Player Matchup

Chaac
Chaac
DxNGER-PluGii-AJ
Chaac
Level 8
God Stats
1W - 1L
1,776 SR
Queue Stats
2W - 4L
1,559 Elo+
Party 2
Hun Batz
Hun Batz
Gaby513PR
Hun Batz
Level 93
God Stats
3W - 2L
1,614 SR
Queue Stats
93W - 81L
1,441 Elo+
Party 2
Neith
Neith
MercySGM
Neith
Level 42
God Stats
0W - 4L
1,716 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Sol
Sol
Numerologo11
Sol
Level 24
God Stats
10W - 7L
1,583 SR
Queue Stats
19W - 29L
1,327 Elo+
Party 2
Kuzenbo
Kuzenbo
iPassive-z
Kuzenbo
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 63L
1,434 Elo+
Party 2
Team Averages
Level 42
1,638 SR
1,452 Elo+

VS

Team Averages
Level 45
1,466 SR
1,345 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Oathbetrayer
Arachne
Level 15
God Stats
1W - 1L
1,160 SR
Queue Stats
1W - 3L
1,101 Elo+
Party 1
Izanami
Izanami
RoyaL Aspect
Izanami
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
95W - 98L
1,507 Elo+
Party 3
Amaterasu
Amaterasu
moodygrant
Amaterasu
Level 129
God Stats
33W - 23L
1,669 SR
Queue Stats
105W - 114L
1,518 Elo+
Party 3
Bellona
Bellona
xCornerxKrookx
Bellona
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,101 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,691
469
2,345
7,629
3,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Gaby513PR
Hun Batz
11
4 / 4 / 1
6,127
613
4,145
10,134
4,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
MercySGM
Neith
8
1 / 0 / 3
5,237
524
3,118
4,403
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 8 / 2
4,708
471
3,563
9,170
2,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kuzenbo
iPassive-z
Kuzenbo
9
1 / 0 / 1
5,929
593
1,670
4,106
2,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
5 / 1 / 4
6,513
651
7,524
3,751
1,456
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
Oathbetrayer
Arachne
9
3 / 3 / 3
5,703
570
2,320
8,510
3,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
RoyaL Aspect
Izanami
11
0 / 0 / 1
5,442
544
1,397
2,644
1,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
moodygrant
Amaterasu
11
7 / 1 / 2
7,117
712
5,102
5,990
3,896
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 3
5,738
574
4,372
7,041
5,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
16
16
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
1
4
7
L
0
4
1
0.13
L
Hun Batz
Gaby513PR
Hun Batz
4
4
1
1.13
L
Neith
MercySGM
Neith
1
0
3
2.5
L
0
8
2
0.13
W
Arachne
Oathbetrayer
Arachne
3
3
3
1.5
W
Izanami
RoyaL Aspect
Izanami
0
0
1
0.5
L
Kuzenbo
iPassive-z
Kuzenbo
1
0
1
1.5
W
Amaterasu
moodygrant
Amaterasu
7
1
2
8
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,841
Damage
20,715
35,442
Taken
27,936
14,330
Mitigated
15,816
5,771
Healing
5,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,524
1,015
0
505
3,751
1,456
638
1,539
2,212
40,916
1,308
L
2,345
1,093
0
608
7,629
3,307
0
0
7,629
0
19,282
L
Hun Batz
Gaby513PR
Hun Batz
4,145
1,431
0
660
10,134
4,562
0
1,233
8,901
0
41,146
L
Neith
MercySGM
Neith
3,118
1,457
97
2,166
4,403
1,299
540
1,500
2,903
0
34,779
L
3,563
1,250
0
882
9,170
2,636
0
4,483
4,687
18,755
1,439
W
Arachne
Oathbetrayer
Arachne
2,320
1,609
0
1,143
8,510
3,344
72
1,533
6,977
0
25,149
W
Izanami
RoyaL Aspect
Izanami
1,397
1,050
0
832
2,644
1,314
0
755
1,889
0
36,272
L
Kuzenbo
iPassive-z
Kuzenbo
1,670
669
0
1,358
4,106
2,526
52
0
4,106
21,304
0
W
Amaterasu
moodygrant
Amaterasu
5,102
2,411
0
747
5,990
3,896
683
875
5,115
0
27,833
W
4,372
1,636
0
1,799
7,041
5,806
394
104
6,937
0
27,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,692
Gold Earned
30,513
192
Minions Killed
263
0
Camps Cleared
0
989,399
Distance Traveled
971,316
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,513
651
63
6
0
183,872
0
L
Chaac
4,691
469
29
3
0
203,263
0
L
Hun Batz
6,127
613
63
6
0
231,666
0
L
Neith
5,237
524
46
5
0
172,698
0
L
Sol
4,708
471
23
2
0
163,671
0
W
Arachne
5,703
570
46
5
0
207,025
0
W
Izanami
5,442
544
62
6
0
167,076
0
L
Kuzenbo
5,929
593
31
3
0
218,101
5
W
Amaterasu
7,117
712
48
5
0
191,639
0
W
Bellona
5,738
574
44
4
0
221,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role