Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Baezil
Artemis
Level 219
God Stats
2W - 0L
1,749 SR
Queue Stats
181W - 9L
2,048 Elo+
Party 1
Erlang Shen
Erlang Shen
Sparconix
Erlang Shen
Level 188
God Stats
1W - 0L
1,859 SR
Queue Stats
146W - 5L
2,113 Elo+
Party 1
Zeus
Zeus
average
Zeus
Level 203
God Stats
6W - 0L
2,016 SR
Queue Stats
210W - 34L
1,759 Elo+
Party 1
Anubis
Anubis
lltavollProll
Anubis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,843 Elo+
Solo
Team Averages
Level 186
1,725 SR
1,853 Elo+

VS

Team Averages
Level 138
1,604 SR
1,551 Elo+
Hera
Hera
KingSosaGuwop
Hera
Level 108
God Stats
3W - 2L
1,926 SR
Queue Stats
53W - 53L
1,553 Elo+
Party 2
Ishtar
Ishtar
Soulnova
Ishtar
Level 128
God Stats
1W - 1L
1,735 SR
Queue Stats
70W - 61L
1,557 Elo+
Solo
Zhong Kui
Zhong Kui
Trapunto
Zhong Kui
Level 153
God Stats
1W - 2L
1,544 SR
Queue Stats
124W - 131L
1,491 Elo+
Party 2
Tiamat
Tiamat
XzImmortalzX
Tiamat
Level 159
God Stats
0W - 1L
1,316 SR
Queue Stats
9W - 12L
1,595 Elo+
Party 3
Atlas
Atlas
xBTGx PROz
Atlas
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
7 / 2 / 19
10,413
947
7,086
16,837
16,060
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Baezil
Artemis
17
8 / 1 / 15
10,325
939
23,345
6,992
3,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
Sparconix
Erlang Shen
15
4 / 1 / 18
9,223
838
8,262
12,507
15,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
average
Zeus
16
3 / 1 / 19
9,353
850
14,761
4,946
2,399
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
7 / 1 / 14
10,198
927
7,820
6,400
3,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
7,524
684
3,803
9,028
3,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
Soulnova
Ishtar
13
2 / 5 / 2
7,369
670
7,315
11,778
4,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Trapunto
Zhong Kui
11
1 / 7 / 3
7,174
652
5,750
13,844
12,841
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
15
0 / 4 / 3
7,126
648
6,048
9,723
5,839
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
13
0 / 7 / 2
7,447
677
5,042
18,455
17,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
17
29
Kills
4
6
Deaths
29
85
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
7
2
19
8.25
W
Artemis
Baezil
Artemis
8
1
15
15.5
L
1
6
3
0.42
L
Ishtar
Soulnova
Ishtar
2
5
2
0.6
W
Erlang Shen
Sparconix
Erlang Shen
4
1
18
13
L
Zhong Kui
Trapunto
Zhong Kui
1
7
3
0.36
L
Tiamat
0
4
3
0.38
W
Zeus
average
Zeus
3
1
19
12.5
W
7
1
14
14
L
Atlas
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,274
Damage
27,958
47,682
Taken
62,828
41,660
Mitigated
45,030
19,540
Healing
5,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
7,086
1,828
1,106
6,649
16,837
16,060
142
3,587
12,991
137
14,845
W
Artemis
Baezil
Artemis
23,345
5,515
391
520
6,992
3,746
2,652
4,516
2,422
0
43,821
L
3,803
1,003
228
173
9,028
3,870
0
2,024
6,839
12,107
273
L
Ishtar
Soulnova
Ishtar
7,315
3,909
0
1,534
11,778
4,975
0
4,253
7,378
0
15,658
W
Erlang Shen
Sparconix
Erlang Shen
8,262
2,883
1,669
5,619
12,507
15,532
956
6,164
6,024
0
15,164
L
Zhong Kui
Trapunto
Zhong Kui
5,750
376
0
401
13,844
12,841
0
5,493
8,248
6,923
0
L
Tiamat
6,048
593
552
937
9,723
5,839
0
4,598
4,950
13,511
576
W
Zeus
average
Zeus
14,761
1,001
46
544
4,946
2,399
2,383
1,266
3,680
37,228
0
W
7,820
37
699
2,297
6,400
3,923
1,743
3,433
2,827
23,100
825
L
Atlas
5,042
1,722
505
1,344
18,455
17,505
0
6,171
11,885
14,042
510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,512
Gold Earned
36,640
144
Minions Killed
75
0
Camps Cleared
0
1,176,756
Distance Traveled
783,702
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,413
947
22
2
0
255,978
0
W
Artemis
10,325
939
48
4
0
230,222
0
L
Hera
7,524
684
22
2
0
129,252
0
L
Ishtar
7,369
670
19
2
0
180,831
0
W
Erlang Shen
9,223
838
10
1
0
239,012
0
L
Zhong Kui
7,174
652
3
0
0
148,305
0
L
Tiamat
7,126
648
17
2
0
160,660
0
W
Zeus
9,353
850
38
3
0
227,685
0
W
Anubis
10,198
927
26
2
0
223,859
0
L
Atlas
7,447
677
14
1
0
164,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role