Player Matchup

Jormungandr
Jormungandr
Gold II
KGoody24
Jormungandr
Gold II
Level 119
God Stats
5W - 8L
1,500 SR
Queue Stats
305W - 338L
1,543 MMR
Solo
Neith
Neith
Gold III
SnaffyDuke
Neith
Gold III
Level 43
God Stats
73W - 52L
1,672 SR
Queue Stats
162W - 157L
1,565 MMR
Solo
Ix Chel
Ix Chel
Gold IV
mountainjoe13
Ix Chel
Gold IV
Level 129
God Stats
8W - 10L
1,686 SR
Queue Stats
145W - 164L
1,543 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 97
1,620 SR
1,550 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 122
1,605 SR
1,543 MMR
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
KingKuckoo
Baron Samedi
Bronze III
Level 49
God Stats
1W - 1L
1,775 SR
Queue Stats
1W - 1L
1,600 MMR
Party 1
Arachne
Arachne
Bronze III
OGDMP
Arachne
Bronze III
Level 123
God Stats
2W - 3L
1,539 SR
Queue Stats
3W - 4L
1,529 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KGoody24
Jormungandr
16
3 / 1 / 13
10,223
786
13,084
17,601
23,638
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
15
5 / 3 / 8
10,121
779
15,332
13,469
6,785
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
17
11 / 3 / 7
11,992
922
18,102
13,749
7,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CthulhuAresVamanaHeraKhepri

VS

Bans
AphroditeGaneshaBellonaBacchusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 8 / 2
8,383
645
10,886
23,202
25,202
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baron Samedi
KingKuckoo
Baron Samedi
15
2 / 8 / 3
9,746
750
14,248
15,710
8,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Arachne
OGDMP
Arachne
15
3 / 3 / 3
9,424
725
10,975
16,889
8,898
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
19
Kills
6
7
Deaths
19
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
8
2
0.25
W
Jormungandr
KGoody24
Jormungandr
3
1
13
9.5
L
Baron Samedi
KingKuckoo
Baron Samedi
2
8
3
0.44
L
Arachne
OGDMP
Arachne
3
3
3
1.5
W
Neith
5
3
8
3
W
Ix Chel
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,518
Damage
36,109
44,819
Taken
55,801
37,681
Mitigated
42,874
11,439
Healing
13,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
10,886
2,662
0
4,187
23,202
25,202
9
12,686
9,331
31,054
1,651
W
Jormungandr
KGoody24
Jormungandr
13,084
3,666
0
4,357
17,601
23,638
0
7,510
10,071
34,579
983
L
Baron Samedi
KingKuckoo
Baron Samedi
14,248
679
1,978
3,578
15,710
8,774
0
6,312
8,938
32,941
518
L
Arachne
OGDMP
Arachne
10,975
8,052
0
3,712
16,889
8,898
0
9,604
6,552
0
34,503
W
Neith
15,332
8,210
0
3,156
13,469
6,785
1,879
8,864
4,605
0
55,220
W
Ix Chel
18,102
1,770
1,613
2,313
13,749
7,258
635
8,161
5,588
53,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,336
Gold Earned
27,553
223
Minions Killed
111
0
Camps Cleared
0
710,123
Distance Traveled
715,438
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,383
645
31
2
0
232,633
0
W
Jormungandr
10,223
786
41
3
0
243,138
5
L
Baron Samedi
9,746
750
32
2
0
210,013
2
L
Arachne
9,424
725
48
4
0
272,792
0
W
Neith
10,121
779
83
6
0
203,785
1
W
Ix Chel
11,992
922
99
8
0
263,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role