Player Matchup

Bakasura
Bakasura
BRIMSTONEY
Bakasura
Level 98
God Stats
32W - 24L
1,408 SR
Queue Stats
123W - 126L
1,515 Elo+
Party 1
Ares
Ares
T4ort
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,362 Elo+
Party 1
Ra
Ra
medleylmt
Ra
Level 102
God Stats
14W - 15L
1,582 SR
Queue Stats
417W - 467L
1,364 Elo+
Solo
Team Averages
Level 72
1,497 SR
1,414 Elo+

VS

Team Averages
Level 75
1,526 SR
1,444 Elo+
Hel
Hel
ScameLikely
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,443 Elo+
Solo
Achilles
Achilles
Tollcap
Achilles
Level 35
God Stats
14W - 8L
1,614 SR
Queue Stats
54W - 43L
1,445 Elo+
Party 2
Izanami
Izanami
kingbowser324
Izanami
Level 123
God Stats
0W - 2L
1,465 SR
Queue Stats
54W - 43L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BRIMSTONEY
Bakasura
16
11 / 0 / 2
10,646
887
17,389
16,999
9,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
T4ort
Ares
14
2 / 1 / 8
8,930
744
7,809
15,755
13,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
0 / 0 / 12
9,481
790
9,134
5,603
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,797
650
10,786
11,459
4,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Tollcap
Achilles
12
1 / 6 / 0
7,707
642
8,084
17,792
13,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
12
0 / 2 / 1
7,938
662
5,597
11,955
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
13
Kills
1
1
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BRIMSTONEY
Bakasura
11
0
2
12
L
0
5
1
0.1
W
Ares
T4ort
Ares
2
1
8
6
L
Achilles
Tollcap
Achilles
1
6
0
0.17
L
Izanami
0
2
1
0.25
W
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,332
Damage
24,467
38,357
Taken
41,206
26,274
Mitigated
22,257
17,375
Healing
11,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BRIMSTONEY
Bakasura
17,389
11,772
0
9,041
16,999
9,618
1,643
2,934
13,248
0
39,374
L
10,786
673
3,314
3,577
11,459
4,962
0
4,932
5,037
30,606
467
W
Ares
T4ort
Ares
7,809
385
0
4,243
15,755
13,670
293
4,989
9,449
18,788
0
L
Achilles
Tollcap
Achilles
8,084
1,540
0
2,417
17,792
13,040
0
5,563
9,513
203
22,614
L
Izanami
5,597
3,393
0
2,083
11,955
4,255
0
5,144
5,936
0
36,277
W
9,134
796
1,940
2,151
5,603
2,986
724
1,855
3,459
44,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,057
Gold Earned
23,442
163
Minions Killed
147
0
Camps Cleared
0
763,328
Distance Traveled
623,620
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,646
887
64
5
0
285,953
0
L
Hel
7,797
650
51
4
0
216,886
0
W
Ares
8,930
744
16
1
0
241,801
0
L
Achilles
7,707
642
29
2
0
224,966
0
L
Izanami
7,938
662
67
6
0
181,768
0
W
Ra
9,481
790
83
7
0
235,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role