Player Matchup

Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Aetherbird
Kumbhakarna
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Geb
Geb
Bled
Geb
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,403 Elo+
Party 2
Apollo
Apollo
VenitasGU
Apollo
Level 148
God Stats
1W - 0L
1,214 SR
Queue Stats
5W - 4L
1,554 Elo+
Party 3
Nu Wa
Nu Wa
sniperedd1992
Nu Wa
Level 144
God Stats
2W - 1L
1,497 SR
Queue Stats
61W - 74L
1,396 Elo+
Party 2
Team Averages
Level 124
1,442 SR
1,471 Elo+

VS

Team Averages
Level 130
1,546 SR
1,531 Elo+
Artemis
Artemis
Einco_
Artemis
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 21L
1,523 Elo+
Party 1
Danzaburou
Danzaburou
LLCoolnRich
Danzaburou
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,585 Elo+
Party 1
Cerberus
Cerberus
ReactiveJobot
Cerberus
Level 105
God Stats
1W - 1L
1,733 SR
Queue Stats
50W - 50L
1,539 Elo+
Solo
Mercury
Mercury
Triosky
Mercury
Level 128
God Stats
5W - 5L
1,498 SR
Queue Stats
162W - 181L
1,507 Elo+
Solo
Ganesha
Ganesha
temp-407120
Ganesha
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
3 / 3 / 10
7,843
871
8,513
10,223
13,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
Aetherbird
Kumbhakarna
13
2 / 2 / 11
8,093
899
3,784
11,594
12,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
Bled
Geb
13
1 / 1 / 12
7,934
882
8,441
9,266
10,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
VenitasGU
Apollo
15
3 / 1 / 8
8,425
936
7,432
6,617
3,355
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
6 / 1 / 9
8,255
917
9,423
4,935
2,176
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Einco_
Artemis
13
1 / 4 / 4
7,261
807
7,598
8,543
3,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
LLCoolnRich
Danzaburou
14
4 / 3 / 0
8,090
899
12,605
8,202
3,444
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
ReactiveJobot
Cerberus
9
0 / 2 / 3
5,994
666
2,793
6,217
5,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Triosky
Mercury
11
2 / 3 / 1
6,969
774
5,575
6,490
2,373
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
temp-407120
Ganesha
14
0 / 4 / 5
7,702
856
5,488
11,732
14,023
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
15
Kills
7
8
Deaths
16
50
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
3
10
2.67
W
Kumbhakarna
Aetherbird
Kumbhakarna
2
2
11
3.75
W
Geb
Bled
Geb
1
1
12
7
L
Artemis
Einco_
Artemis
1
4
4
0.75
L
Danzaburou
LLCoolnRich
Danzaburou
4
3
0
1.33
L
Cerberus
ReactiveJobot
Cerberus
0
2
3
0.75
L
Mercury
Triosky
Mercury
2
3
1
0.83
W
Apollo
VenitasGU
Apollo
3
1
8
7
W
6
1
9
10.5
L
Ganesha
temp-407120
Ganesha
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,593
Damage
34,059
42,635
Taken
41,184
42,364
Mitigated
28,949
13,801
Healing
11,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,513
801
1,171
2,172
10,223
13,816
0
2,122
8,101
3,961
9,593
W
Kumbhakarna
Aetherbird
Kumbhakarna
3,784
307
808
2,584
11,594
12,796
312
2,169
9,425
4,033
1,373
W
Geb
Bled
Geb
8,441
659
1,226
2,143
9,266
10,221
70
1,782
7,484
13,182
0
L
Artemis
Einco_
Artemis
7,598
1,742
0
1,250
8,543
3,449
0
6,123
2,420
0
25,604
L
Danzaburou
LLCoolnRich
Danzaburou
12,605
5,697
1,102
2,192
8,202
3,444
0
5,787
2,415
0
33,744
L
Cerberus
ReactiveJobot
Cerberus
2,793
0
439
2,086
6,217
5,660
0
3,147
3,070
6,790
0
L
Mercury
Triosky
Mercury
5,575
1,073
529
1,058
6,490
2,373
0
4,624
1,866
0
10,257
W
Apollo
VenitasGU
Apollo
7,432
4,671
318
2,578
6,617
3,355
1,076
1,143
5,474
0
31,026
W
9,423
3,420
314
487
4,935
2,176
215
600
4,335
17,448
0
L
Ganesha
temp-407120
Ganesha
5,488
680
705
1,657
11,732
14,023
0
4,619
7,113
9,671
632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,550
Gold Earned
36,016
106
Minions Killed
123
0
Camps Cleared
0
881,068
Distance Traveled
776,481
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,843
871
10
1
0
175,656
0
W
Kumbhakarna
8,093
899
6
1
0
180,488
0
W
Geb
7,934
882
6
1
0
183,328
0
L
Artemis
7,261
807
37
4
0
145,198
0
L
Danzaburou
8,090
899
48
5
0
150,167
0
L
Cerberus
5,994
666
25
3
0
118,579
0
L
Mercury
6,969
774
13
1
0
197,098
0
W
Apollo
8,425
936
70
8
0
179,861
0
W
Nu Wa
8,255
917
14
2
0
161,735
0
L
Ganesha
7,702
856
0
0
0
165,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role