Player Matchup

Chaac
Chaac
 
Chaac
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AnimeGuardian-
Fenrir
Level 135
God Stats
2W - 2L
1,717 SR
Queue Stats
157W - 138L
1,594 Elo+
Solo
The Morrigan
The Morrigan
SaarmGoblin_2000
The Morrigan
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 246L
1,529 Elo+
Solo
Neith
Neith
TehArtemis
Neith
Level 148
God Stats
14W - 13L
1,531 SR
Queue Stats
64W - 51L
1,531 Elo+
Party 1
Team Averages
Level 152
1,550 SR
1,531 Elo+

VS

Team Averages
Level 146
1,444 SR
1,504 Elo+
Janus
Janus
JGowe
Janus
Level 176
God Stats
12W - 6L
1,610 SR
Queue Stats
97W - 84L
1,575 Elo+
Party 3
Mercury
Mercury
KowalskyExperto
Mercury
Level 148
God Stats
1W - 0L
1,373 SR
Queue Stats
23W - 23L
1,527 Elo+
Solo
Rama
Rama
LDG1102
Rama
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 43L
1,462 Elo+
Party 2
Achilles
Achilles
TheGospelGuy
Achilles
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 44L
1,474 Elo+
Party 3
Sylvanus
Sylvanus
Thirsty777
Sylvanus
Level 106
God Stats
1W - 2L
1,239 SR
Queue Stats
55W - 52L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 1 / 0
6,112
611
4,115
7,168
4,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
 
Charon
8
0 / 0 / 0
4,516
452
2,898
3,546
2,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 0
4,726
473
2,950
7,282
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Morrigan
SaarmGoblin_2000
The Morrigan
10
0 / 4 / 0
5,168
517
2,367
5,112
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
9
0 / 1 / 0
4,640
464
3,138
5,882
1,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JGowe
Janus
13
5 / 0 / 2
7,247
725
5,134
3,949
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 6
5,555
556
2,323
8,990
3,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
LDG1102
Rama
10
1 / 0 / 0
5,019
502
2,031
3,883
1,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Achilles
TheGospelGuy
Achilles
11
1 / 0 / 0
6,263
626
3,772
8,948
7,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
Thirsty777
Sylvanus
10
0 / 0 / 1
4,785
479
1,751
4,565
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
8
8
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
L
Charon
 
Charon
0
0
0
0
L
0
2
0
0
W
Janus
JGowe
Janus
5
0
2
6
W
1
0
6
4
W
Rama
LDG1102
Rama
1
0
0
1
L
The Morrigan
SaarmGoblin_2000
The Morrigan
0
4
0
0
L
Neith
0
1
0
0
W
Achilles
TheGospelGuy
Achilles
1
0
0
1
W
Sylvanus
Thirsty777
Sylvanus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,468
Damage
15,011
28,990
Taken
30,335
12,303
Mitigated
16,635
11,091
Healing
10,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,115
867
0
3,238
7,168
4,043
0
0
7,168
0
54,709
L
Charon
 
Charon
2,898
571
103
1,551
3,546
2,322
0
718
2,796
21,887
0
L
2,950
629
0
3,803
7,282
2,643
0
1,723
5,457
0
30,158
W
Janus
JGowe
Janus
5,134
410
0
1,468
3,949
1,530
0
1,976
1,969
62,593
868
W
2,323
1,660
0
1,749
8,990
3,471
0
1,380
7,590
0
38,874
W
Rama
LDG1102
Rama
2,031
1,841
0
960
3,883
1,372
0
627
3,256
0
35,504
L
The Morrigan
SaarmGoblin_2000
The Morrigan
2,367
371
0
640
5,112
1,524
0
1,920
2,928
37,540
76
L
Neith
3,138
1,060
0
1,756
5,882
1,771
0
1,954
3,856
0
33,254
W
Achilles
TheGospelGuy
Achilles
3,772
533
0
3,084
8,948
7,545
0
0
8,948
0
49,401
W
Sylvanus
Thirsty777
Sylvanus
1,751
456
968
1,994
4,565
2,717
0
1,182
3,383
21,964
6,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,162
Gold Earned
28,869
329
Minions Killed
380
0
Camps Cleared
0
995,226
Distance Traveled
1,045,140
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,112
611
96
10
0
208,903
0
L
Charon
4,516
452
39
4
0
204,431
4
L
Fenrir
4,726
473
63
6
0
224,163
0
W
Janus
7,247
725
119
12
0
233,951
0
W
Mercury
5,555
556
60
6
0
242,125
0
W
Rama
5,019
502
51
5
0
197,774
2
L
The Morrigan
5,168
517
68
7
0
172,064
0
L
Neith
4,640
464
63
6
0
185,665
4
W
Achilles
6,263
626
95
10
0
179,739
1
W
Sylvanus
4,785
479
55
6
0
191,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role