Player Matchup

Morgan Le Fay
Morgan Le Fay
EDCHIDO
Morgan Le Fay
Level 87
God Stats
25W - 21L
1,765 SR
Queue Stats
200W - 180L
1,505 Elo+
Party 3
Merlin
Merlin
Hank3r99
Merlin
Level 80
God Stats
2W - 5L
1,644 SR
Queue Stats
202W - 183L
1,494 Elo+
Party 3
Ymir
Ymir
StargazeBen
Ymir
Level 63
God Stats
2W - 1L
1,665 SR
Queue Stats
80W - 82L
1,485 Elo+
Solo
Thanatos
Thanatos
TheHanderCol
Thanatos
Level 173
God Stats
0W - 3L
1,500 SR
Queue Stats
314W - 287L
1,532 Elo+
Solo
Surtr
Surtr
plague6ghost
Surtr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 96L
1,509 Elo+
Solo
Team Averages
Level 106
1,615 SR
1,505 Elo+

VS

Team Averages
Level 103
1,733 SR
1,498 Elo+
Ares
Ares
Athalwolf M
Ares
Level 148
God Stats
4W - 2L
1,848 SR
Queue Stats
199W - 205L
1,513 Elo+
Party 1
Apollo
Apollo
Catthulhu
Apollo
Level 62
God Stats
6W - 1L
1,888 SR
Queue Stats
223W - 195L
1,502 Elo+
Party 2
Nu Wa
Nu Wa
Oumashu84
Nu Wa
Level 128
God Stats
32W - 14L
1,654 SR
Queue Stats
209W - 204L
1,484 Elo+
Party 1
Shiva
Shiva
SKIN Fergus
Shiva
Level 108
God Stats
12W - 7L
1,479 SR
Queue Stats
187W - 181L
1,484 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Tommy2Turnt
Cu Chulainn
Level 68
God Stats
2W - 1L
1,798 SR
Queue Stats
256W - 224L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EDCHIDO
Morgan Le Fay
11
0 / 2 / 0
5,638
513
873
5,320
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Hank3r99
Merlin
10
0 / 2 / 1
5,225
475
4,567
4,052
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 2
4,730
430
4,375
8,736
7,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
TheHanderCol
Thanatos
10
3 / 6 / 0
5,690
517
3,063
12,370
5,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 2 / 1
5,634
512
5,064
11,669
7,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
6,398
582
4,790
9,500
7,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
Catthulhu
Apollo
11
2 / 1 / 2
6,241
567
2,390
5,412
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Oumashu84
Nu Wa
13
2 / 0 / 3
6,794
618
6,001
2,330
719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
1 / 2 / 2
6,860
624
7,165
9,297
5,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Tommy2Turnt
Cu Chulainn
12
6 / 0 / 2
6,558
596
4,716
6,708
5,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
14
14
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
Apollo
Catthulhu
Apollo
2
1
2
3
L
Morgan Le Fay
EDCHIDO
Morgan Le Fay
0
2
0
0
L
Merlin
Hank3r99
Merlin
0
2
1
0.25
W
Nu Wa
Oumashu84
Nu Wa
2
0
3
3.5
W
1
2
2
1
L
0
2
2
0.5
L
Thanatos
TheHanderCol
Thanatos
3
6
0
0.5
W
Cu Chulainn
Tommy2Turnt
Cu Chulainn
6
0
2
7
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,942
Damage
25,062
42,147
Taken
33,247
23,118
Mitigated
20,612
11,723
Healing
7,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,790
415
0
3,197
9,500
7,547
0
4,182
4,808
23,529
1,401
W
Apollo
Catthulhu
Apollo
2,390
1,164
0
1,257
5,412
2,099
0
2,493
2,465
0
40,978
L
Morgan Le Fay
EDCHIDO
Morgan Le Fay
873
0
0
875
5,320
1,461
0
2,664
2,656
38,491
803
L
Merlin
Hank3r99
Merlin
4,567
434
0
1,012
4,052
1,482
0
1,490
2,562
34,264
909
W
Nu Wa
Oumashu84
Nu Wa
6,001
1,661
0
914
2,330
719
0
554
1,650
65,577
1,481
W
7,165
2,967
0
1,606
9,297
5,048
0
918
7,931
0
55,458
L
4,375
648
123
1,803
8,736
7,792
0
3,022
5,714
20,329
0
L
Thanatos
TheHanderCol
Thanatos
3,063
924
0
5,869
12,370
5,041
0
2,686
9,684
0
38,577
W
Cu Chulainn
Tommy2Turnt
Cu Chulainn
4,716
1,247
0
953
6,708
5,199
0
548
6,120
1,469
42,498
L
5,064
2,261
0
2,041
11,669
7,342
0
829
10,840
444
39,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,917
Gold Earned
32,851
314
Minions Killed
389
0
Camps Cleared
0
1,011,601
Distance Traveled
1,115,278
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,398
582
23
2
0
205,694
0
W
Apollo
6,241
567
88
8
0
200,191
0
L
Morgan Le Fay
5,638
513
89
8
0
199,678
0
L
Merlin
5,225
475
70
6
0
191,994
0
W
Nu Wa
6,794
618
97
9
0
235,359
0
W
Shiva
6,860
624
102
9
0
217,131
3
L
Ymir
4,730
430
28
3
0
185,067
4
L
Thanatos
5,690
517
58
5
0
227,621
0
W
Cu Chulainn
6,558
596
79
7
0
256,903
3
L
Surtr
5,634
512
69
6
0
207,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role