Player Matchup

Sol
Sol
Gold I
FadeLeech
Sol
Gold I
Level 124
God Stats
3W - 2L
1,603 SR
Queue Stats
294W - 286L
1,682 MMR
Solo
Nu Wa
Nu Wa
Gold I
P3rQ
Nu Wa
Gold I
Level 186
God Stats
22W - 12L
1,645 SR
Queue Stats
63W - 48L
1,719 MMR
Solo
Shiva
Shiva
Gold II
Zegxy
Shiva
Gold II
Level 196
God Stats
12W - 12L
1,597 SR
Queue Stats
69W - 63L
1,691 MMR
Solo
Sobek
Sobek
Platinum III
hanterpro14
Sobek
Platinum III
Level 68
God Stats
13W - 8L
1,788 SR
Queue Stats
203W - 187L
1,754 MMR
Solo
Lancelot
Lancelot
Platinum II
joker5
Lancelot
Platinum II
Level 159
God Stats
14W - 5L
1,732 SR
Queue Stats
282W - 264L
1,718 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,673 SR
1,713 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,596 SR
1,700 MMR
Heimdallr
Heimdallr
Platinum V
Lordaei
Heimdallr
Platinum V
Level 124
God Stats
1W - 2L
1,621 SR
Queue Stats
161W - 148L
1,694 MMR
Solo
Arachne
Arachne
Gold II
MarblezBTW1
Arachne
Gold II
Level 108
God Stats
34W - 23L
1,683 SR
Queue Stats
76W - 75L
1,698 MMR
Solo
Persephone
Persephone
Gold II
Muichiro9029
Persephone
Gold II
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
51W - 50L
1,709 MMR
Solo
Maui
Maui
Gold I
TheF67tball
Maui
Gold I
Level 116
God Stats
0W - 3L
1,548 SR
Queue Stats
45W - 44L
1,679 MMR
Solo
King Arthur
King Arthur
Platinum IV
erickbest5
King Arthur
Platinum IV
Level 140
God Stats
9W - 7L
1,625 SR
Queue Stats
153W - 147L
1,719 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
10,196
637
6,151
9,289
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
P3rQ
Nu Wa
14
0 / 0 / 7
8,580
536
12,773
4,731
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Zegxy
Shiva
15
2 / 1 / 5
9,446
590
11,728
16,026
12,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
2 / 0 / 10
7,602
475
5,445
11,219
9,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
joker5
Lancelot
16
11 / 1 / 6
9,820
614
12,324
13,164
7,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
OlorunThanatosAthenaThor

VS

Bans
BacchusCthulhuCu ChulainnAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Lordaei
Heimdallr
15
1 / 3 / 0
8,629
539
2,992
9,028
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
MarblezBTW1
Arachne
12
2 / 5 / 2
7,074
442
5,517
17,345
6,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
Muichiro9029
Persephone
14
0 / 3 / 0
8,411
526
4,461
9,075
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
0 / 5 / 2
6,415
401
3,649
15,012
12,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
erickbest5
King Arthur
13
1 / 2 / 0
8,078
505
10,056
16,602
16,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
18
Kills
4
4
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
Heimdallr
Lordaei
Heimdallr
1
3
0
0.33
L
Arachne
MarblezBTW1
Arachne
2
5
2
0.6
L
Persephone
Muichiro9029
Persephone
0
3
0
0
W
Nu Wa
P3rQ
Nu Wa
0
0
7
3.5
L
0
5
2
0.2
W
Shiva
Zegxy
Shiva
2
1
5
4.5
L
King Arthur
erickbest5
King Arthur
1
2
0
0.5
W
2
0
10
7
W
Lancelot
joker5
Lancelot
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,421
Damage
26,675
54,429
Taken
67,062
34,577
Mitigated
42,748
18,106
Healing
15,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,151
2,636
0
5,071
9,289
3,379
841
556
8,733
98,318
4,690
L
Heimdallr
Lordaei
Heimdallr
2,992
1,151
0
2,369
9,028
4,087
0
5,360
3,668
0
65,188
L
Arachne
MarblezBTW1
Arachne
5,517
2,632
0
6,573
17,345
6,967
15
4,265
13,080
0
48,055
L
Persephone
Muichiro9029
Persephone
4,461
73
0
1,103
9,075
3,434
0
5,319
3,694
65,110
0
W
Nu Wa
P3rQ
Nu Wa
12,773
1,316
302
1,581
4,731
1,564
265
2,723
1,872
72,415
1,095
L
3,649
696
0
1,658
15,012
12,234
0
7,209
7,803
17,992
0
W
Shiva
Zegxy
Shiva
11,728
2,908
55
4,172
16,026
12,402
257
687
15,307
0
75,116
L
King Arthur
erickbest5
King Arthur
10,056
615
0
3,612
16,602
16,026
0
1,945
14,657
0
65,318
W
5,445
516
0
3,410
11,219
9,753
96
2,934
8,145
18,919
1,908
W
Lancelot
joker5
Lancelot
12,324
1,577
0
3,515
13,164
7,479
0
2,641
10,403
0
79,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,644
Gold Earned
38,607
520
Minions Killed
463
0
Camps Cleared
0
1,736,606
Distance Traveled
1,501,722
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,196
637
158
10
0
313,112
0
L
Heimdallr
8,629
539
123
8
0
264,149
0
L
Arachne
7,074
442
72
5
0
336,218
0
L
Persephone
8,411
526
138
9
0
293,518
3
W
Nu Wa
8,580
536
108
7
0
316,947
4
L
Maui
6,415
401
18
1
0
314,619
3
W
Shiva
9,446
590
131
8
0
323,600
3
L
King Arthur
8,078
505
112
7
0
293,218
2
W
Sobek
7,602
475
18
1
0
347,105
5
W
Lancelot
9,820
614
105
7
0
435,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role