Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Phantomslayer02
Thanatos
Level 134
God Stats
3W - 2L
1,629 SR
Queue Stats
9W - 5L
1,735 Elo+
Party 1
Mulan
Mulan
PureCottonSon
Mulan
Level 172
God Stats
15W - 11L
1,584 SR
Queue Stats
476W - 421L
1,566 Elo+
Solo
Jormungandr
Jormungandr
Smokes94
Jormungandr
Level 145
God Stats
3W - 0L
1,702 SR
Queue Stats
8W - 5L
1,671 Elo+
Party 1
Nu Wa
Nu Wa
WhiteCharles4
Nu Wa
Level 62
God Stats
1W - 0L
1,901 SR
Queue Stats
12W - 15L
1,468 Elo+
Party 1
Team Averages
Level 128
1,663 SR
1,588 Elo+

VS

Team Averages
Level 109
1,571 SR
1,532 Elo+
Sol
Sol
Afroswine
Sol
Level 142
God Stats
2W - 2L
1,292 SR
Queue Stats
153W - 115L
1,627 Elo+
Solo
Arachne
Arachne
Blackhorse9
Arachne
Level 120
God Stats
8W - 6L
1,594 SR
Queue Stats
20W - 15L
1,635 Elo+
Solo
Terra
Terra
NahBLAD
Terra
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,290 Elo+
Solo
Raijin
Raijin
QcOdin
Raijin
Level 87
God Stats
28W - 24L
1,584 SR
Queue Stats
185W - 150L
1,547 Elo+
Solo
Tsukuyomi
Tsukuyomi
worstmaster
Tsukuyomi
Level 132
God Stats
3W - 1L
1,883 SR
Queue Stats
75W - 81L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 2 / 5
7,708
482
7,387
9,534
3,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Thanatos
16
11 / 2 / 3
9,382
586
9,991
17,406
8,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
4 / 3 / 7
10,273
642
13,123
18,610
14,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Smokes94
Jormungandr
12
0 / 1 / 12
7,999
500
7,939
13,279
10,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
1 / 1 / 13
8,950
559
14,666
6,736
2,442
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,094
506
10,325
15,866
5,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Blackhorse9
Arachne
12
0 / 4 / 5
6,955
435
5,348
14,702
5,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
NahBLAD
Terra
12
2 / 2 / 1
7,400
463
3,586
17,425
14,902
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
QcOdin
Raijin
13
3 / 3 / 1
8,113
507
8,026
8,206
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
worstmaster
Tsukuyomi
13
3 / 4 / 1
7,701
481
11,706
16,727
6,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
17
Kills
9
9
Deaths
17
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
2
5
1.75
L
1
4
2
0.5
L
Arachne
Blackhorse9
Arachne
0
4
5
0.63
L
Terra
NahBLAD
Terra
2
2
1
1.25
W
Thanatos
11
2
3
6.25
W
4
3
7
2.5
L
Raijin
QcOdin
Raijin
3
3
1
1.17
W
Jormungandr
Smokes94
Jormungandr
0
1
12
6
W
1
1
13
7.5
L
Tsukuyomi
worstmaster
Tsukuyomi
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,106
Damage
38,991
65,565
Taken
72,926
39,707
Mitigated
36,646
29,460
Healing
23,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,387
3,048
0
3,721
9,534
3,888
983
4,768
4,766
0
54,829
L
10,325
4,952
0
4,869
15,866
5,849
719
4,535
11,331
83,138
2,092
L
Arachne
Blackhorse9
Arachne
5,348
2,836
0
4,379
14,702
5,753
0
3,464
11,238
0
42,593
L
Terra
NahBLAD
Terra
3,586
1,281
3,649
4,759
17,425
14,902
0
7,219
10,206
17,587
0
W
Thanatos
9,991
2,149
0
14,406
17,406
8,462
0
4,020
13,102
0
75,517
W
13,123
1,220
0
7,584
18,610
14,334
114
1,987
16,583
1,160
86,774
L
Raijin
QcOdin
Raijin
8,026
230
0
717
8,206
3,329
0
5,454
2,752
52,728
1,240
W
Jormungandr
Smokes94
Jormungandr
7,939
1,264
0
1,461
13,279
10,581
90
7,977
5,070
35,533
2,907
W
14,666
2,711
0
2,288
6,736
2,442
200
2,666
3,690
89,799
0
L
Tsukuyomi
worstmaster
Tsukuyomi
11,706
2,469
0
4,895
16,727
6,813
0
1,980
14,747
0
61,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,312
Gold Earned
38,263
502
Minions Killed
417
0
Camps Cleared
0
1,561,407
Distance Traveled
1,512,479
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,708
482
77
5
0
275,938
2
L
Sol
8,094
506
134
8
0
270,708
2
L
Arachne
6,955
435
64
4
0
363,358
4
L
Terra
7,400
463
22
1
0
328,349
6
W
Thanatos
9,382
586
98
6
0
363,668
0
W
Mulan
10,273
642
139
9
0
297,947
0
L
Raijin
8,113
507
102
6
0
273,086
1
W
Jormungandr
7,999
500
61
4
0
303,999
7
W
Nu Wa
8,950
559
127
8
0
319,855
3
L
Tsukuyomi
7,701
481
95
6
0
276,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role