Player Matchup

Nemesis
Nemesis
Bronze III
DrillSmasherV2
Nemesis
Bronze III
Level 152
God Stats
1W - 0L
1,704 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
H4SHYR4
Sun Wukong
Gold I
Level 152
God Stats
14W - 5L
1,909 SR
Queue Stats
324W - 332L
1,697 MMR
Solo
Hercules
Hercules
Bronze III
Mituzinho
Hercules
Bronze III
Level 99
God Stats
1W - 0L
1,565 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Gold I
juanesquilo
Olorun
Gold I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 73L
1,593 MMR
Solo
Ix Chel
Ix Chel
Diamond I
kärmaaa
Ix Chel
Diamond I
Level 182
God Stats
1W - 0L
1,787 SR
Queue Stats
137W - 135L
2,196 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,693 SR
1,697 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,658 SR
1,695 MMR
Pele
Pele
Platinum III
KlonoaBR
Pele
Platinum III
Level 209
God Stats
18W - 12L
1,623 SR
Queue Stats
348W - 340L
1,725 MMR
Solo
Scylla
Scylla
Diamond V
LasKalilas
Scylla
Diamond V
Level 162
God Stats
40W - 31L
1,648 SR
Queue Stats
247W - 229L
1,898 MMR
Solo
Sol
Sol
Platinum I
MADem0n
Sol
Platinum I
Level 162
God Stats
137W - 103L
1,628 SR
Queue Stats
340W - 329L
1,713 MMR
Solo
Charon
Charon
Gold I
Pocooyo
Charon
Gold I
Level 81
God Stats
2W - 2L
1,891 SR
Queue Stats
107W - 109L
1,684 MMR
Solo
Amaterasu
Amaterasu
Silver II
salufc
Amaterasu
Silver II
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 119L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,367
673
1,170
2,956
1,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
H4SHYR4
Sun Wukong
6
0 / 1 / 1
3,530
706
2,126
3,622
1,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hercules
Mituzinho
Hercules
5
0 / 0 / 0
3,250
650
2,616
5,632
2,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
6
0 / 0 / 0
3,194
639
2,853
2,260
790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ix Chel
kärmaaa
Ix Chel
8
0 / 0 / 0
3,849
770
787
1,143
336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThothNu WaOsirisBellona

VS

Bans
AnhurSusanoAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
1 / 1 / 0
4,058
812
2,518
5,321
1,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
LasKalilas
Scylla
7
0 / 0 / 0
3,773
755
150
1,377
396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
5
0 / 0 / 0
2,935
587
4,183
3,510
928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
Pocooyo
Charon
5
0 / 0 / 0
3,314
663
2,093
5,204
2,019
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amaterasu
salufc
Amaterasu
1
0 / 0 / 0
2,427
485
0
0
0

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Sun Wukong
H4SHYR4
Sun Wukong
0
1
1
0.5
L
Pele
1
1
0
1
L
Scylla
LasKalilas
Scylla
0
0
0
0
L
Sol
0
0
0
0
W
Hercules
Mituzinho
Hercules
0
0
0
0
L
Charon
Pocooyo
Charon
0
0
0
0
W
Olorun
0
0
0
0
W
Ix Chel
kärmaaa
Ix Chel
0
0
0
0
L
Amaterasu
salufc
Amaterasu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,552
Damage
8,944
15,613
Taken
15,412
6,591
Mitigated
5,301
5,822
Healing
5,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,170
515
0
441
2,956
1,062
0
445
2,511
0
15,596
W
Sun Wukong
H4SHYR4
Sun Wukong
2,126
696
0
525
3,622
1,605
0
0
3,622
0
20,033
L
Pele
2,518
908
0
1,417
5,321
1,958
0
0
5,321
0
22,693
L
Scylla
LasKalilas
Scylla
150
36
0
433
1,377
396
0
717
590
23,196
0
L
Sol
4,183
2,435
0
1,205
3,510
928
0
643
2,867
14,240
3,785
W
Hercules
Mituzinho
Hercules
2,616
798
0
2,191
5,632
2,798
0
3,847
1,785
0
9,889
L
Charon
Pocooyo
Charon
2,093
429
526
1,613
5,204
2,019
0
2,103
3,101
8,482
0
W
Olorun
2,853
1,714
240
1,476
2,260
790
0
1,561
699
21,458
1,807
W
Ix Chel
kärmaaa
Ix Chel
787
206
100
849
1,143
336
0
150
993
22,695
138
L
Amaterasu
salufc
Amaterasu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,190
Gold Earned
16,507
158
Minions Killed
139
0
Camps Cleared
0
543,706
Distance Traveled
414,625
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,367
673
26
5
0
137,452
0
W
Sun Wukong
3,530
706
35
7
0
90,677
0
L
Pele
4,058
812
45
9
0
99,166
0
L
Scylla
3,773
755
56
11
0
96,632
0
L
Sol
2,935
587
25
5
0
111,646
0
W
Hercules
3,250
650
13
3
0
110,713
0
L
Charon
3,314
663
13
3
0
107,181
2
W
Olorun
3,194
639
33
7
0
91,977
0
W
Ix Chel
3,849
770
51
10
0
112,887
0
L
Amaterasu
2,427
485
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role