Player Matchup

Vulcan
Vulcan
Platinum IV
Colgaldy
Vulcan
Platinum IV
Level 138
God Stats
5W - 4L
1,487 SR
Queue Stats
73W - 62L
1,778 MMR
Party 1
Hou Yi
Hou Yi
Gold II
F6ToQuit
Hou Yi
Gold II
Level 126
God Stats
8W - 2L
1,500 SR
Queue Stats
118W - 98L
1,494 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
SebasCG
Cu Chulainn
Gold I
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 67L
1,694 MMR
Party 2
The Morrigan
The Morrigan
Platinum IV
ijmoody14
The Morrigan
Platinum IV
Level 126
God Stats
11W - 8L
1,633 SR
Queue Stats
206W - 198L
1,655 MMR
Solo
Sylvanus
Sylvanus
Gold II
juparopi2
Sylvanus
Gold II
Level 136
God Stats
6W - 2L
1,754 SR
Queue Stats
263W - 259L
1,624 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,575 SR
1,649 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,664 SR
1,655 MMR
Merlin
Merlin
Gold II
Jonaab93
Merlin
Gold II
Level 157
God Stats
7W - 7L
1,765 SR
Queue Stats
110W - 107L
1,662 MMR
Solo
Sobek
Sobek
Platinum V
PweaseGetAngwy
Sobek
Platinum V
Level 115
God Stats
3W - 4L
1,556 SR
Queue Stats
71W - 62L
1,727 MMR
Party 3
Danzaburou
Danzaburou
Gold V
VinNotSoDiesel
Danzaburou
Gold V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,623 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
chunkmonk92
Tsukuyomi
Gold II
Level 158
God Stats
0W - 1L
1,732 SR
Queue Stats
60W - 61L
1,619 MMR
Party 3
Cthulhu
Cthulhu
Gold IV
mlkmn
Cthulhu
Gold IV
Level 125
God Stats
1W - 1L
1,766 SR
Queue Stats
53W - 42L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Colgaldy
Vulcan
18
2 / 3 / 5
11,355
568
14,796
11,087
5,672
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
F6ToQuit
Hou Yi
20
7 / 1 / 10
12,730
637
25,952
18,229
9,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
SebasCG
Cu Chulainn
18
5 / 3 / 5
12,133
607
15,823
29,144
19,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Morrigan
ijmoody14
The Morrigan
20
6 / 1 / 3
12,234
612
10,544
14,140
6,785
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
juparopi2
Sylvanus
15
2 / 3 / 9
10,424
521
7,045
20,863
23,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Bans
LokiZhong KuiAthenaAchillesThanatos

VS

Bans
SurtrArachneAgniAresBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jonaab93
Merlin
16
2 / 3 / 4
9,931
497
12,798
10,764
4,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 4 / 5
9,377
469
9,418
26,698
30,741
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
VinNotSoDiesel
Danzaburou
15
1 / 8 / 1
9,302
465
8,911
20,428
8,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
chunkmonk92
Tsukuyomi
15
0 / 5 / 6
9,090
455
7,926
20,731
9,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
mlkmn
Cthulhu
18
5 / 2 / 1
10,985
549
17,411
19,478
26,413
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
22
Kills
11
11
Deaths
22
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Colgaldy
Vulcan
2
3
5
1.5
W
Hou Yi
F6ToQuit
Hou Yi
7
1
10
12
L
Merlin
Jonaab93
Merlin
2
3
4
1.33
L
3
4
5
1.38
W
Cu Chulainn
SebasCG
Cu Chulainn
5
3
5
2.5
L
Danzaburou
VinNotSoDiesel
Danzaburou
1
8
1
0.19
L
Tsukuyomi
chunkmonk92
Tsukuyomi
0
5
6
0.6
W
The Morrigan
ijmoody14
The Morrigan
6
1
3
7.5
W
Sylvanus
juparopi2
Sylvanus
2
3
9
2.17
L
Cthulhu
mlkmn
Cthulhu
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,160
Damage
56,464
93,463
Taken
98,099
64,303
Mitigated
79,604
37,713
Healing
26,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Colgaldy
Vulcan
14,796
92
0
536
11,087
5,672
435
7,050
4,037
101,548
0
W
Hou Yi
F6ToQuit
Hou Yi
25,952
14,372
0
6,729
18,229
9,103
5,705
4,564
13,665
0
113,140
L
Merlin
Jonaab93
Merlin
12,798
265
0
625
10,764
4,530
0
5,587
4,948
88,815
1,362
L
9,418
1,093
0
7,803
26,698
30,741
0
11,298
15,040
37,843
2,553
W
Cu Chulainn
SebasCG
Cu Chulainn
15,823
3,967
0
8,933
29,144
19,694
1,985
14,652
14,492
829
100,017
L
Danzaburou
VinNotSoDiesel
Danzaburou
8,911
3,464
0
3,594
20,428
8,777
29
5,623
14,761
0
76,887
L
Tsukuyomi
chunkmonk92
Tsukuyomi
7,926
1,990
0
7,073
20,731
9,143
0
6,687
13,905
0
75,682
W
The Morrigan
ijmoody14
The Morrigan
10,544
2,729
0
9,101
14,140
6,785
156
3,697
10,443
121,616
1,427
W
Sylvanus
juparopi2
Sylvanus
7,045
1,640
4,711
7,703
20,863
23,049
83
8,852
12,011
26,525
0
L
Cthulhu
mlkmn
Cthulhu
17,411
1,863
652
6,537
19,478
26,413
0
2,546
16,874
81,028
4,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,876
Gold Earned
48,685
669
Minions Killed
594
0
Camps Cleared
0
2,060,855
Distance Traveled
1,961,901
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,355
568
156
8
0
440,862
0
W
Hou Yi
12,730
637
152
8
0
396,191
0
L
Merlin
9,931
497
153
8
0
376,945
3
L
Sobek
9,377
469
50
3
0
407,520
4
W
Cu Chulainn
12,133
607
133
7
0
397,538
2
L
Danzaburou
9,302
465
122
6
0
326,961
2
L
Tsukuyomi
9,090
455
111
6
0
465,023
5
W
The Morrigan
12,234
612
185
9
0
452,467
1
W
Sylvanus
10,424
521
43
2
0
373,797
1
L
Cthulhu
10,985
549
158
8
0
385,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role