Player Matchup

Da Ji
Da Ji
CupONoodles21
Da Ji
Level 158
God Stats
23W - 23L
1,577 SR
Queue Stats
757W - 764L
1,561 Elo+
Solo
Agni
Agni
Exirre
Agni
Level 140
God Stats
8W - 1L
1,752 SR
Queue Stats
76W - 62L
1,640 Elo+
Party 1
Kuzenbo
Kuzenbo
UltimateBeanner
Kuzenbo
Level 65
God Stats
7W - 9L
1,738 SR
Queue Stats
9W - 9L
1,834 Elo+
Party 1
Team Averages
Level 121
1,689 SR
1,678 Elo+

VS

Team Averages
Level 95
1,677 SR
1,628 Elo+
Mulan
Mulan
Aduery
Mulan
Level 109
God Stats
0W - 2L
1,753 SR
Queue Stats
93W - 79L
1,601 Elo+
Solo
Hachiman
Hachiman
Kodasak
Hachiman
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 42L
1,550 Elo+
Party 2
Scylla
Scylla
RedBarOSRS
Scylla
Level 18
God Stats
1W - 2L
1,777 SR
Queue Stats
16W - 10L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 5
9,710
747
7,129
9,905
5,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
Exirre
Agni
17
8 / 1 / 8
11,221
863
16,866
9,263
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 2 / 10
10,097
777
10,126
12,768
15,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Aduery
Mulan
12
3 / 7 / 5
8,829
679
10,574
16,930
16,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Kodasak
Hachiman
12
1 / 5 / 7
8,283
637
7,578
11,102
4,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
RedBarOSRS
Scylla
15
4 / 4 / 4
9,606
739
7,742
9,801
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
16
Kills
8
8
Deaths
16
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mulan
Aduery
Mulan
3
7
5
0.79
W
4
5
5
1.3
W
Agni
Exirre
Agni
8
1
8
12
L
Hachiman
Kodasak
Hachiman
1
5
7
0.9
L
Scylla
RedBarOSRS
Scylla
4
4
4
1.5
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,121
Damage
25,894
31,936
Taken
37,833
24,994
Mitigated
24,026
6,160
Healing
5,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Aduery
Mulan
10,574
1,441
0
3,517
16,930
16,423
0
8,511
6,777
0
24,876
W
7,129
2,039
0
1,054
9,905
5,332
0
1,633
7,703
0
32,381
W
Agni
Exirre
Agni
16,866
802
0
1,984
9,263
4,015
1,651
1,791
6,984
53,736
0
L
Hachiman
Kodasak
Hachiman
7,578
3,889
0
1,793
11,102
4,047
0
7,182
3,026
0
31,052
L
Scylla
RedBarOSRS
Scylla
7,742
464
0
375
9,801
3,556
0
6,624
2,293
36,853
326
W
10,126
3,662
339
2,783
12,768
15,647
750
3,450
8,635
18,487
3,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,028
Gold Earned
26,718
136
Minions Killed
145
0
Camps Cleared
0
721,927
Distance Traveled
576,849
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,829
679
30
2
0
186,079
0
W
Da Ji
9,710
747
32
2
0
216,335
1
W
Agni
11,221
863
81
6
0
257,171
0
L
Hachiman
8,283
637
45
3
0
197,885
2
L
Scylla
9,606
739
70
5
0
192,885
0
W
Kuzenbo
10,097
777
23
2
0
248,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role