Player Matchup

Bacchus
Bacchus
Atr0pal
Bacchus
Level 28
God Stats
8W - 7L
1,628 SR
Queue Stats
72W - 84L
1,583 Elo+
Party 2
Artemis
Artemis
JesusPS20
Artemis
Level 107
God Stats
10W - 6L
1,532 SR
Queue Stats
29W - 28L
1,349 Elo+
Solo
Anubis
Anubis
Sohigh
Anubis
Level 43
God Stats
15W - 19L
1,582 SR
Queue Stats
70W - 80L
1,425 Elo+
Party 2
Bellona
Bellona
bow1s
Bellona
Level 27
God Stats
53W - 39L
1,557 SR
Queue Stats
161W - 144L
1,510 Elo+
Party 2
Arachne
Arachne
thelumpymuffin
Arachne
Level 29
God Stats
5W - 2L
1,805 SR
Queue Stats
37W - 58L
1,356 Elo+
Party 2
Team Averages
Level 47
1,621 SR
1,445 Elo+

VS

Team Averages
Level 91
1,447 SR
1,323 Elo+
Bacchus
Bacchus
CtrAltD1337
Bacchus
Level 88
God Stats
10W - 12L
1,409 SR
Queue Stats
159W - 175L
1,425 Elo+
Party 3
Nut
Nut
GoldBallistic
Nut
Level 66
God Stats
0W - 2L
1,324 SR
Queue Stats
10W - 14L
1,231 Elo+
Party 1
Anubis
Anubis
Igloos
Anubis
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
95W - 72L
1,315 Elo+
Party 1
Cabrakan
Cabrakan
OldestPro
Cabrakan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,231 Elo+
Party 1
Arachne
Arachne
Phyll1z
Arachne
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
149W - 142L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Atr0pal
Bacchus
14
3 / 4 / 7
9,808
545
6,945
16,258
19,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
JesusPS20
Artemis
16
1 / 1 / 4
9,134
507
11,096
7,537
3,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Sohigh
Anubis
17
8 / 2 / 6
10,454
581
15,504
11,122
5,098
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
bow1s
Bellona
16
7 / 4 / 6
10,878
604
16,218
18,300
17,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 2 / 5
9,206
511
5,258
13,962
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CtrAltD1337
Bacchus
10
0 / 2 / 5
7,344
408
3,686
15,091
16,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 5 / 2
7,957
442
4,552
13,018
5,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Igloos
Anubis
16
5 / 6 / 3
9,799
544
19,764
17,118
9,007
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
OldestPro
Cabrakan
12
1 / 6 / 2
7,557
420
2,901
11,670
10,688
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Arachne
Phyll1z
Arachne
15
4 / 4 / 2
8,877
493
6,455
21,804
10,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
23
Kills
12
13
Deaths
23
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Atr0pal
Bacchus
3
4
7
1.63
L
Bacchus
CtrAltD1337
Bacchus
0
2
5
1.25
L
2
5
2
0.6
L
Anubis
Igloos
Anubis
5
6
3
1.08
W
Artemis
JesusPS20
Artemis
1
1
4
3
L
Cabrakan
OldestPro
Cabrakan
1
6
2
0.33
L
Arachne
Phyll1z
Arachne
4
4
2
1.25
W
Anubis
Sohigh
Anubis
8
2
6
5.5
W
Bellona
bow1s
Bellona
7
4
6
2.5
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,021
Damage
37,358
67,179
Taken
78,701
49,753
Mitigated
52,435
20,865
Healing
21,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Atr0pal
Bacchus
6,945
1,402
0
2,034
16,258
19,640
442
5,358
10,900
25,069
0
L
Bacchus
CtrAltD1337
Bacchus
3,686
222
0
4,294
15,091
16,817
0
2,892
12,111
21,724
1,480
L
4,552
2,263
0
1,647
13,018
5,411
0
3,406
9,560
0
49,262
L
Anubis
Igloos
Anubis
19,764
591
0
6,482
17,118
9,007
0
8,688
8,281
86,505
0
W
Artemis
JesusPS20
Artemis
11,096
4,771
0
2,556
7,537
3,108
1,107
798
6,739
0
72,035
L
Cabrakan
OldestPro
Cabrakan
2,901
524
0
274
11,670
10,688
0
1,252
9,971
20,729
0
L
Arachne
Phyll1z
Arachne
6,455
3,652
0
9,042
21,804
10,512
0
5,938
15,537
0
67,022
W
Anubis
Sohigh
Anubis
15,504
733
0
5,822
11,122
5,098
660
7,166
3,956
71,603
905
W
Bellona
bow1s
Bellona
16,218
6,438
0
3,717
18,300
17,342
1,245
7,244
11,056
0
74,427
W
5,258
3,223
0
6,736
13,962
4,565
72
5,646
8,316
0
61,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,480
Gold Earned
41,534
443
Minions Killed
366
0
Camps Cleared
0
1,703,421
Distance Traveled
1,577,995
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,808
545
15
1
0
345,685
4
L
Bacchus
7,344
408
23
1
0
354,009
2
L
Nut
7,957
442
93
5
0
282,541
2
L
Anubis
9,799
544
123
7
0
296,298
1
W
Artemis
9,134
507
108
6
0
327,534
0
L
Cabrakan
7,557
420
28
2
0
244,951
0
L
Arachne
8,877
493
99
6
0
400,196
0
W
Anubis
10,454
581
100
6
0
333,828
0
W
Bellona
10,878
604
125
7
0
320,645
0
W
Arachne
9,206
511
95
5
0
375,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role