Player Matchup

Jing Wei
Jing Wei
CarlosTheKiwi1
Jing Wei
Level 129
God Stats
0W - 2L
1,280 SR
Queue Stats
175W - 125L
1,546 Elo+
Solo
Scylla
Scylla
M0MSPAGHET
Scylla
Level 149
God Stats
2W - 1L
1,866 SR
Queue Stats
29W - 20L
1,564 Elo+
Solo
Aphrodite
Aphrodite
Mcgruber14
Aphrodite
Level 129
God Stats
0W - 2L
1,316 SR
Queue Stats
203W - 199L
1,546 Elo+
Solo
Atlas
Atlas
NichoKe
Atlas
Level 146
God Stats
1W - 1L
1,244 SR
Queue Stats
56W - 73L
1,587 Elo+
Solo
Ymir
Ymir
phoenix7352
Ymir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 57L
1,561 Elo+
Solo
Team Averages
Level 132
1,441 SR
1,561 Elo+

VS

Team Averages
Level 133
1,592 SR
1,546 Elo+
Hel
Hel
CuddlyCthulhu69
Hel
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 134L
1,609 Elo+
Party 1
Kukulkan
Kukulkan
GumbyBG
Kukulkan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 106L
1,571 Elo+
Party 1
Vulcan
Vulcan
Jinxly
Vulcan
Level 128
God Stats
4W - 2L
1,682 SR
Queue Stats
175W - 143L
1,555 Elo+
Solo
Shiva
Shiva
OptionalRPants
Shiva
Level 93
God Stats
5W - 1L
1,800 SR
Queue Stats
142W - 131L
1,524 Elo+
Solo
Yu Huang
Yu Huang
saintcronos
Yu Huang
Level 156
God Stats
4W - 3L
1,476 SR
Queue Stats
221W - 229L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
18
2 / 5 / 2
10,223
682
11,051
14,710
7,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
M0MSPAGHET
Scylla
17
1 / 5 / 3
9,741
649
10,202
10,850
4,101
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Aphrodite
Mcgruber14
Aphrodite
14
2 / 9 / 3
8,827
588
8,007
17,099
10,182
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
NichoKe
Atlas
15
1 / 5 / 1
9,678
645
6,587
18,524
21,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 8 / 3
9,240
616
5,075
28,332
29,570
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 20
10,887
726
7,690
12,671
7,081
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
GumbyBG
Kukulkan
19
3 / 1 / 19
11,414
761
11,729
6,032
3,556
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Jinxly
Vulcan
20
11 / 1 / 19
12,461
831
33,829
11,796
7,889
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
9 / 4 / 15
11,449
763
20,188
23,146
30,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yu Huang
saintcronos
Yu Huang
19
4 / 1 / 17
11,302
753
11,308
8,306
4,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
122
6
Kills
32
32
Deaths
9
12
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
2
5
2
0.6
W
5
2
20
7.5
W
Kukulkan
GumbyBG
Kukulkan
3
1
19
12.5
W
Vulcan
Jinxly
Vulcan
11
1
19
20.5
L
Scylla
M0MSPAGHET
Scylla
1
5
3
0.5
L
Aphrodite
Mcgruber14
Aphrodite
2
9
3
0.39
L
Atlas
NichoKe
Atlas
1
5
1
0.3
W
9
4
15
4.13
L
0
8
3
0.19
W
Yu Huang
saintcronos
Yu Huang
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,922
Damage
84,744
89,515
Taken
61,951
72,381
Mitigated
54,070
22,775
Healing
28,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
11,051
8,449
250
2,153
14,710
7,527
0
8,400
6,310
0
40,902
W
7,690
840
11,809
5,703
12,671
7,081
1,102
8,572
4,099
18,374
565
W
Kukulkan
GumbyBG
Kukulkan
11,729
426
290
552
6,032
3,556
2,183
2,516
3,516
36,766
1,168
W
Vulcan
Jinxly
Vulcan
33,829
1,437
1,973
2,516
11,796
7,889
2,900
6,574
5,222
54,216
0
L
Scylla
M0MSPAGHET
Scylla
10,202
512
698
274
10,850
4,101
0
10,554
296
44,289
101
L
Aphrodite
Mcgruber14
Aphrodite
8,007
0
5,197
4,481
17,099
10,182
0
10,667
6,432
15,250
0
L
Atlas
NichoKe
Atlas
6,587
2,126
801
2,652
18,524
21,001
0
12,794
5,730
13,895
0
W
20,188
2,247
381
2,594
23,146
30,953
236
7,875
15,271
0
32,560
L
5,075
893
1,229
5,040
28,332
29,570
0
21,417
6,915
11,019
0
W
Yu Huang
saintcronos
Yu Huang
11,308
239
1,181
1,131
8,306
4,591
958
4,303
4,003
28,276
94

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,709
Gold Earned
57,513
174
Minions Killed
180
0
Camps Cleared
0
1,194,097
Distance Traveled
1,483,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,223
682
60
4
0
264,982
0
W
Hel
10,887
726
16
1
0
282,645
0
W
Kukulkan
11,414
761
57
4
0
293,932
0
W
Vulcan
12,461
831
57
4
0
310,699
0
L
Scylla
9,741
649
86
6
0
236,876
0
L
Aphrodite
8,827
588
12
1
0
232,565
0
L
Atlas
9,678
645
10
1
0
224,376
0
W
Shiva
11,449
763
11
1
0
312,198
0
L
Ymir
9,240
616
6
0
0
235,298
0
W
Yu Huang
11,302
753
39
3
0
284,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role