
Zhong Kui
4,461
99
0
782
2,929
2,655
610
1,908
1,021
10,634
1,238
L
Terra
Yakius
Terra
2,430
54
2,479
849
4,092
3,482
0
1,751
2,262
2,952
0
W
2,521
494
256
825
2,869
1,545
258
2,096
773
17,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,965
Gold Earned
29,693
33
Minions Killed
57
0
Camps Cleared
0
370,333
Distance Traveled
512,786
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,963
993
17
3
0
101,913
0
L
He Bo
4,718
944
10
2
0
97,934
0
W
Hercules
5,723
1,145
2
0
0
118,083
0
W
Guan Yu
5,662
1,132
2
0
0
86,189
0
W
Da Ji
5,565
1,113
4
1
0
107,341
0
L
Ares
5,137
1,027
3
1
0
85,502
0
L
Loki
4,280
856
0
0
0
0
0
W
Zhong Kui
6,416
1,283
18
4
0
98,984
0
L
Terra
4,867
973
3
1
0
84,984
0
W
Hera
6,327
1,265
31
6
0
102,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role