Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BooraIsFeeding
Ah Muzen Cab
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 39L
1,398 Elo+
Party 2
Erlang Shen
Erlang Shen
Dogeteur
Erlang Shen
Level 53
God Stats
6W - 5L
1,526 SR
Queue Stats
78W - 61L
1,552 Elo+
Party 2
Thor
Thor
GonorrheaGaming
Thor
Level 27
God Stats
5W - 3L
1,722 SR
Queue Stats
20W - 13L
1,469 Elo+
Party 2
Fafnir
Fafnir
MelodyRedox3112
Fafnir
Level 159
God Stats
3W - 2L
1,734 SR
Queue Stats
544W - 558L
1,451 Elo+
Party 1
Ra
Ra
Tnnkirk55
Ra
Level 46
God Stats
17W - 18L
1,512 SR
Queue Stats
191W - 208L
1,494 Elo+
Party 1
Team Averages
Level 77
1,599 SR
1,473 Elo+

VS

Team Averages
Level 54
1,612 SR
1,492 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Happyfreak666
Chaac
Level 45
God Stats
2W - 0L
1,752 SR
Queue Stats
56W - 49L
1,457 Elo+
Solo
Ymir
Ymir
TheBoyMoggle
Ymir
Level 11
God Stats
8W - 4L
1,631 SR
Queue Stats
8W - 5L
1,537 Elo+
Party 3
Pele
Pele
duhhnnyy
Pele
Level 49
God Stats
5W - 3L
1,525 SR
Queue Stats
248W - 254L
1,467 Elo+
Solo
Skadi
Skadi
italianbred2000
Skadi
Level 64
God Stats
19W - 13L
1,650 SR
Queue Stats
59W - 67L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BooraIsFeeding
Ah Muzen Cab
9
1 / 2 / 1
5,004
500
6,416
6,422
2,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Erlang Shen
Dogeteur
Erlang Shen
10
0 / 2 / 1
5,707
571
6,971
11,945
8,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 0
5,328
533
1,953
7,822
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 1
5,880
588
3,343
6,301
6,638
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 0
5,245
525
1,334
5,134
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
0 / 0 / 3
6,194
619
3,703
3,093
998
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 1 / 2
5,828
583
5,804
10,279
5,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 2
4,847
485
2,640
7,137
5,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
13
7 / 0 / 0
6,771
677
6,523
7,663
3,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 1 / 1
4,991
499
4,356
5,991
2,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
8
8
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
0
3
1.5
L
Ah Muzen Cab
BooraIsFeeding
Ah Muzen Cab
1
2
1
0.75
L
Erlang Shen
Dogeteur
Erlang Shen
0
2
1
0.25
L
1
1
0
1
W
0
1
2
1
L
1
0
1
1.5
W
0
1
2
1
L
0
3
0
0
W
Pele
7
0
0
7
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,017
Damage
23,026
37,624
Taken
34,163
23,122
Mitigated
17,065
12,387
Healing
9,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
3,703
47
0
2,056
3,093
998
432
716
2,213
56,478
0
L
Ah Muzen Cab
BooraIsFeeding
Ah Muzen Cab
6,416
2,142
0
750
6,422
2,813
98
1,461
4,961
0
42,091
L
Erlang Shen
Dogeteur
Erlang Shen
6,971
4,343
0
4,354
11,945
8,987
0
0
11,945
0
42,479
L
1,953
562
0
2,794
7,822
2,783
0
352
7,470
0
43,265
W
5,804
1,873
0
4,281
10,279
5,739
0
0
10,279
0
44,485
L
3,343
725
0
2,985
6,301
6,638
0
1,948
4,353
16,649
0
W
2,640
590
0
609
7,137
5,033
0
1,150
5,987
7,944
0
L
1,334
95
492
1,012
5,134
1,901
0
2,582
2,552
33,268
1,344
W
Pele
6,523
1,570
0
2,136
7,663
3,205
0
766
6,765
0
46,460
W
4,356
1,763
0
670
5,991
2,090
0
1,749
4,242
0
36,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,164
Gold Earned
28,631
318
Minions Killed
292
0
Camps Cleared
0
944,728
Distance Traveled
996,563
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,194
619
72
7
0
178,099
0
L
Ah Muzen Cab
5,004
500
60
6
0
168,031
0
L
Erlang Shen
5,707
571
76
8
0
175,552
0
L
Thor
5,328
533
87
9
0
207,668
0
W
Chaac
5,828
583
75
8
0
196,810
0
L
Fafnir
5,880
588
24
2
0
197,898
3
W
Ymir
4,847
485
13
1
0
202,997
0
L
Ra
5,245
525
71
7
0
195,579
2
W
Pele
6,771
677
75
8
0
251,464
0
W
Skadi
4,991
499
57
6
0
167,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role