Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Hobo Elf
Ymir
Level 39
God Stats
5W - 1L
1,466 SR
Queue Stats
5W - 1L
1,544 Elo+
Party 2
Danzaburou
Danzaburou
Nato TF
Danzaburou
Level 96
God Stats
8W - 7L
1,596 SR
Queue Stats
22W - 15L
1,532 Elo+
Party 2
Team Averages
Level 68
1,521 SR
1,525 Elo+

VS

Team Averages
Level 53
1,573 SR
1,429 Elo+
Surtr
Surtr
CrushingVoid
Surtr
Level 58
God Stats
19W - 18L
1,512 SR
Queue Stats
172W - 180L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
MortalKai1225
Cthulhu
Level 32
God Stats
1W - 3L
1,586 SR
Queue Stats
57W - 61L
1,443 Elo+
Party 1
Baron Samedi
Baron Samedi
Ragingkooter
Baron Samedi
Level 69
God Stats
61W - 45L
1,621 SR
Queue Stats
179W - 187L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
3 / 1 / 4
8,387
762
10,736
7,403
3,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
13
2 / 0 / 6
8,025
730
3,411
9,052
8,168
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Nato TF
Danzaburou
13
3 / 1 / 5
8,738
794
7,919
9,091
4,248
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
7,073
643
6,935
15,856
10,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
14
2 / 2 / 0
7,665
697
11,158
9,744
7,355
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Ragingkooter
Baron Samedi
1
0 / 0 / 0
4,104
373
0
0
0

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
8
Kills
2
2
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
1
4
5
L
0
6
2
0.17
W
Ymir
2
0
6
5
L
Cthulhu
2
2
0
1
W
Danzaburou
Nato TF
Danzaburou
3
1
5
5.5
L
Baron Samedi
Ragingkooter
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,066
Damage
18,093
25,546
Taken
25,600
16,157
Mitigated
17,946
9,117
Healing
4,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,736
1,385
3,669
2,728
7,403
3,741
0
3,119
4,284
37,506
0
L
6,935
2,378
0
4,029
15,856
10,591
4
8,494
7,292
515
18,508
W
Ymir
3,411
1,412
0
250
9,052
8,168
78
4,650
4,402
13,666
1,762
L
Cthulhu
11,158
550
0
750
9,744
7,355
0
5,262
4,424
35,721
1,243
W
Danzaburou
Nato TF
Danzaburou
7,919
3,315
0
2,470
9,091
4,248
717
2,980
6,111
0
49,721
L
Baron Samedi
Ragingkooter
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,150
Gold Earned
18,842
190
Minions Killed
74
0
Camps Cleared
0
595,798
Distance Traveled
385,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,387
762
73
7
0
201,099
0
L
Surtr
7,073
643
33
3
0
180,427
0
W
Ymir
8,025
730
37
3
0
196,608
0
L
Cthulhu
7,665
697
41
4
0
205,452
0
W
Danzaburou
8,738
794
80
7
0
198,091
0
L
Baron Samedi
4,104
373
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role