Player Matchup

Achilles
Achilles
 
Achilles
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EnExzJohn
Anubis
Level 25
God Stats
6W - 5L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Fjordviking
Hun Batz
Level 121
God Stats
10W - 7L
1,272 SR
Queue Stats
43W - 54L
1,364 Elo+
Party 2
Bacchus
Bacchus
GoatNinha
Bacchus
Level 24
God Stats
3W - 2L
1,411 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
NickQZ
Jing Wei
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Team Averages
Level 61
1,437 SR
1,473 Elo+

VS

Team Averages
Level 55
1,535 SR
1,483 Elo+
Cerberus
Cerberus
DubsDaDonskii
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 152L
1,429 Elo+
Party 1
Kukulkan
Kukulkan
GirthyCheese
Kukulkan
Level 69
God Stats
1W - 5L
1,500 SR
Queue Stats
18W - 26L
1,799 Elo+
Party 1
Danzaburou
Danzaburou
RoddyJP
Danzaburou
Level 55
God Stats
11W - 18L
1,631 SR
Queue Stats
356W - 338L
1,301 Elo+
Solo
Guan Yu
Guan Yu
kxlled-you
Guan Yu
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
341W - 359L
1,449 Elo+
Party 1
Chaac
Chaac
sabitoV2
Chaac
Level 65
God Stats
5W - 6L
1,546 SR
Queue Stats
361W - 413L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
6 / 2 / 2
8,672
619
9,074
12,492
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
EnExzJohn
Anubis
13
1 / 1 / 2
7,898
564
4,102
6,199
2,674
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Fjordviking
Hun Batz
15
4 / 1 / 2
8,288
592
5,185
12,669
6,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
GoatNinha
Bacchus
11
2 / 0 / 5
7,676
548
5,532
11,857
10,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
NickQZ
Jing Wei
11
5 / 4 / 5
7,394
528
11,055
10,146
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DubsDaDonskii
Cerberus
10
1 / 2 / 2
6,278
448
5,857
12,030
10,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
GirthyCheese
Kukulkan
13
1 / 3 / 0
7,284
520
5,204
6,716
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
RoddyJP
Danzaburou
10
0 / 5 / 1
5,451
389
5,547
8,401
2,927
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
kxlled-you
Guan Yu
11
3 / 2 / 1
6,315
451
5,800
11,861
7,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
sabitoV2
Chaac
10
2 / 6 / 0
6,068
433
6,955
18,356
10,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
18
Kills
7
8
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
2
2
3.5
L
Cerberus
DubsDaDonskii
Cerberus
1
2
2
1
W
Anubis
EnExzJohn
Anubis
1
1
2
2
W
Hun Batz
Fjordviking
Hun Batz
4
1
2
5
L
Kukulkan
GirthyCheese
Kukulkan
1
3
0
0.33
W
Bacchus
GoatNinha
Bacchus
2
0
5
4.5
W
Jing Wei
NickQZ
Jing Wei
5
4
5
1.88
L
Danzaburou
RoddyJP
Danzaburou
0
5
1
0.1
L
Guan Yu
kxlled-you
Guan Yu
3
2
1
1.75
L
Chaac
sabitoV2
Chaac
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,948
Damage
29,363
53,363
Taken
57,364
30,533
Mitigated
33,323
18,484
Healing
14,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,074
2,947
0
4,563
12,492
7,929
190
315
12,177
0
53,581
L
Cerberus
DubsDaDonskii
Cerberus
5,857
477
0
4,627
12,030
10,469
0
3,373
8,657
19,800
708
W
Anubis
EnExzJohn
Anubis
4,102
334
0
3,396
6,199
2,674
385
3,335
2,864
59,750
566
W
Hun Batz
Fjordviking
Hun Batz
5,185
853
0
2,806
12,669
6,295
89
1,019
11,650
0
81,656
L
Kukulkan
GirthyCheese
Kukulkan
5,204
336
0
1,169
6,716
2,147
0
2,998
3,718
60,623
0
W
Bacchus
GoatNinha
Bacchus
5,532
958
0
6,014
11,857
10,121
218
3,247
8,610
25,906
900
W
Jing Wei
NickQZ
Jing Wei
11,055
7,776
0
1,705
10,146
3,514
637
2,437
7,709
0
38,607
L
Danzaburou
RoddyJP
Danzaburou
5,547
1,998
0
1,586
8,401
2,927
0
847
7,554
0
31,945
L
Guan Yu
kxlled-you
Guan Yu
5,800
894
297
1,280
11,861
7,214
0
1,848
9,966
0
39,769
L
Chaac
sabitoV2
Chaac
6,955
2,451
0
5,472
18,356
10,566
0
239
17,432
0
41,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,928
Gold Earned
31,396
396
Minions Killed
294
0
Camps Cleared
0
1,340,979
Distance Traveled
1,255,698
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,672
619
89
6
0
291,824
1
L
Cerberus
6,278
448
28
2
0
252,237
0
W
Anubis
7,898
564
102
7
0
251,445
2
W
Hun Batz
8,288
592
113
8
0
294,080
0
L
Kukulkan
7,284
520
115
8
0
224,414
0
W
Bacchus
7,676
548
27
2
0
252,721
0
W
Jing Wei
7,394
528
65
5
0
250,909
0
L
Danzaburou
5,451
389
48
3
0
220,869
4
L
Guan Yu
6,315
451
51
4
0
316,378
0
L
Chaac
6,068
433
52
4
0
241,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role